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Magnet Rise (move)

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Magnet Rise
でんじふゆう Electromagnetic Levitation
The user levitates using electrically generated magnetism for five turns.
Battles
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
Affects the user
Availability
Introduced  Generation IV
Contests
Category  Cute
Appeal  0
Jam  0
Super Contests
Category  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.

Magnet Rise (Japanese: でんじふゆう Electromagnetic Levitation) is a non-damaging Electric-type move introduced in Generation IV.

Contents

Effect

The user becomes immune to Ground-type attacks for five turns. Despite the game's description of the move, the Pokémon's ability is not changed to Levitate—it merely receives the same effects. Magnet Rise may be Baton Passed. Magnet Rise is completely negated by Gravity.

Learnset

Generation IV

By leveling up

#   Pokémon Type Level
081 081 Magnemite Electric Steel 46
082 082 Magneton Electric Steel 50
100 100 Voltorb Electric 36
101 101 Electrode Electric 40
137 137 Porygon Normal 23
205 205 Forretress Bug Steel 57DP
205 205 Forretress Bug Steel 62PtHGSS
233 233 Porygon2 Normal 23
375 375 Metang Steel Psychic --
376 376 Metagross Steel Psychic --
462 462 Magnezone Electric Steel 50
474 474 Porygon-Z Normal 23
476 476 Probopass Rock Steel --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By move tutor

In Pokémon Platinum, HeartGold and SoulSilver
#   Pokémon Type
025 025 Pikachu Electric
026 026 Raichu Electric
081 081 Magnemite Electric Steel
082 082 Magneton Electric Steel
100 100 Voltorb Electric
101 101 Electrode Electric
125 125 Electabuzz Electric
135 135 Jolteon Electric
151 151 Mew Psychic
172 172 Pichu Electric
179 179 Mareep Electric
180 180 Flaaffy Electric
181 181 Ampharos Electric
205 205 Forretress Bug Steel
208 208 Steelix Steel Ground
239 239 Elekid Electric
243 243 Raikou Electric
299 299 Nosepass Rock
303 303 Mawile Steel
304 304 Aron Steel Rock
305 305 Lairon Steel Rock
306 306 Aggron Steel Rock
309 309 Electrike Electric
310 310 Manectric Electric
311 311 Plusle Electric
312 312 Minun Electric
375 375 Metang Steel Psychic
376 376 Metagross Steel Psychic
403 403 Shinx Electric
404 404 Luxio Electric
405 405 Luxray Electric
410 410 Shieldon Rock Steel
411 411 Bastiodon Rock Steel
413 413S Wormadam
Trash Cloak
Bug Steel
417 417 Pachirisu Electric
447 447 Riolu Fighting
448 448 Lucario Fighting Steel
462 462 Magnezone Electric Steel
466 466 Electivire Electric
476 476 Probopass Rock Steel
483 483 Dialga Steel Dragon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime


In other languages

  • Italian: Magnetascesa
  • Spanish: Levitón (Super Iman in Latin American dub)
  • German: Magnetflug
  • French: Vol Magnetik


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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