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| Magic Guard
| Magic Guard
Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Ten Pokémon can have this Ability. Prior to Generation V, it was the signature Ability of Clefairy's evolutionary line.
Magic Guard prevents indirect damage, such as from weather conditions, poisoning, Curse, or Leech Seed. It prevents the damaging effects of status conditions, but it does not stop status conditions from being induced. Damage caused by entry hazards (such as Spikes) and recoil (except when using Struggle) is prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will also cancel out Life Orb's HP deduction without negating its power boost. Magic Guard will prevent the user from being poisoned by Toxic Spikes.
Magic Guard does not prevent status conditions. Magic Guard prevents recoil, but does not prevent other damage the Pokémon with Magic Guard causes itself, such as Belly Drum, Substitute, or damage from confusion. If a Pokémon with Magic Guard causes a Pokémon that used Destiny Bond to faint, the Pokémon with Magic Guard will also faint. Additional effects such as trapping from moves like Fire Spin and Attack reduction from a burn are not prevented. Magic Guard does not prevent the effects of Perish Song.
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, though it still prevents poison damage.
Outside of battle
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).
Pokémon with Magic Guard
In other languages