The Pokémon: Symphonic Evolutions concert tour is coming to Philadelphia on September 19th. We have two sets of concert double-passes to give away to lucky Bulbanews readers!
Pokémon Omega Ruby and Alpha Sapphire are coming this November! Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel.

Japanese text in English games

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to: navigation, search
018Pidgeot.png It has been suggested that this article be moved to Japanese characters in the international Generation I and II games.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Confirm the type of interpunct, which is either ・ (U+30FB) or ・ (U+FF65).

In the international releases of the Generation I and II games, many glitches contain Japanese characters called kana, with the notable example of ゥ, the small form of the katakana character ウ. The localizations of these older games were not supposed to contain any kana at all but some characters were left behind within the internal data.

The following are the only kana known to be programmed into the games.

Generation I

Pokémon Blue's title screen tile set at address 0x8800.
Pokémon Yellow's overworld tile set at address 0x8800.
Pokémon Yellow's in-battle tile set at address 0x8000.
Pokémon Yellow's title screen tile set at address 0x8800.

Red and Blue

Title screen tile set

Address Character
0x8E90
0x8EA0
0x8EB0

Overworld tile set

Address Character
0x9760
0x9770
0x9780

In-battle tile set

Address Character
0x8E90
0x8EA0
0x8EB0

Yellow

Title screen tile set

Address Character
0x8E90
0x8EA0
0x8EB0
0x9760
0x96E0
0x96F0
0x9770
0x9780

Overworld tile set

Address Character
0x9760
0x96E0
0x96F0
0x9770
0x9780

In-battle tile set

Address Character
0x9760
0x9770
0x9780

Generation II

Gold and Silver

Pokémon Gold's title screen tile set at address 0x8800.
Pokémon Gold's in-battle tile set at address 0x8800.

Title screen tile set

Address Character
0x9760
0x96E0
0x96F0
0x9770
0x9780
0x9720
0x9730
0x9740

Overworld tile set

Address Character
0x9760
0x9770
0x9780

In-battle tile set

Address Character
0x9700
0x9720

Crystal

Pokémon Crystal's title screen tile set at address 0x8800.

Title screen tile set

Address Character
0x9760
0x96E0
0x96F0
0x9770
0x9780
0x9740

Overworld tile set

Address Character
0x9760
0x9770
0x9780

In-battle tile set

Address Character
0x9700



Main
Multiple
generations
:
Cloning glitchesGlitch PokémonGlitch types
Generation I: --0 ERRORCable Club escape glitchDokokashira door glitch
Error codesExperience underflow glitchGlitch CityGlitch dimension
Glitch movesGlitch TrainersItem duplication glitchJohto guard glitch
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitch
Second type glitchRhydon glitchSuper GlitchZZAZZ glitch
Generation II: Celebi Egg glitchCoin Case glitchesError codesExperience underflow glitchGlitch Egg
Johto guard glitchSketch glitchTeru-samaTrainer House glitchGlitch dimension
Generation III: Berry glitchDive glitchPomeg glitch
Generation IV: Acid rainGlobal Terminal glitchesMimic glitch
Pomeg glitchRage glitchSurf glitchTweaking
Generation V: Sky Drop glitchFrozen Zoroark glitch
Generation VI: Lumiose City save glitch
Glitch effects: Game freezeGlitch battleGlitch song
Gens I/II only: Japanese text in English games
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VI)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VISpin-off)

Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.