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Jumpluff (Pokémon)/Generation II learnset

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← Jumpluff 189

By leveling up

Generation II
Other generations:
III - IV - V
 Level   Move   Type   Power   Accuracy   PP 
00Start Splash Normal 0000 —}}—% 40
00Start Synthesis Grass 0000 —}}—% 5
00Start Tail Whip Normal 0000 100}}100% 30
00Start Tackle Normal 03535 095}}95% 35
055C Synthesis Grass 0000 —}}—% 5
055 Tail Whip Normal 0000 100}}100% 30
1010 Tackle Normal 03535 095}}95% 35
1313 PoisonPowder Poison 0000 075}}75% 35
1515 Stun Spore Grass 0000 075}}75% 30
1717 Sleep Powder Grass 0000 075}}75% 15
2222 Leech Seed Grass 0000 090}}90% 10
3333 Cotton Spore Grass 0000 085}}85% 40
4444 Mega Drain Grass 04040 100}}100% 10
  • A level of "Start" indicates a move that will be known by a Jumpluff obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM Unknown Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM12 Sweet Scent Normal 100% 20
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Grass Sprite.png TM19 Giga Drain Grass 60 100% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V
 Father   Move   Type   Power   Accuracy   PP 
TangelaClefairyClefableMarillAzumarill Amnesia* Psychic —% 20
ExeggcuteExeggutor Confusion Psychic 50 100% 25
JigglypuffWigglytuffTogeticMarillAzumarill Double-Edge Normal 120 100% 15
ClefairyClefableTogetic Encore Normal 100% 5
BulbasaurIvysaurVenusaurPikachuRaichuClefairy
ClefableChikoritaBayleefMeganiumTogetic
Growl Normal 100% 40
PikachuRaichu Pay Day Normal 40 100% 20
ExeggcuteExeggutorChikoritaBayleefMeganium Reflect Psychic —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Jumpluff in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Jumpluff in that game.
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Jumpluff can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Jumpluff cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI
 Stage   Move   Type   Power   Accuracy   PP 
187 Agility Psychic —% 30
  • Bold indicates a move that gets STAB when used by Jumpluff
  • Italic indicates a move that gets STAB only when used by an evolution of Jumpluff
  • Click on the generation numbers at the top to see moves from other generations