Lanturn (Aquapolis H15)

From Bulbapedia, the community-driven Pokémon encyclopedia.

Jump to: navigation, search
Image:Spr_1g_006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.

Lanturn  
ランターン Lantern
Lightning

Illus. Yuka Morii
Evolution stage
Basic Pokémon
Card name Lanturn
Type Lightning
Hit Points 80
weakness
Fighting×2
resistance
None
retreat cost
 
Expansion Aquapolis
Rarity Rare Holo
English card no. H15/H32, 21/147 (Non-holo)
Japanese expansion e-Card 3
Japanese card no. 045/087, 044/087 (Non-holo)
For more information on this Pokémon's species, see Lanturn.

Lanturn (Japanese: ランターン Lantern) is a Lightning-type Stage 1 Pokémon card. It is part of the Aquapolis expansion (e-Card 3 in Japan).

Contents

Card text

Poké-POWER

Poké-POWER Ion Coating
イオンコート
You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of your turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.

Attacks

ColorlessColorless Electric Tackle
ビリビリタックル
20+
This attack does 20 damage plus 10 more damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.

Pokédex data

Species Light Pokémon
Length 3'11"
Weight 50 lbs
Pokémon No. 171

Trivia

Electric Tackle is somewhat similar to Volt Tackle, a move in the Pokémon games introduced in Generation III, though Lanturn cannot learn it.

Origin

Ion Coating's effect is a reference to Lanturn's unique dual Water/Electric typing in the Pokémon games.

This Pokémon Trading Card article is part of Project TCGDex, a Bulbapedia project that aims to write comprehensive articles on all cards in the Pokémon Trading Card Game.
Personal tools
In other languages