Headbutt (move)

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Headbutt
ずつき Headbutt
The user sticks its head out and rams straight forward. It may make the foe flinch.
Battles
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by BrightPowder
  • Not affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Tough
Appeal  2 ♥♥
Jam  3 ♥♥♥
Startles the Pokémon that appealed before the user.
Super Contests
Category  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.

Headbutt (Japanese: ずつき Headbutt) is a damage-dealing Normal-type move introduced in Generation I.

Contents

Effect

Generation I

Headbutt does damage and has a 29.7% chance of causing the target to flinch.

Headbutt can't make a target with a Substitute flinch.

Generation II

In the second generation of games, Headbutt can be used in the field to shake small trees, sometimes causing a wild Pokémon to drop out. Depending on the time of day, the Pokémon which falls out may be asleep.

Also, the chance of causing flinching was changed to 30%.

Pokémon that can be found with this method are:

Pokémon Games Location Levels Rate
Caterpie G S C Trees 10
Metapod G S C Trees 10
Butterfree G S C Trees 10
Spearow G S C Trees 10
Ekans G S C Trees 10
Exeggcute G S C Trees 10
Hoothoot G S C Trees 10
Noctowl G S C Trees 10
Ledyba G S C Trees 10
Spinarak G S C Trees 10
Aipom G S C Trees 10
Pineco G S C Trees 10
Heracross G S C Trees 10
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Generation III and onwards

Headbutt went back to the methods of Generation I, retaining the 30% chance of causing the target to flinch.

In the anime

Pokémon

Seel. Seel repeatedly slams its head into the opponent.

Snorlax. Snorlax slams its head into the opponent.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
079 Slowpoke Water Psychic 22
080 Slowbro Water Psychic --
22
086 Seel Water --
087 Dewgong Water Ice --
096 Drowzee Psychic 24
097 Hypno Psychic --
24
104 Cubone Ground 18Y
105 Marowak Ground --
18Y
143 Snorlax Normal --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
079 Slowpoke Water Psychic 34
080 Slowbro Water Psychic 34
086 Seel Water --
087 Dewgong Water Ice --
096 Drowzee Psychic 25
097 Hypno Psychic 25
104 Cubone Ground 13
105 Marowak Ground --
13
143 Snorlax Normal 29
199 Slowking Water Psychic 34
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By TM02

#   Pokémon Type
001 Bulbasaur Grass Poison
002 Ivysaur Grass Poison
003 Venusaur Grass Poison
004 Charmander Fire
005 Charmeleon Fire
006 Charizard Fire Flying
007 Squirtle Water
008 Wartortle Water
009 Blastoise Water
019 Rattata Normal
020 Raticate Normal
023 Ekans Poison
024 Arbok Poison
025 Pikachu Electric
026 Raichu Electric
027 Sandshrew Ground
028 Sandslash Ground
029 Nidoran♀ Poison
030 Nidorina Poison
031 Nidoqueen Poison Ground
032 Nidoran♂ Poison
033 Nidorino Poison
034 Nidoking Poison Ground
035 Clefairy Normal
036 Clefable Normal
037 Vulpix Fire
038 Ninetales Fire
039 Jigglypuff Normal
040 Wigglytuff Normal
052 Meowth Normal
053 Persian Normal
054 Psyduck Water
055 Golduck Water
056 Mankey Fighting
057 Primeape Fighting
058 Growlithe Fire
059 Arcanine Fire
060 Poliwag Water
061 Poliwhirl Water
062 Poliwrath Water Fighting
063 Abra Psychic
064 Kadabra Psychic
065 Alakazam Psychic
066 Machop Fighting
067 Machoke Fighting
068 Machamp Fighting
074 Geodude Rock Ground
075 Graveler Rock Ground
076 Golem Rock Ground
077 Ponyta Fire
078 Rapidash Fire
079 Slowpoke Water Psychic
080 Slowbro Water Psychic
083 Farfetch'd Normal Flying
086 Seel Water
087 Dewgong Water Ice
094 Gengar Ghost Poison
095 Onix Rock Ground
096 Drowzee Psychic
097 Hypno Psychic
098 Krabby Water
099 Kingler Water
100 Voltorb Electric
101 Electrode Electric
102 Exeggcute Grass Psychic
103 Exeggutor Grass Psychic
104 Cubone Ground
105 Marowak Ground
106 Hitmonlee Fighting
107 Hitmonchan Fighting
108 Lickitung Normal
111 Rhyhorn Ground Rock
112 Rhydon Ground Rock
113 Chansey Normal
114 Tangela Grass
115 Kangaskhan Normal
116 Horsea Water
117 Seadra Water
122 Mr. Mime Psychic
123 Scyther Bug Flying
124 Jynx Ice Psychic
125 Electabuzz Electric
126 Magmar Fire
127 Pinsir Bug
128 Tauros Normal
130 Gyarados Water Flying
131 Lapras Water Ice
133 Eevee Normal
134 Vaporeon Water
135 Jolteon Electric
136 Flareon Fire
138 Omanyte Rock Water
139 Omastar Rock Water
141 Kabutops Rock Water
142 Aerodactyl Rock Flying
143 Snorlax Normal
147 Dratini Dragon
148 Dragonair Dragon
149 Dragonite Dragon Flying
150 Mewtwo Psychic
151 Mew Psychic
152 Chikorita Grass
153 Bayleef Grass
154 Meganium Grass
155 Cyndaquil Fire
156 Quilava Fire
157 Typhlosion Fire
158 Totodile Water
159 Croconaw Water
160 Feraligatr Water
161 Sentret Normal
162 Furret Normal
165 Ledyba Bug Flying
166 Ledian Bug Flying
172 Pichu Electric
173 Cleffa Normal
174 Igglybuff Normal
175 Togepi Normal
176 Togetic Normal Flying
179 Mareep Electric
180 Flaaffy Electric
181 Ampharos Electric
183 Marill Water
184 Azumarill Water
185 Sudowoodo Rock
186 Politoed Water
187 Hoppip Grass Flying
188 Skiploom Grass Flying
189 Jumpluff Grass Flying
190 Aipom Normal
193 Yanma Bug Flying
194 Wooper Water Ground
195 Quagsire Water Ground
196 Espeon Psychic
197 Umbreon Dark
199 Slowking Water Psychic
200 Misdreavus Ghost
203 Girafarig Normal Psychic
204 Pineco Bug
205 Forretress Bug Steel
206 Dunsparce Normal
207 Gligar Ground Flying
208 Steelix Steel Ground
209 Snubbull Normal
210 Granbull Normal
211 Qwilfish Water Poison
212 Scizor Bug Steel
213 Shuckle Bug Rock
214 Heracross Bug Fighting
215 Sneasel Dark Ice
216 Teddiursa Normal
217 Ursaring Normal
220 Swinub Ice Ground
221 Piloswine Ice Ground
222 Corsola Water Rock
225 Delibird Ice Flying
226 Mantine Water Flying
228 Houndour Fire Dark
229 Houndoom Fire Dark
230 Kingdra Water Dragon
231 Phanpy Ground
232 Donphan Ground
234 Stantler Normal
236 Tyrogue Fighting
237 Hitmontop Fighting
239 Elekid Electric
240 Magby Fire
241 Miltank Normal
242 Blissey Normal
243 Raikou Electric
244 Entei Fire
245 Suicune Water
246 Larvitar Rock Ground
247 Pupitar Rock Ground
248 Tyranitar Rock Dark
249 Lugia Psychic Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
079 Slowpoke Water Psychic 29FRLG
079 Slowpoke Water Psychic 34RSE
080 Slowbro Water Psychic 29FRLG
080 Slowbro Water Psychic 34RSE
086 Seel Water --
087 Dewgong Water Ice --
096 Drowzee Psychic 17FRLG
096 Drowzee Psychic 25RSE
097 Hypno Psychic 17FRLG
097 Hypno Psychic 25RSE
104 Cubone Ground 13
105 Marowak Ground --
13
143 Snorlax Normal 17FRLG
143 Snorlax Normal 19RSE
199 Slowking Water Psychic 29FRLG
199 Slowking Water Psychic 34RSE
263 Zigzagoon Normal 9
264 Linoone Normal --
9
285 Shroomish Grass 22
286 Breloom Grass Fighting 22
304 Aron Steel Rock 10
305 Lairon Steel Rock --
10
306 Aggron Steel Rock --
10
361 Snorunt Ice 19
362 Glalie Ice 19
371 Bagon Dragon 17
372 Shelgon Dragon --
17
373 Salamence Dragon Flying --
17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
206 Dunsparce Normal Seel, Dewgong
Snubbull, Granbull
Zigzagoon, Linoone
309 Electrike Electric Seel, Dewgong
Snubbull, Granbull
Zigzagoon, Linoone
357 Tropius Grass Flying Slowpoke, Slowbro, Slowking
Cubone, Marowak
Aron, Lairon, Aggron
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
079 Slowpoke Water Psychic 25
080 Slowbro Water Psychic 25
086 Seel Water --
087 Dewgong Water Ice --
096 Drowzee Psychic 15
32
097 Hypno Psychic 15
38
104 Cubone Ground 11
105 Marowak Ground --
11
199 Slowking Water Psychic 25
209 Snubbull Normal 19
210 Granbull Normal 19
226 Mantine Water Flying 13
263 Zigzagoon Normal 9
264 Linoone Normal --
9
285 Shroomish Grass 21
286 Breloom Grass Fighting 21
304 Aron Steel Rock 11
305 Lairon Steel Rock --
11
306 Aggron Steel Rock --
11
361 Snorunt Ice 19
362 Glalie Ice 19
371 Bagon Dragon 16
372 Shelgon Dragon --
16
373 Salamence Dragon Flying --
16
399 Bidoof Normal 17
400 Bibarel Normal Water 18
408 Cranidos Rock --
409 Rampardos Rock --
458 Mantyke Water Flying 13
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
185 Sudowoodo Rock Snorunt, Glalie
206 Dunsparce Normal Seel, Dewgong
Snubbull, Granbull
Zigzagoon, Linoone
Bidoof, Bibarel
309 Electrike Electric Seel, Dewgong
Snubbull, Granbull
Zigzagoon, Linoone
Bidoof, Bibarel
357 Tropius Grass Flying Slowpoke, Slowbro, Slowking
Cubone, Marowak
Aron, Lairon, Aggron
Cranidos, Rampardos
Shieldon, Bastiodon
410 Shieldon Rock Steel Slowpoke, Slowbro, Slowking
Cubone, Marowak
Aron, Lairon, Aggron
Cranidos, Rampardos
418 Buizel Water Slowpoke, Slowbro, Slowking
Seel, Dewgong
Snubbull, Granbull
Dunsparce
Mantine
Zigzagoon, Linoone
Electrike, Manectric
Bidoof, Bibarel
438 Bonsly Rock Snorunt, Glalie
453 Croagunk Poison Fighting Drowzee, Hypno
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In other languages

  • Spanish: Golpe Cabeza
  • French: Coup d'Boule
  • German: Kopfnuss
  • Italian: Bottintesta
  • Norwegian: Springskalle
  • Dutch: Kopstoot
Generation II TMs
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
Generation II HMs
01 | 02 | 03 | 04 | 05 | 06 | 07


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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