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Kabuto (Pokémon)/Generation II learnset

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← Kabuto 140

By leveling up

Generation II
Other generations:
I - III - IV - V - VI
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Harden Normal 0000 —}}—% 30
1010 Absorb Grass 02020 100}}100% 20
1919 Leer Normal 0000 090}}90% 30
2828 Sand-Attack Ground 0000 100}}100% 15
3737 Endure Normal 0000 —}}—% 10
4646 Mega Drain Grass 04040 100}}100% 10
5555 AncientPower Rock 06060 100}}100% 5
  • A level of "Start" indicates a move that will be known by a Kabuto obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Unknown Sprite.png TM03 Curse ??? —% 10
Bag TM Rock Sprite.png TM04 Rollout Rock 30 90% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock —% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI
 Father   Move   Type   Power   Accuracy   PP 
SeelDewgongShellderCloysterRemoraidOctillery Aurora Beam Ice 65 100% 20
TentacoolTentacruelMarillAzumarillCorsolaRemoraid
OctilleryMantine
BubbleBeam Water 65 100% 20
KrabbyKingler Dig* Ground 60 100% 10
SquirtleWartortleBlastoiseKrabbyKinglerHorsea
SeadraKingdra
Flail* Normal 100% 15
SquirtleWartortleBlastoise Rapid Spin Normal 20 100% 40
  • Moves marked with an asterisk (*) must be chain bred onto Kabuto in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kabuto in that game.
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Kabuto can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kabuto cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Rock Throw Rock 50 90% 15
  • A superscript level indicates that Kabuto can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Kabuto
  • Italic indicates a move that gets STAB only when used by an evolution of Kabuto
  • Click on the generation numbers at the top to see event moves from other generations