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Horsea (Pokémon)/Generation II learnset

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← Horsea 116

By leveling up

Generation II
Other generations:
I - III - IV - V - VI
 Level   Move   Type   Power   Accuracy   PP 
00Start Bubble Water 02020 100}}100% 30
088 SmokeScreen Normal 0000 100}}100% 20
1515 Leer Normal 0000 100}}100% 30
2222 Water Gun Water 04040 100}}100% 25
2929 Twister Dragon 04040 100}}100% 20
3636 Agility Psychic 0000 —}}—% 30
4343 Hydro Pump Water 120120 080}}80% 5
  • A level of "Start" indicates a move that will be known by a Horsea obtained at level 1 in Generation II
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM Unknown Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Dragon Sprite.png TM24 DragonBreath Dragon 60 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 170% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI
 Father   Move   Type   Power   Accuracy   PP 
RemoraidOctillerySeelDewgong Aurora Beam Ice 65 100% 20
PsyduckGolduckSlowpokeSlowbroSlowking Disable Normal 55% 20
CharmanderCharmeleonCharizardGyaradosDratiniDragonair
Dragonite
Dragon Rage Dragon 100% 10
MagikarpGyarados Flail Normal 100% 15
Octillery Octazooka Water 65 85% 10
MagikarpGyarados Splash Normal —% 40
  • Moves marked with an asterisk (*) must be chain bred onto Horsea in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Horsea in that game.
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Horsea can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Horsea cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
I - III - IV - V
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Haze Ice —% 30
  • A superscript level indicates that Horsea can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Horsea
  • Italic indicates a move that gets STAB only when used by an evolution of Horsea
  • Click on the generation numbers at the top to see event moves from other generations