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Hypno (Pokémon)

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Drowzee #096: Drowzee
Pokémon
#098: Krabby Krabby
Hypno
スリーパー Sleeper
#097
097Hypno.png
Art by Ken Sugimori from FireRed and LeafGreen
Type
 Psychic 
Species
Hypnosis Pokémon
Abilities
Insomnia or Forewarn Inner Focus
Hidden Ability
Exp. at Lv. 100
1,000,000
Regional Pokédex numbers
Kanto
#097
Johto
#088
Hoenn
#267*
Regional Browser numbers
Fiore
R-091
Almia
R-167
Height
5'03"
Imperial
1.6m
Metric
Weight
166.7lbs
Imperial
75.6kg
Metric
Dex color
Yellow
Footprint
 F097.png 
Body style
Body12.png
Catch rate
75
9.8%
Gender ratio
50% male, 50% female
Breeding
Human-Like group 21 cycles
(5355 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 165 Battle Exp.: 1651*

Hypno (Japanese: スリーパー Sleeper) is a Psychic-type Pokémon.

It evolves from Drowzee starting at level 26.

Contents

Biology

Physiology

Hypno is a bipedal human-like Pokémon that has yellow colored skin. It has two triangular, cat-like ears on the top of its head and two sleepy looking eyes with a giant nose underneath. On its neck, it has a ruff of white fur. Hypno has five fingers on each hand and holds a pendulum in its left. (It is worthy to note that no explanation has been given as to where the pendulum Hypno carries comes from.) Hypno has three toes on its feet, which have a pink colored pad on the undersides.

Gender differences

The fur on a female's mane is longer than a male's mane.

Special abilities

Hypno are able to put people to sleep. They can then sense the dreams they are having, so they know what kind of dream they would be eating. Hypno is also known to inexplicably conjure up Poison Gas.

Behavior

Hypno is known to reside away from humans and on less traveled roads. If anyone comes by, the Hypno will hypnotize it and presumably eat its dreams. It carries around a pendulum, the item it uses to hypnotize victims, everywhere it goes. Hypno hypnotizes its victims by rocking its pendulum back and forth steadily, with the arcing movement and glitter of the pendulum lulling the victim to sleep, even if they just woke up. Hypno's Hypnosis technique is so effective, it can induce sleep in only three seconds, although the longer it swings its pendulum, the longer the effects of Hypnosis will last. Since eye contact is required for Hypno’s Hypnosis technique to work, the effect is negated if the victim quickly closes its eyes. While it waits for victims, it polishes its pendulum using its mane.

Habitat

Wild Hypno live in very tall grass, by muddy rivers, in savannahs, and occasonally in ancient temples and tombs. Wild Hypno are quite rare, only found in Kanto.

Diet

Main article: Pokémon food

It feeds on dreams. Its special abilities allow it to put people to sleep and then sense the dreams they are having, so they know what kind of dream they would be eating.

In the anime

Major appearances

Hypno in the anime

Hypno first appeared in Hypno's Naptime. The Pokémon Lover's Club of HopHopHop Town were using Hypno and Drowzee to help them with their sleeping problems. The "Sleep Waves" from Hypno were causing children to act like Pokémon and draining the energy from the Pokémon in the local Pokémon Center. Drowzee managed to fix this problem.

Harrison used a Hypno against Ash during the Silver Conference in Playing with Fire.

Hypno also appeared in Fear Factor Phony. It lives in an abandoned mining colony with several other Pokémon of its type.

Minor appearances

Pokédex entries

Episode Pokémon Source Entry
EP027 Hypno Ash's Pokédex Hypno, a Hypnosis Pokémon. It carries a pendulum-like device and performs hypnotic attacks.
This concludes the entries from the original series.

In the manga

In Pokémon Adventures, Hypno had a single major appearance in Chapter 057 as one of the Pokémon of the Team Rocket trio that attempted to recapture S.S. Anne.

In the TCG

Main article: Hypno (TCG)

Merchandise

Hypno was one of the first four Pokémon designs revealed when the Pokémon 151 brand was first announced. The shirt design features an image of Hypno swinging its pendulum from the left side of the shirt.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red
Blue
When it locks eyes with an enemy, it will use a mix of PSI moves such as Hypnosis and Confusion.
Yellow
Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.
Stadium
If you lock eyes with it, it will try to hypnotize you. It is best to close your eyes quickly before you get hypnotized.
Generation II
Gold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
Silver
Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in anyone nearby.
Crystal
The longer it swings its pendulum, the longer the effects of its hypnosis last.
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Ruby
{{{rubydex}}}
Sapphire
{{{sapphiredex}}}
Emerald
The arcing movement and glitter of the pendulum in a Hypno's hand lull the foe into deep hypnosis. While searching for prey, it polishes the pendulum.
FireRed
LeafGreen
{{{frlgdex}}}
FireRed
It carries a pendulum-like device. There once was an incident in which it took away a child it hypnotized.
LeafGreen
When it locks eyes with an enemy, it will use a mix of PSI moves such as Hypnosis and Confusion.
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
{{{platinumdex}}}
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.
SoulSilver
Always holding a pendulum that it swings at a steady rhythm, it causes drowsiness in anyone nearby.
Generation V
Black
White
Seeing its swinging pendulum can induce sleep in three seconds, even in someone who just woke up.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Uncommon Cerulean Cave
Blue (Japan)
None Trade
Yellow
None Evolve Drowzee
Generation II
Gold Silver
Rare Route 11
Crystal
Rare Route 11Night
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Common Berry Forest
Colosseum
None Trade
XD
One Cipher Key Lair (Shadow)
Generation IV
Diamond Pearl
None Evolve Drowzee
Platinum
None Evolve Drowzee
HeartGold SoulSilver
Rare Route 11, Safari Zone
Pal Park
Forest
Generation V
Black White
None Poké Transfer

In side games

Game Location
Pokémon Pinball Evolve Drowzee
Pokémon Trozei! Huge Storage 2
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve Drowzee
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Deep Spacial Rift (B6-B9)
Pokémon Ranger Dusk Factory
Pokémon Ranger:
Shadows of Almia
Chroma Ruins
Altru Building
Pokémon Rumble Eternal Tower
Pokémon Rumble Blast Tower: Soothing Shore

Held items

Game Held Item(s)
Red* Blue* Gold Leaf (100%)
Yellow*

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 73
70 - 137 135 - 269
Defense: 70
67 - 134 130 - 262
Sp.Atk: 73
70 - 137 135 - 269
Sp.Def: 115
108 - 183 211 - 361
Speed: 67
64 - 130 125 - 256
Total: 483   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's  Special  base stat in Generation I was 115.


Pokéathlon stats

Speed
2/3 ★★
Power
2/3 ★★
Skill
4/5 ★★★★
Stamina
3/3 ★★★
Jump
3/3 ★★★
Total
14/17 ★★

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

By leveling up

Generation V
Other generations:
I - II - III - IV
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
Start Nightmare Ghost Status 100% 15
Start Switcheroo Dark Status 100% 10
Start Pound Normal Physical 40 100% 35
Start Hypnosis Psychic Status 60% 20
Start Disable Normal Status 100% 20
Start Confusion Psychic Special 50 100% 25
5 Disable Normal Status 100% 20
9 Confusion Psychic Special 50 100% 25
13 Headbutt Normal Physical 70 100% 15
17 Poison Gas Poison Status 80% 40
21 Meditate Psychic Status —% 40
25 Psybeam Psychic Special 65 100% 20
29 Headbutt Normal Physical 70 100% 15
33 Psych Up Normal Status —% 10
37 Synchronoise Psychic Special 70 100% 15
41 Zen Headbutt Psychic Physical 80 90% 15
45 Swagger Normal Status 90% 15
49 Psychic Psychic Special 90 100% 10
53 Nasty Plot Dark Status —% 20
57 Psyshock Psychic Special 80 100% 10
61 Future Sight Psychic Special 100 100% 10
  • A level of "Start" indicates a move that will be known by a Hypno obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 80 100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status —% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 100% 20
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status —% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status —% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 60 100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 60 100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status —% 5
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SpindaChimcharMonfernoInfernape Assist* Normal Status —% 20
Mr. Mime Barrier Psychic Status —% 30
HitmonchanElectivireMagmarMagmortarMedicham Fire Punch Fire Physical 75 100% 15
CroagunkToxicroakGothitaGothoritaGothitelle Flatter Dark Status 100% 15
Mr. Mime Guard Swap Psychic Status —% 10
HitmonchanMedicham Ice Punch Ice Physical 75 100% 15
DrowzeeHypnoChimcharMonfernoInfernapeCroagunk
Toxicroak
Nasty Plot Dark Status —% 20
KadabraAlakazamMr. Mime Role Play Psychic Status —% 10
KadabraAlakazam Psycho Cut Psychic Physical 70 100% 20
AbraKadabraAlakazamMachopMachokeMachamp
DrowzeeHypnoHitmonleeHitmonchanHitmontopMr. Mime
ElectabuzzElectivireMagmarMagmortarMakuhitaHariyama
SableyeMedititeMedichamVolbeatSpindaCacnea
CacturneChimcharMonfernoInfernapeBunearyLopunny
LucarioCroagunkToxicroak
Secret Power Normal Physical 70 100% 20
AbraKadabraAlakazamDrowzeeHypnoMr. Mime
Spinda
Skill Swap Psychic Status —% 10
HitmonchanElectabuzzElectivireMagmortarMedicham ThunderPunch Electric Physical 75 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Hypno in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hypno in that game.
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Hypno can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hypno cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see move tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
096 Drain Punch Fighting Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Hypno
  • Italic indicates a move that gets STAB only when used by an evolution of Hypno
  • Click on the generation numbers at the top to see moves from other generations

Special moves

Pokémon XD: Gale of Darkness
Shadow moves Level 34+ Purified moves
Shadow Down Shadow 097.png Baton Pass Normal
Shadow Storm Shadow Psychic Psychic
-- Meditate Psychic
-- Shadow Ball Ghost

TCG-only moves

Side game data

Pokémon Pinball
 Pin097.png 
Acquisition: Evolve
Pokémon Pinball RS
 N/A 
Not available
Pokémon Trozei!
 Trozeiani097.gif 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
MDP097.png Body size: 1
Recruit rate: Evolve
Friend Area: Wild Plains
Phrases
51%-100% HP "You are invincible!" Did my hypnotism work its magic?
26%-50% HP We may be in trouble. I'm down to half my HP.
1%-25% HP I'm ready to faint... Even hypnotism won't save us now...
Level up OK! There's my level!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up OK! There's my level!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP097.png Body size: 1
Recruit rate: -4.5%
IQ group: F
Pokémon Ranger
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: None
Loops: 9 Min. exp.: 54 Max. exp.: 68
Browser entry  
When Hypno spreads its arms wide, it is preparing to attack with psychic waves.
Pokémon Ranger: Shadows of Almia
Group:  Psychic  Poké Assist: Psychic PA.png
( Psychic )
Field move: Psy Power 2 field move.png
(Psy Power ×2)
Browser entry  
It lets loose strange orbs from the palms of its hands to attack.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.

Evolution

Drowzee
Unevolved
Drowzee
 Psychic 
Rare Candy
Level 26


Hypno
First evolution
Hypno
 Psychic 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 097.png Spr 1y 097.png Spr 1g 097.png Spr b g1 097.png
II Gold Silver Crystal   Back
Spr 2g 097.png Spr 2s 097.png Spr 2c 097.gif Spr b 2g 097.png
Spr 2g 097 s.png Spr 2s 097 s.png Spr 2c 097 s.gif Spr b 2g 097 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 097.png Spr 3e 097.gif Spr 3f 097.png Spr b 3r 097.png
Spr 3r 097 s.png Spr 3e 097 s.gif Spr 3f 097 s.png Spr b 3r 097 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 097 m.png Spr 4d 097 m.png Spr 4h 097 m.png Spr b 4d 097 m.png
Spr 4d 097 f.png Spr 4d 097 f.png Spr 4h 097 f.png Spr b 4d 097 f.png
Spr 4d 097 m s.png Spr 4d 097 m s.png Spr 4h 097 m s.png Spr b 4d 097 m s.png
Spr 4d 097 f s.png Spr 4d 097 f s.png Spr 4h 097 f s.png Spr b 4d 097 f s.png
V Black White Back
Spr 5b 097 m.png Spr b 5b 097 m.png
Spr 5b 097 f.png Spr b 5b 097 f.png
Spr 5b 097 m s.png Spr b 5b 097 m s.png
Spr 5b 097 f s.png Spr b 5b 097 f s.png
Hypno For other sprites and images, please see Hypno images on Bulbagarden Archives.

Trivia

  • Although Hypno's Pokédex entries say that it feeds on dreams when it is hungry, Hypno can only learn the move Dream Eater via TM.
  • Although Hypno could learn Snore by move tutor in Pokémon Emerald, it was unable to use it due to its sole ability in Generation III, Insomnia (except for switching ability with others using Skill Swap). However, in Pokémon Platinum, it cannot be tutored Snore despite gaining a second ability in Generation IV that does not prevent the use of Snore.
  • Hypno's Red and Blue and LeafGreen Pokédex entries make reference to it using "PSI moves", possibly indicating an early name for the Psychic type in English.

Origin

Hypno is based on a tapir, hypnotist, and baku, or dream eater spirit, of Japanese mythology. It also looks similar to a proboscis monkey. Hypno's long, hooked nose and white frill could also be based on a vulture, such as Rüppell's Vulture.

Name origin

Hypno's name is a shortening of hypnosis. It could also be named after Hypnos (Greek: Ὕπνος Sleep), the personification of sleep in Greek mythology. Its Japanese name is simply Sleeper, or one who sleeps.

In other languages

Language Name Name Origin
German Hypno
French Hypnomade From hypnose and nomade.
Korean 슬리퍼 Seullipeo
Chinese (Mandarin) 素利拍 Sùlìpāi Transliteration of its Japanese name.
Chinese (Cantonese) 催眠獸 Chēuimìhnsau Literally "Hypnotizing beast".


External links

Notes


Drowzee #096: Drowzee
Pokémon
#098: Krabby Krabby


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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