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Fire Spin (move)

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Fire Spin
ほのおのうず Flame Swirl
Fire Spin.png
[[File:|center]]
Battles
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Contests
Category  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Super Contests
Category  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I.

Contents

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP ups will be applied to it.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Fire Spin are the same as in Generation II, but if a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Generation IV

In Generation IV, if the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V
004 Charmander Charmander Fire Fire 46 49 49 37 43
005 Charmeleon Charmeleon Fire Fire 56 55 55 43 50
006 Charizard Charizard Fire Flying 55 64 64 49 56
037 Vulpix Vulpix Fire Fire 42 37 41 34 14
038 Ninetales Ninetales Fire Fire no 43 45 no  
077 Ponyta Ponyta Fire Fire 39 26 25 25 24 25
078 Rapidash Rapidash Fire Fire -- 26 25 25 24 25
126 Magmar Magmar Fire Fire no no no 19 21
136 Flareon Flareon Fire Fire 44 36 36 36 36 36
146 Moltres Moltres Fire Flying -- 13 13 8 8
240 Magby Magby Fire Fire no no no 19 19
244 Entei Entei Fire Fire no 31 31 22 22
255 Torchic Torchic Fire Fire no no 25 25 25
324 Torkoal Torkoal Fire Fire no no 17 17 17
338 Solrock Solrock Rock Psychic no no 19 12 12
390 Chimchar Chimchar Fire Fire no no no 33 33
391 Monferno Monferno Fire Fighting no no no 39 39
392 Infernape Infernape Fire Fighting no no no 45 45
467 Magmortar Magmortar Fire Fire no no no 19 21
485 Heatran Heatran Fire Steel no no no 57 57
607 Litwick Litwick Ghost Fire no no no no 7
608 Lampent Lampent Ghost Fire no no no no 7
631 Heatmor Heatmor Fire Fire no no no no 16
637 Volcarona Volcarona Bug Fire no no no no 30
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Type Father
I II III IV V
058 Growlithe Growlithe Fire Fire VulpixNinetalesPonytaRapidashFlareon VulpixNinetalesPonytaRapidashFlareonTorchicTorkoal VulpixPonytaRapidashFlareonTorchicTorkoalChimcharMonfernoInfernape VulpixPonytaRapidashFlareonTorchicTorkoalChimcharMonfernoInfernapeHeatmor
228 Houndour Houndour Dark Fire VulpixNinetalesPonytaRapidashFlareon VulpixNinetalesPonytaRapidashFlareonTorchicTorkoal VulpixPonytaRapidashFlareonTorchicTorkoalChimcharMonfernoInfernape VulpixPonytaRapidashFlareonTorchicTorkoalChimcharMonfernoInfernapeHeatmor
513 Pansear Pansear Fire Fire no no no VulpixPonytaRapidashFlareonTorchicTorkoalChimcharMonfernoInfernapeHeatmor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In the anime


Pokédex entries

Episode Pokémon Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.
This concludes the entries from the original series.

In the manga

The Electric Tale of Pikachu


Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure!


In other generations

Fire Spin I.png Fire Spin II.png Fire Spin III.png Fire Spin IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(International)
Generation II Generation II
(Japanese)
Generation II
(International)
Crystal Generation III Generation III
(Japanese)
Generation III
(International)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(International)
HGSS Generation V BW Generation V
(Japanese)
Generation V
(International)
Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(Alternative animation)
Battrio PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • Prior to Generation V, Fire Spin had the lowest base power of all Fire-type moves. Incinerate now has the lowest base power.
  • Solrock is the only Pokémon that is not Fire-type that can learn Fire Spin.
    • Therefore, it is the only Pokémon capable of learning Fire Spin that doesn't get STAB from it.

In other languages

Language Title
Mandarin Chinese 火焰漩渦 Huǒyàn Xuánwō
The Netherlands Flag.png Dutch Vuurdraak
Finland Flag.png Finnish Tulipyörre
France Flag.png French Danse-Flammes
Germany Flag.png German Feuerwirbel
Greece Flag.png Greek Στρόβιλος Φωτιάς
India Flag.png Hindi आग का गोला Aag Ka Gola
Indonesia Flag.png Indonesian Api Melingkar
Italy Flag.png Italian Turbofuoco
South Korea Flag.png Korean 회오리불꽃 Hoe-ori Bulkkot
Norway Flag.png Norwegian Ildspinn
Flammespinn
Portuguese Brazil Flag.png Brazil Roda de Fogo
Ciclone de Fogo
Portugal Flag.png Portugal Rodopio de Fogo (Pokémon Chronicles)
Serbia Flag.png Serbian Vatreni Kovitlac
Spanish CELAC Flag.png Latin America Tornado de Fuego(Serie Original)
Giro de Fuego(Advance Generation-present)
Spain Flag.png Spain Giro Fuego


Variations of the move Clamp
Physical ClampSand Tomb
Special Fire SpinWhirlpool


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.

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