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Ground (type)

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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???
Ground redirects here. For the Egg Group formerly known as the Ground Egg Group, see Field (Egg Group).

The Ground type (Japanese: じめんタイプ Ground type) is one of the eighteen types. Notable Trainers who specialize in Ground-type Pokémon are Giovanni of Viridian City, Bertha of the Sinnoh Elite Four, and Clay of Driftveil City. Prior to changes in Generation IV, all Ground-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 73.37
Attack: 86.83
Defense: 82.42
Sp.Atk: 55.93
Sp.Def: 60.97
Speed: 57.49
Total: 417.02


Fully evolved

Stat
HP: 88.97
Attack: 102.48
Defense: 96.97
Sp.Atk: 70.72
Sp.Def: 76.34
Speed: 65.97
Total: 501.45


Battle properties

Generation I

Offensive Ground Defensive
Power Types   Power Types
Electric
Fire
Poison
Rock
½× Poison
Rock
½× Bug
Grass
Ice
Grass
Water
Flying Electric

Generation II-onward

Offensive Ground Defensive
Power Types   Power Types
Electric
Fire
Poison
Rock
Steel
½× Poison
Rock
½× Bug
Grass
Ice
Grass
Water
Flying Electric

Characteristics

Defense

Defensively, the Ground-type is somewhat risky. Despite having above average HP and Defense, they have below average Special Defense and Speed. Combining that with weaknesses to the common Water, Grass and Ice types (all three of which have generally special movesets), makes tanking special hits quite difficult for Ground-types. It only resists Poison, a type rarely used offensively, and Rock. It is, however, immune to the Electric type, posing a great advantage due to the minority of Pokémon resisting Electric moves that are not Electric-type themselves, and the fact that as of Generation VI, only Zekrom, Mega Ampharos and Rotom's Mow Form have a ¼ resistance to Electric. Like Electric-types, they are also immune to the crippling Thunder Wave (though not immune to paralysis itself, with the exception of Stunfisk).

Offense

Offensively, the Ground type is one of the most powerful offensive types, with the others being Ice, Rock, Fighting, and Fire. It is the only type super-effective against Electric, and is super-effective against five types in total; only the Fighting type is as powerful as this. It is also super-effective against two of the best defensive types, Poison and Steel. Grass- and Bug-type Pokémon do resist Ground, but this is largely mitigated by the common Grass/Poison and Bug/Poison typing. This, combined with the fact that the highly damaging and popular Earthquake has been available as TM26 in every Generation, makes Ground a very potent type offensively. Given that the types Ground hits with super-effective damage (with the arguable exception of Poison) are fairly common types, and its unique ability to hit Electric types super effectively, Ground type is commonly considered as one of the best offensive types, along with Fighting.

The greatest disadvantage of the Ground type is that it does not affect the very common Flying-type Pokémon at all (unless the Flying type uses Roost), nor Pokémon with Levitate (unless Smack Down is used on it). However, all fully-evolved Ground-type Pokémon are able to learn Rock-type attacks, which somewhat alleviates the problem.

Contest properties

When used in Contests, Ground-type moves typically become Tough moves. No Ground-type moves are Beauty moves, while they can be the other three types.

Pokémon

As of Generation VI, there are 61 Ground-type Pokémon or 8.3% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the 7th most common type.

Pure Ground-type Pokémon

# Name
027 Sandshrew Sandshrew
028 Sandslash Sandslash
050 Diglett Diglett
051 Dugtrio Dugtrio
104 Cubone Cubone
105 Marowak Marowak
231 Phanpy Phanpy
232 Donphan Donphan
328 Trapinch Trapinch
383 Groudon Groudon
449 Hippopotas Hippopotas
450 Hippowdon Hippowdon
529 Drilbur Drilbur

Half Ground-type Pokémon

Primary Ground-type Pokémon

# Name Type 1 Type 2
111 Rhyhorn Rhyhorn Ground Rock
112 Rhydon Rhydon Ground Rock
207 Gligar Gligar Ground Flying
329 Vibrava Vibrava Ground Dragon
330 Flygon Flygon Ground Dragon
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
464 Rhyperior Rhyperior Ground Rock
472 Gliscor Gliscor Ground Flying
530 Excadrill Excadrill Ground Steel
551 Sandile Sandile Ground Dark
552 Krokorok Krokorok Ground Dark
553 Krookodile Krookodile Ground Dark
618 Stunfisk Stunfisk Ground Electric
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost
645 Landorus Landorus Ground Flying
Landorus Ground Flying

Secondary Ground-type Pokémon

# Name Type 1 Type 2
031 Nidoqueen Nidoqueen Poison Ground
034 Nidoking Nidoking Poison Ground
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
095 Onix Onix Rock Ground
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
208 Steelix Steelix Steel Ground
220 Swinub Swinub Ice Ground
221 Piloswine Piloswine Ice Ground
246 Larvitar Larvitar Rock Ground
247 Pupitar Pupitar Rock Ground
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
290 Nincada Nincada Bug Ground
322 Numel Numel Fire Ground
323 Camerupt Camerupt Fire Ground
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
389 Torterra Torterra Grass Ground
413 Wormadam Wormadam* Bug Ground
423 Gastrodon Gastrodon Water Ground
443 Gible Gible Dragon Ground
444 Gabite Gabite Dragon Ground
445 Garchomp Garchomp Dragon Ground
445 Garchomp Mega Garchomp Dragon Ground
473 Mamoswine Mamoswine Ice Ground
536 Palpitoad Palpitoad Water Ground
537 Seismitoad Seismitoad Water Ground
660 Diggersby Diggersby Normal Ground
718 Zygarde Zygarde Dragon Ground

Moves

Gen Move Category Contest Power Accuracy PP Target Description
I Bone Club Physical Tough 65 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user clubs the target with a bone. It may also make the target flinch.
II Bone Rush Physical Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a hard bone two to five times in a row.
I Bonemerang Physical Tough 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
V Bulldoze Physical 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
I Dig Physical Smart 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
V Drill Run Physical 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
IV Earth Power Special Smart 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
I Earthquake Physical Tough 100 100% 10 (max 16)
     
     
All adjacent Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
I Fissure Physical Tough 30% 5 (max 8)
     
     
Any adjacent Pokémon
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
VI Land's Wrath Physical 90 100% 10 (max 16)
     
     
All adjacent foes
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
II Magnitude Physical Tough Varies 100% 30 (max 48)
     
     
All adjacent Pokémon
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
IV Mud Bomb Special Smart 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
III Mud Shot Special Tough 55 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
III Mud Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.
II Mud-Slap Special Cute 20 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls mud in the target's face to inflict damage and lower its accuracy.
VI Rototiller Status % 10 (max 16)
     
     
All Pokémon
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
III Sand Tomb Physical Smart 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a harshly raging sandstorm for four to five turns.
I Sand Attack Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sand is hurled in the target's face, reducing its accuracy.
II Spikes Status Smart % 20 (max 32)
     
     
All foes
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14, and Generation VI introduced the fewest Ground-type Pokémon, with two.
  • Generation I introduced the most Ground-type moves of any Generation, with six, and Generations IV, V, and VI introduced the fewest Ground-type moves, with two each.
  • Generation VI is the only generation that introduced no pure Ground-type Pokémon.
  • Along with the Fighting type, Ground-type moves are super-effective against the most types: five.
  • Although Ground-type Pokémon are immune to Electric-type attacks, the Ability Static still affects them.
  • In the anime, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular Showdown at Pewter City) also implies that Ground type's immunity to Electric types has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still wasn't enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • All types that resist the Flying type are weak to Ground, and vice versa; however, the type combinations Electric/Flying, Rock/Flying, and Steel/Flying still resist both due to the Flying type's immunity to Ground moves.
  • More Pokémon are immune to Ground-type moves than any other type, as both Flying Pokémon and Levitating Pokémon are immune to Ground.
  • The Ground type is the only type in the Generation II games and their remakes that a notable Trainer doesn't specialize in.
    • However, Giovanni, a former notable Trainer, can be battled in the remakes from the use of an event.

In other languages

Language Title
Japan Flag.png Japanese じめん (地面) Jimen
Mandarin Chinese 地上 Dìshàng
地面 Dìmiàn
Denmark Flag.png Danish Jord
The Netherlands Flag.png Dutch Grond
Finland Flag.png Finnish Maa
France Flag.png French Sol
Germany Flag.png German Boden
Greece Flag.png Greek Εδάφους Edafous
Israel Flag.png Hebrew אדמה Adama
India Flag.png Hindi ज़मीनी Zameeni
Indonesia Flag.png Indonesian Tanah
Italy Flag.png Italian Terra
South Korea Flag.png Korean Ttang
Norway Flag.png Norwegian Grund
Poland Flag.png Polish Ziemny
Portuguese Brazil Flag.png Brazil Solo Ground
Terra
Portugal Flag.png Portugal Terra
Romania Flag.png Romanian Pământ
Russia Flag.png Russian Земляной Zemlyanoi
Spain Flag.png Spanish Tierra
Sweden Flag.png Swedish Mark
Thailand Flag.png Thai ดิน