The Pokémon: Symphonic Evolutions concert tour is coming to Washington, D.C. on August 15th and Philadelphia on September 19th. Seats are limited, so be sure to book your tickets quick!
Pokémon Omega Ruby and Alpha Sapphire have been announced!
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel.

Malamar (Pokémon)

From Bulbapedia, the community-driven Pokémon encyclopedia.
(Redirected from Karamanero (Pokémon))
Jump to: navigation, search
Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
Malamar
Overturning Pokémon
カラマネロ
Calamanero
#687
Malamar

Malamar

Malamar

Malamar
Images on the Bulbagarden Archives
Type
Dark Psychic
Unknown Unknown
Blue-Striped
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Suction Cups or Contrary Cacophony
Cacophony
Infiltrator
Hidden Ability

Hidden Ability

Mega Malamar

Mega Malamar Y
Gender ratio
Unknown
50% male, 50% female
Catch rate
0 (0%)
Breeding
Egg Groups
Water 1 and Water 2
Hatch time
Unknown steps
Height
4'11" 1.5 m
{{{forme1}}}
0'0" 0 m
{{{forme2}}}
0'0" 0 m
{{{forme3}}}
0'0" 0 m
{{{forme4}}}
Weight
103.6 lbs. 47 kg
{{{forme1}}}
0 lbs. 0 kg
{{{forme2}}}
0 lbs. 0 kg
{{{forme3}}}
0 lbs. 0 kg
{{{forme4}}}
Mega Stone
{{{mega}}} {{{mega2}}}
Regional numbers
Pokédex
#687
Kanto
#000
Johto
#000
Hoenn
#000
Sinnoh

Unova
Coastal
#011
Kalos
Not in any regional Pokédex
Browser
R-000
Fiore
R-000
Almia

Oblivia
Not in any Browser
Base experience yield
Unknown
Gen. IV
Unknown
IV
Unknown
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05.png BodyUnknown.png
{{{forme2}}}
Footprint
File:F687.png None.png
{{{forme2}}}
Pokédex color
Blue
Base friendship
 ?
External Links

Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon.

It evolves from Inkay starting at level 30 while the 3DS is held upside-down.

Biology

Malamar is a dark-purple squid-like Pokémon. It has a pair of tentacles on the bottom of its body that function as its legs. Malamar's main body has six light-yellow spots on the front and back and a light-yellow stripe nearly wrapping around its body above the spots. Its arm-like tendrils have grown scythe-like in appearance. Malamar has a red beak, black eyes with yellow irises and wavy "hair" made of eight tentacles. It possesses strong hypnotic powers, which it uses to force others to do its bidding. It can lure prey with hypnotic motions before it wraps its tentacles around the prey, then it finishes off with digestive fluids. Malamar and its pre-evolution Inkay are the only known Pokémon that can learn Topsy-Turvy.

In the anime

Malamar in the anime

Major appearances

A Malamar made an appearance in A Conspiracy to Conquer!. It appeared to be under the control of a woman named "Madame X," but in reality, it had hypnotized an Officer Jenny to pose as Madame X. It also hypnotized Jessie, James, Clemont, Serena, Bonnie and many Pokémon including Ash's Pikachu. While it was defeated in the end, it escaped after boasting of a grand plan to conquer the world.

Minor appearances

Malamar made its debut appearance in Kalos, Where Dreams and Adventures Begin!.

Pokédex entries

Episode Pokémon Source Entry
XY019 Malamar Ash's Pokédex Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.
This concludes the entries from the XY series.

In the manga

Malamar in Pokémon Adventures

In the Pokémon Adventures manga

In the X & Y chapter Team Flare Scientist Xerosic owns a Malamar.

In the TCG

Main article: Malamar (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Y It lures prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.

Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
X Y
Evolve Inkay

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 86
146 - 193 282 - 376
Attack: 92
87 - 158 170 - 311
Defense: 88
83 - 154 162 - 302
Sp.Atk: 68
65 - 132 126 - 258
Sp.Def: 75
72 - 139 139 - 273
Speed: 73
70 - 137 135 - 269
Total: 482   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VI
Other generations:
None
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Superpower Fighting Physical 120120 100100% 5
00Start Reversal Fighting Physical 0000 100100% 15
00Start Tackle Normal Physical 05050 100100% 35
00Start Peck Flying Physical 03535 100100% 35
00Start Constrict Normal Physical 01010 100100% 35
044 Reflect Psychic Status 0000 —% 20
077 Foul Play Dark Physical 09595 100100% 15
1212 Swagger Normal Status 0000 09090% 20
1313 Psywave Psychic Special 0000 100100% 15
1515 Topsy-Turvy Dark Status 0000 100100% 20
1818 Hypnosis Psychic Status 0000 06060% 20
2121 Psybeam Psychic Special 06565 100100% 20
2323 Switcheroo Dark Status 0000 100100% 10
2727 Payback Dark Physical 05050 100100% 10
3131 Light Screen Psychic Status 0000 —% 30
3535 Pluck Flying Physical 06060 100100% 20
3939 Psycho Cut Psychic Physical 07070 100100% 20
4343 Slash Normal Physical 07070 100100% 20
4646 Night Slash Dark Physical 07070 100100% 15
4848 Superpower Fighting Physical 120120 100100% 5
  • A level of "Start" indicates a move that will be known by a Malamar obtained at level 1 in Generation VI
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By TM/HM

Generation VI
Other generations:
None
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag TM Dark Sprite.png TM97 Dark Pulse Dark Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By breeding

Generation VI
Other generations:
None
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
StunfiskSkrelpDragalge Camouflage Normal Status —% 20
Qwilfish Destiny Bond Ghost Status —% 5
Totodile Flatter* Dark Status 100% 15
Surskit Power Split* Psychic Status —% 10
Psyduck Simple Beam* Normal Status 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Malamar in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Malamar in that game.
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
None
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Malamar can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Malamar cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

By a prior evolution

Generation VI
Other generations:
None
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
686 Happy Hour Normal Status —% 30
  • Bold indicates a move that gets STAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an evolution of Malamar

Evolution

686Inkay.png
Unevolved
Inkay
 Dark  Psychic 
Rare Candy
Level 30
(Hold 3DS upside down)

687Malamar.png
First evolution
Malamar
 Dark  Psychic 

Sprites

Trivia

  • Not only is Inkay's method of evolution into Malamar unique to it, but it would have been impossible to perform in any of the previous core series Pokémon games. However, some other games, such as Kirby Tilt 'n' Tumble, included special equipment that made them capable of detecting the cartridge's motion.
  • No other Pokémon has the same type combination as Malamar and its pre-evolution, Inkay.
  • Malamar and its pre-evolution are the only Pokémon in the Water 2 Egg Group that do not have Water as their type.
  • Malamar and its pre-evolution were designed by Hitoshi Ariga.[1]

Origin

Malamar is based on an upside-down squid. Its body orientation and hypnosis ability may have been inspired by the vampire squid's abilities to invert its tentacles and produce light.

Name origin

Malamar may be a combination of mal- (Latin for bad), calamari, and mare (Latin for sea).

Calamanero may be from 絡ます karamasu (to entangle), calamari, 魔 ma (demon), and possibly nero di seppia (Italian for cephalopod ink).

In other languages

Language Title Meaning
Japan Flag.png Japanese カラマネロ Calamanero Possibly from 絡ます karamasu, calamari, ma, and possibly nero di seppia
France Flag.png French Sepiatroce From sepia and atroce
Spain Flag.png Spanish Malamar Same as English name
Germany Flag.png German Calamanero Same as Japanese name
Italy Flag.png Italian Malamar Same as English name
South Korea Flag.png Korean 칼라마네로 Kallamanero From its Japanese name.


Notes

  1. Pocket Monsters XY by HitoshiAriga on deviantART

External links

Inkay #686: Inkay
Pokémon
#688: Binacle Binacle
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.