Magnet Rise (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
| Magnet Rise でんじふゆう | |
|---|---|
| The user levitates using electrically generated magnetism for five turns. | |
| Battles | |
| Type | Electric |
| Category | Status |
| PP | 10 (max. 16) |
| Power | — |
| Accuracy | —% |
| Introduced | [[Generation {{{gen}}}]] |
| Availability | |
| |
| |
| Super Contests | |
| Category | Cute |
| Appeal | 2 ♥♥
|
| Prevents the Voltage from going up in the same turn. | |
Magnet Rise (Japanese: でんじふゆう) is a non-damaging Electric-type move introduced in Generation IV.
Contents |
Effect
The user becomes immune to Ground-type attacks for five turns. Despite what the game says, the Pokémon's ability is not changed to Levitate, it merely has the effects.
In the anime
A Psychic's Metagross using Magnet Rise. |
Metagross rising over Chimchar's attack. |
Pokémon
Metagross. Metagross becomes outlined in yellow. It then rises high off the ground.
- Used by a Psychic's Metagross in Glory Blaze. Debut
Learnset
Generation IV
By leveling up
In other languages
- Spanish: Levitón
- German: Magnetflug
| This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move. |


