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Sleep (status condition)

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Heracross sleeping

The sleep condition (SLP) (Japanese: ねむり Sleeping) causes a Pokémon to be unable to make a move. In Generation V and Generation VI, Pokémon close their eyes when they are asleep, and their movement slows down.

Effect

Sleep prevents Pokémon from making a move for a random number of turns. The specifics vary between generations.

Generation I

Sleep lasts 1-7 turns (1-3 in the Stadium series). A Pokémon cannot move on the turn it wakes up. A Pokémon can inflict self-induced sleep using the move Rest, which will restore all of the Pokémon's health and remove any other non-volatile status condition. A disobedient Pokémon may also nap during battle. Sleeping Pokémon are vulnerable to Dream Eater.

Generation II

A Pokémon can make a move on the turn it wakes up. Sleeping Pokémon are also vulnerable to Nightmare. Roaming Pokémon do not flee while asleep.

Generation III

Sleep lasts 1-6 turns. Roaming Pokémon may now flee while asleep.

Generation IV

Sleep lasts 1-4 turns. Sleeping Pokémon are also vulnerable to Darkrai's Ability, Bad Dreams. In the Japanese version of Diamond and Pearl, the duration is 2-5 turns.[1]

Generation V

Sleep lasts 1-3 turns. In addition, a Pokémon's sleep counter is reset to its original amount when switched out, even if self-induced. Starting this generation, the animations of most Pokémon close their eyes and move more slowly while sleeping.

Generation VI

A Pokémon's sleep counter no longer resets to its original amount when switched out.

Appearance

Sleep I.png Sleep II.png Sleep III.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Sleep IV.png Sleep V.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Sleep Stad.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Causes

Moves

Move Type Category Probability Power Accuracy Notes
Dark Void Dark Status 100% 80% Causes Sleep on both opponents in a Double Battle.
Grass Whistle Grass Status 100% 55% Will not affect Pokémon with Soundproof.
Hypnosis Psychic Status 100% 60%
Lovely Kiss Normal Status 100% 75%
Relic Song Normal Special 10% 75 100% Hits all opponents in Double Battles and all adjacent opponents in Triple Battles. Causes Meloetta to change Forme. Will not affect Pokémon with Soundproof.
Rest Psychic Status 100% Puts user to sleep, restoring HP to 100% and removing any other non-volatile status condition. Sleep will only last 2 turns.
Secret Power Normal Physical 30% 70 100% Causes Sleep when used in tall grass (Generation IV and V) and very tall grass (Generation III).
Sing Normal Status 100% 55% Will not affect Pokémon with Soundproof.
Sleep Powder Grass Status 100% 75% Grass-types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Sleep Powder (Generation VI).
Spore Grass Status 100% 100% Grass-types, as well as Pokémon with Overcoat and Safety Goggles, are immune to Spore (Generation VI).
Yawn Normal Status 100% 100% Takes effect at end of the next turn after use. If the afflicted switches, the move does not take effect.

Other causes

The Ability Effect Spore can cause sleep, poison, or paralysis. A disobedient outsider Pokémon may take a nap instead of obeying commands.

Prevention and curing

Items

Being put to sleep can be cured with the use of an Awakening or a Chesto Berry (Mint Berry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Lava Cookie, Full Restore, Old Gateau, Heal Powder, Lum Berry, Casteliacone, and Sacred Ash. In Generation I games and its remakes, Poké Flute can be reused indefinitely, while Blue Flute can be used in Generation III and IV games.

Moves

Heal Bell and Aromatherapy also removes it from all Pokémon in the party. Safeguard and Misty Terrain (for grounded Pokémon) will prevent the user's team from being afflicted by any status condition for five turns and a Pokémon behind a substitute cannot be put to sleep (other than using Rest). Wake-Up Slap's base power increases when used on sleeping targets, but wakes them up. Pokémon hit with Worry Seed have their Ability temporarily changed to Insomnia, effectively preventing them from sleeping, and waking already asleep targets. It can target both friends and foes, but not the user, or Pokémon with the Abilities Truant or Multitype. No Pokémon can sleep while one of them is using the continuous move Uproar.

Abilities

Pokémon with the Abilities Vital Spirit and Insomnia or active allies of Pokémon with the Ability Sweet Veil cannot be put to sleep. In a similar vein, Pokémon with the Ability Leaf Guard cannot be put to sleep if the weather is intensely sunny. A Pokémon with Natural Cure will be cured upon switching out, one with the Hydration Ability will be cured while it is raining (even if self-afflicted), one with Early Bird halves the amount of turns it is asleep, one with Shed Skin has a 1/3 chance of being cured every turn. An ally with Healer has a 1/3 chance of curing an ally's condition every turn during Double and Triple Battles, while an ally with Sweet Veil prevents allies from sleeping altogether.

Miscellaneous

In Pokémon Colosseum and XD, the Call option replaces the usual Run option, as most battles in Orre are Trainer battles. The Call option is mainly used to snap Shadow Pokémon out of Hyper Mode or Reverse Mode, but it can also awaken sleeping Pokémon.

Benefits

The moves Snore and Sleep Talk can only be used while asleep. Pokémon with Guts and Quick Feet will have their Attack or Speed boosted respectively while they are asleep, but must use the aforementioned moves to completely reap their benefits. On the other hand, Pokémon with the Ability Marvel Scale will have their Defense boosted, and do not need to use these moves.

In the spin-off games

Pokémon Conquest

Sleep prevents a Pokémon from taking any action during their turn, but their Warrior may still use their Warrior Skill or item. Sleep can be cured through certain Warrior Skills, items, or by ending a Pokémon's turn in a hot spring or a water bucket. There is also a chance for sleeping Pokémon to wake up at the start of their turn.

Sleep can be inflicted by abilities and attacks, but compared to other status conditions, attacks and abilities that inflict sleep are rare: there is only one attack to inflict Sleep, Munna's Hypnosis, and only three abilities to inflict sleep, one of which is exclusive to Musharna. Sleep can be inflicted on the player's team by Yoshimoto's exclusive Warrior Skill Grace, which fully heals the player's army then puts them to sleep.

Mystery Dungeon

Main article: Sleep-related conditions in Mystery Dungeon

In the Pokémon Mystery Dungeon series, there are several different varieties on the sleeping condition. The standard, Asleep, functions similarly to how Sleep does in the main games. When a Pokémon is asleep, he or she cannot act for 3 to 6 turns. The sleeping Pokémon can use Snore and Sleep Talk, and is vulnerable to Dream Eater and Bad Dreams.

Rest in Mystery Dungeon is turned into a move that causes a variety of Asleep on the user, named Napping. Napping is similar to Asleep, but when the user wakes, all their negative status conditions will be gone.

Nightmare in Mystery Dungeon is turned into a move that causes a variation of Asleep, named after itself, although it can override a Pokémon that's already Asleep or Napping. When a Pokémon is inflicted with Nightmare, he or she cannot act for 4 to 7 turns, and takes 8 HP of damage when he or she awakens.

Other sleep aliments include Yawning, which causes Asleep after 3 turns, and Sleepless, which prevent the previous four conditions from occurring for 11 to 12 turns. Like in the main games, Sleeping can be cured early using a Chesto Berry.

In the anime

Ambipom is asleep

Sleeping is a status condition that has been present since the early days of the anime. When used in battle, it often forces the afflicted Pokémon to be recalled. Uses of sleep in major episodes and movies include:

In the manga

Treecko sleeping in Pokémon Adventures

In the Pokémon Adventures manga

In Pokémon Adventures, every move that can induce Pokémon to sleep have caused this status condition.

In The Electric Tale of Pikachu manga

In The Electric Tale of Pikachu, in Play Misty for Me, Ash's Metapod evolves into Butterfree during his Gym battle with Misty. Butterfree uses Sleep Powder to stop Misty's vicious Gyarados, which is the decisive move Ash needs to take back his stolen hat and win the Cascade Badge.

In the Phantom Thief Pokémon 7 manga

In Phantom Thief Pokémon 7, the titular Phantom Thief, Hiori, uses his Tangrowth's Sleep Powder to sneak past the Galactic Grunts that guard Team Galactic's base.

In the TCG

In the Trading Card Game, Sleep, called Asleep, is one of the five Special Conditions along with Poisoned, Burned, Confused, and Paralyzed. If a Pokémon is Asleep, it cannot attack or retreat by itself. It must also be turned to the left. After each turn, if a player's Pokémon is Asleep, the player must flip a coin: if heads, the Asleep Pokémon "wakes up" and is no longer affected by the Special Condition. However, if the coin lands on tails, the Pokémon is still asleep. Unlike the Pokémon games, a Pokémon can be afflicted with more than one Special Condition at once; however, some special conditions will erase ones already present.

Trivia

  • Sleep is the status condition with the most moves that always cause it when they hit, with a total of eight (nine if Rest is included).
  • Not counting fainted, sleep is the only status condition not technically associated with a certain type. Even so, Grass and Normal are the two most common types it is affiliated with.

References

  1. DP Battle Tower Records


Status conditions
BRN FRZ PAR PSN SLP
FNT

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