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Hariyama (Pokémon)/Generation V learnset

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← Hariyama 297

By leveling up

Generation V
Other generations:
III - IV - VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Brine Water Special 06565 100100% 10
00Start Tackle Normal Physical 05050 100100% 35
00Start Focus Energy Normal Status 0000 —% 30
00Start Sand-Attack Ground Status 0000 100100% 15
00Start Arm Thrust Fighting Physical 01515 100100% 20
044 Sand-Attack Ground Status 0000 100100% 15
077 Arm Thrust Fighting Physical 01515 100100% 20
1010 Vital Throw Fighting Physical 07070 —% 10
1313 Fake Out Normal Physical 04040 100100% 10
1616 Whirlwind Normal Status 0000 100100% 20
1919 Knock Off Dark Physical 02020 100100% 20
2222 SmellingSalt Normal Physical 06060 100100% 10
2727 Belly Drum Normal Status 0000 —% 10
3232 Force Palm Fighting Physical 06060 100100% 10
3737 Seismic Toss Fighting Physical 0000 100100% 20
4242 Wake-Up Slap Fighting Physical 06060 100100% 10
4747 Endure Normal Status 0000 —% 10
5252 Close Combat Fighting Physical 120120 100100% 5
5757 Reversal Fighting Physical 0000 100100% 15
6262 Heavy Slam Steel Physical 0000 100100% 10
  • A level of "Start" indicates a move that will be known by a Hariyama obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Fighting Sprite.png TM47 Low Sweep Fighting Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 —}}—% 30
Bag TM Poison Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Hitmonchan Bullet Punch Steel Physical 40 100% 30
TimburrGurdurrConkeldurr Chip Away Normal Physical 70 100% 20
HitmonchanHitmontopLucarioSawk Counter Fighting Physical 100% 20
MachopMachokeMachamp Cross Chop Fighting Physical 100 80% 5
HitmonchanHitmontopSableyeMedititeMedichamLucario
MienfooMienshao
Detect Fighting Status —% 5
MachopMachokeMachampTimburrGurdurrConkeldurr DynamicPunch Fighting Physical 100 50% 5
MagmarMagmortarSableyeSpindaCacneaCacturne
CroagunkToxicroakGothitaGothoritaGothitellePawniard
Bisharp
Faint Attack Dark Physical 60 —% 20
HitmonleeHitmonchanHitmontopMedititeMedichamMonferno
InfernapeLucario
Feint Normal Physical 30 100% 10
HitmonchanTimburrGurdurrConkeldurr Focus Punch Fighting Physical 150 100% 20
MachopMachokeMachampHitmonleeSableyeBuneary
Lopunny
Foresight Normal Status —% 40
HitmonleeHitmonchanHitmontopVolbeat Helping Hand Normal Status —% 20
MachopMachokeMachampHitmonleeHitmonchanHitmontop
CacturneCroagunkToxicroakThroh
Revenge Fighting Physical 60 100% 10
MachopMachokeMachampMakuhitaHariyamaTimburr
GurdurrConkeldurr
Wake-Up Slap Fighting Physical 60 100% 10
MachampHitmonleeHitmontopMr. MimeThrohMienshao Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Hariyama in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Superpower Fighting Physical 120 100% 5
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
  • A black abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
296 Ice PunchBW Ice Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see moves from other generations