Magnemite (Pokémon)

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Magnemite
コイル Coil

Artwork from FR/LG
National Dex #081
Johto Dex #118
Hoenn Dex #082
Sinnoh Dex #—
Fiore Browser R-056
Almia Browser R-062
Type Electric / Steel
Species Magnet Pokémon
Height 1′00″ (0.3m)
Weight 13.2 lbs. (6.0kg)
Abilities Magnet Pull
Sturdy
Egg group Mineral
Time to hatch 5,120 steps
Effort yield 1 SpA
Exp. yield 89 base exp.
Lv100 at 1,000,000 exp.
Gender
Pokédex color Gray
Catch rate 190

Magnemite (Japanese: コイル Coil) is an Electric/Steel-type Pokémon. Attracted by electricity, it is common in areas such as the Kanto Power Plant and Hoenn's New Mauville. Along with its evolved form Magneton, it is one of only two Pokémon to ever change type; from a pure Electric-type in the Generation I games to an Electric/Steel-type in Generation II and onward.

Magnemite can have one of two abilities: Magnet Pull, which prevents Steel-type Pokémon from escaping; or Sturdy, which prevents One-Hit KO attacks from having any effect.

Magnemite evolves into Magneton starting at Level 30.

Contents

Biology

Physiology

Magnemite is a robotic lifeform that has a gray, circular body with a single, big eye, a horse shoe magnet on its left and right sides, two Phillips head screws that are supposed to be feet, and another screw on top of its head that looks similar to an antenna. Magnemite was originally thought to be a pure Electric type, but research eventually led to the discovery that traits of a Steel-type Pokémon were present, too. Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing. Magnemite also might be related to Beldum and Bronzor due to the fact that all of them are partially Steel-type that create electromagnetic waves to float in the air.

Gender differences

This Pokémon is genderless.

Special abilities

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and that can potentially disrupt various electrical equipment. Magnemite usually attack by using electrical attacks such as Thunder Wave and Thunderbolt. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.

Behavior

Magnemite generally keep to themselves. They are quiet and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their trainers and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as Thundershock or Magnet Bomb, and in extreme cases, Zap Cannon.

Habitat

Magnemite can usually be found in power plants.

Diet

Main article: Pokémon food

Magnemite feed off of electrical currents.

In the anime

A Magnemite dreaming of electric mice
A Magnemite dreaming of electric mice

Magnemite first appeared in Sparks Fly for Magnemite. Ash and friends were in Gringy City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu, who was having a cold. When a group of Grimer and its Muk leader were chasing Ash and co, a group of Magnemite and Magneton helped to fight them off.

In Get Along, Little Pokémon, Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.

Ash has battled two Gym Leaders with Magnemite: Jasmine in Nerves of Steelix and Wattson in Watt's with Wattson?.

In DP074, Shō offers to trade his Magnemite for Ash's Pikachu (Naturally, Ash refuses the offer).

An army of Magnemite will appear in Giratina and the Sky's Bouquet: Shaymin under the ownership of the main villain, Zero.

In the manga

In the Pokémon Special manga

Magnemite makes a multiple cameo aboard the S.S. Anne in Danger: High Voltorb as many of the Pokémon ready to attack Red, however it's not clear if they belong to Lt. Surge or to his sailor. It debuts in the next round, Buzz Off, Electabuzz! searching in the ship for Red.

Later, in Volume 13, Lt. Surge uses a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.

In the TCG

Main article: Magnemite (TCG)

Game data

NPC appearances

  • Pokémon Mystery Dungeon: A group of Magnemite are the clients of the game's second mission, sending the player to save their friend who is trapped in Thunderwave Cave. The rescued Magnemite decides to join the rescue team a couple of days later.

Pokédex entries

Gen Game Pokédex entry
I Red Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
Blue
Yellow It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
Stadium Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
II Gold It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
Silver The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
Crystal The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Stadium 2 It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
III Ruby Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
Sapphire Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
Emerald The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
FireRed It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
LeafGreen Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
IV Diamond The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.
Pearl The units at its sides generate electromagnetic waves that keep it airborne. It feeds on electricity.

Game locations

Gen Game Rarity Location
I Pokémon Red and Blue Common Power Plant
Pokémon Yellow Common Power Plant, Route 10
II Pokémon Gold and Silver Common Routes 6, 7, 38, and 39
Pokémon Crystal Common Routes 6, 7, 38, and 39
III Pokémon Ruby and Sapphire Common New Mauville
Pokémon Emerald Common New Mauville
Pokémon FireRed and LeafGreen Common Power Plant
Pokémon Colosseum None Trade
Pokémon XD: Gale of Darkness None Trade
IV Pokémon Diamond and Pearl Swarm Fuego Ironworks
Pokémon Platinum Unknown
Pal Park Mountain


In side games

Game Location
Pokémon Snap Tunnel
Pokémon Channel Back Yard
Pokémon Pinball: Ruby & Sapphire Plains
Pokémon Trozei! Secret Storage 2
Secret Storage 19
Mr. Who's Den
Pokémon Mystery Dungeon Thunderwave Cave (End)
Lightning Field (1F-7F)
Wish Cave (1F-3F)
Pokémon Ranger Krokka Tunnel
Underground Waterways
Dusk Factory
Pokémon Ranger Batonnage Pueru City
Volcano Cave
Union Highway
Inochi Cliff

Base stats

HP: 25
 
Attack: 35
 
Defense: 70
 
Special: 95
 
SpAtk: 95
 
SpDef: 55
 
Speed: 45
 

The Special stat was used only in Generation I; it was later split into Special Attack and Special Defense.

Type effectiveness

Weakness Resistance

In Generation I, due to the fact that Magnemite was introduced as a pure Electric-type, the effectiveness of Ground is 200, and Electric and Flying are 50. All the rest are 100.

When Magnemite uses Magnet Rise, the effectiveness of Ground is 0.

Learnset

Magnemite is capable of learning the following moves.
Moves in bold are damage moves to which STAB apply.


By leveling up

Generation I
Level Move Type
Start Tackle Normal
21 SonicBoom Normal
25 Thundershock Electric
29 Supersonic Normal
27 Thunder Wave Electric
41 Swift Normal
47 Screech Normal
Generation II
Level Move Type
Start Tackle Normal
6 Thundershock Electric
11 Supersonic Normal
16 SonicBoom Normal
21 Thunder Wave Electric
27 Lock-On Normal
33 Swift Normal
39 Screech Normal
45 Zap Cannon Electric
Generation III
Level Move Type
Start Metal Sound Steel
Tackle Normal
6 Thundershock Electric
11 Supersonic Normal
16 SonicBoom Normal
21 Thunder Wave Electric
26 Spark Electric
32 Lock-On Normal
38 Swift Normal
44 Screech Normal
50 Zap Cannon Electric
Generation IV
Level Move Type Cat.
Start Metal Sound Steel Status
Tackle Normal Physical
6 Thundershock Electric Special
11 Supersonic Normal Status
14 SonicBoom Normal Special
17 Thunder Wave Electric Status
22 Spark Electric Physical
27 Lock-On Normal Status
30 Magnet Bomb Steel Physical
33 Screech Normal Status
38 Discharge Electric Special
43 Mirror Shot Steel Special
46 Magnet Rise Electric Status
49 Gyro Ball Steel Physical
54 Zap Cannon Electric Special

By TM/HM

Generation I
Level Move Type
TM06 Toxic Poison
TM09 Take Down Normal
TM10 Double-Edge Normal
TM20 Rage Normal
TM24 Thunderbolt Electric
TM25 Thunder Electric
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Bide Normal
TM39 Swift Normal
TM44 Rest Psychic
TM45 Thunder Wave Electric
TM50 Substitute Normal
HM05 Flash Normal
Generation II
Level Move Type
TM03 Curse Unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM13 Snore Normal
TM17 Protect Normal
TM18 Rain Dance Water
TM20 Endure Normal
TM21 Frustration Normal
TM25 Thunder Electric
TM27 Return Normal
TM32 Double Team Normal
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM39 Swift Normal
TM40 Defense Curl normal
TM44 Rest Psychic
HM05 Flash Normal
Generation III
Level Move Type
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM17 Protect Normal
TM18 Rain Dance Water
TM21 Frustration Normal
TM24 Thunderbolt Electric
TM25 Thunder electric
TM27 Return Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Shock Wave Electric
TM42 Facade normal
TM43 Secret Power Normal
TM44 Rest Psychic
HM05 Flash Normal
Generation IV
Level Move Type Cat.
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM21 Frustration Normal Physical
TM24 Thunderbolt Electric Special
TM25 Thunder Electric Special
TM27 Return Normal Physical
TM32 Double Team Normal Status
TM33 Reflect Psychic Status
TM38 Shock Wave Electric Special
TM42 Facade normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM57 Charge Beam Electric Special
TM58 Endure Normal Status
TM64 Explosion Normal physical
TM67 Recycle Normal Status
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM74 Gyro Ball Steel Physical
TM77 Psych Up Psychic Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM87 Swagger Normal Status
TM90 Substitute Normal Status
TM91 Flash Cannon Steel Special

By breeding

By tutoring

Move Type Cat. Version
Double-Edge Normal Physical FR LG E
Mimic Normal Status FR LG E
Substitute Normal Status FR LG E
Thunder Wave Electric Status FR LG E
Endure Normal Status     E
Rollout Rock Physical     E
Sleep Talk Normal Status     E
Snore Normal Special     E
Swagger Normal Status     E
Swift Normal Special     E

TCG-only Moves

Side game data

Pokémon Pinball
Image:Pin081.png Acquisition: Catch Image:Pin081.gif
Pokémon Pinball: Ruby & Sapphire
Image:PinRS081.png Acquisition: Catch Image:PinRS081.gif
Pokémon Trozei!
Image:Trozeiani081.gif Rarity: Common Image:Trozeiani081.gif
Pokémon Mystery Dungeon
Body size: 1 Recruit Rate: 12.8% Friend Area: Power Plant
Phrases
51%-100% HP bzbzbzz... magnemite...
26%-50% HP bzbzbzz... magnemite 50 percent...
1%-25% HP bzbzbzz... magnemite failing...
Level Up bzbzbzz... magnemite leveled up!...
Pokémon Ranger
Group: Electric Loops: 2 Minimum Experience: 4
Poké Assist: Electric Field Move: Recharge Maximum Experience: 4
Magnemite looses electricity to attack. It can also recharge your Styler.
Pokémon Ranger Batonnage
Group: Electric Poké Assist: Recharge Field Move: Recharge x2


Evolution

Basic
Image:081.png
Magnemite
Level 30
Image:082.png
Level up at Mt. Coronet
Image:462.png

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Image:Spr_1b_081.png Image:Spr_1y_081.gif Image:Spr_1g_081.png Image:Spr_b_g1_081.png
II Gold Silver Crystal   Back
Image:Spr_2g_081.png Image:Spr_2s_081.png Image:Spr_2c_081.gif Image:Spr_b_g2_081.png
Image:Spr_2g_081_s.png Image:Spr_2s_081_s.png Image:Spr_2c_081_s.gif Image:Spr_b_g2_081_s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr_3r_081.png Image:Spr_3e_081.gif Image:Spr_3f_081.png Image:Spr_b_g3_081.png
Image:Spr_3r_081_s.png Image:Spr 3e 081 s.gif Image:Spr_3f_081_s.png Image:Spr_b_g3_081_s.png
IV Diamond Pearl Platinum   Back
Image:Spr_4d_081.png Image:Spr 4p 081.png Image:Spr_b_g4_081.png
Image:Spr_4d_081_s.png Image:Spr 4p 081 s.png Image:Spr_b_g4_081_s.png
Magnemite For other sprites and images, please see Magnemite images on Bulbagarden Archives.

Trivia

  • "Coil" was originally going to be Magnemite's English name.
  • Magnemite, along with is evolution Magneton, are the only Pokémon to gain another type with the debut of Generation II. In Generation I, Normal-, Psychic-, Ice-, Ghost-, and Poison-type moves were nominally effective against the two. However, once they became Steel-type, their defenses against these moves rose, even to the point of ineffectiveness for Poison. In this way, Magnemite and Magneton became much more formidable than they were in Generation I.
  • Despite most of Magnemite's Pokédex entries saying they are able to float through the air with anti-gravity, Magnemite does not have the ability of Levitate. However, as of Generation IV, Magnemite can learn Magnet Rise which simulates Levitate for a short period of time.
  • Magnemite is the first Steel Pokémon in National Dex order.
  • Although Magnemite does not have feet, it still has a footprint. The footprint is an out line of one of its lower body screws.

Origin

Magnemite seems to be a magnetic robot.

Name origin

Magnemite's name appears to be a combination of magnet and mite, in the sense of small creature. Alternatively, it could be a play on magnetite. Its Japanese name is simply coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.

In other languages

  • German: Magnetilo
  • French: Magneti - This is from magnétique which means magnetic, and possibly petit meaning small.
  • Korean: 코일 Koil

External links

← Slowbro | Pokémon | Magneton →
Image:Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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