Fire Spin (move)

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Fire Spin
ほのおのうず Flame Swirl
Fire Spin.png
Fire Spin 2.png
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beautiful
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Fire-type move introduced in Generation I.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP Ups will be applied to it.

In Pokémon Stadium, if the target Pokémon switches out before the duration ends Fire Spin is ended and the user's turn is skipped.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Fire Spin are the same as in Generation II, but if a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!"

Generation IV

In Generation IV, if the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a Binding Band is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!"

Generation VI

The end turn damage of Fire Spin is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Fire Spin will increase to 1/6 of the target's maximum HP. Ghost-type Pokémon cannot be trapped by Fire Spin.

Description

Games Description
Stad A Fire-type attack that lasts two to five turns. The target cannot move while surrounded by flames.
Stad2 A Fire-type attack that lasts two to five turns. The flames make the target unable to move.
GSC Traps foe in fire for 2-5 turns.
RSE Traps the foe in a ring of fire for 2 to 5 turns.
FRLG The foe is trapped in an intense spiral of fire that rages two to five turns.
Colo.XD Traps the target in a ring of fire for 2 to 5 turns.
DPPtHGSS The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
BWB2W2
XYORAS
SM
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Learnset

By leveling up

# Pokémon Egg Groups Level
I II III IV V VI VII
004 Charmander Charmander
Monster Dragon 46 49 49 37 43 43 43
005 Charmeleon Charmeleon
Monster Dragon 56 55 55 43 50 50 50
006 Charizard Charizard
Monster Dragon 55 64 64 49 56 56 56
037 Vulpix Vulpix
Field Field 42 37 41 34 14BW
12B2W2
12XY
15ORAS
15
038 Ninetales Ninetales
Field Field 43 45
077 Ponyta Ponyta
Field Field 39 26 25 25DP
24PtHGSS
25 25 25
078 Rapidash Rapidash
Field Field 39 26 25 25DP
24PtHGSS
25 25 25
126 Magmar Magmar
Human-Like Human-Like 19 21BW
15B2W2
15 15
136 Flareon Flareon
Field Field 44RGB
36Y
36 36 36 36BW
25B2W2
25 25
146 Moltres Moltres
Undiscovered Undiscovered 1 13 13 8 8 8 8
240 Magby Magby
Undiscovered Undiscovered 19 19BW
15B2W2
15 15
244 Entei Entei
Undiscovered Undiscovered 31 31 22 22 22 22
255 Torchic Torchic
Field Field 25 25 25 25XY
19ORAS
19
324 Torkoal Torkoal
Field Field 17 17 17 17XY
13ORAS
13
338 Solrock Solrock
Mineral Mineral 19 12 12BW
9B2W2
9XY
5ORAS
5
390 Chimchar Chimchar
Field Human-Like 33 33 33 33
391 Monferno Monferno
Field Human-Like 39 39 39 39
392 Infernape Infernape
Field Human-Like 45 45 42 42
467 Magmortar Magmortar
Human-Like Human-Like 19 21BW
15B2W2
15 15
485 Heatran Heatran
Undiscovered Undiscovered 57 57 1, 57 1, 57
607 Litwick Litwick
Amorphous Amorphous 7 7 7
608 Lampent Lampent
Amorphous Amorphous 7 7 7
631 Heatmor Heatmor
Field Field 16 16 16
637 Volcarona Volcarona
Bug Bug 30 30 30
653 Fennekin Fennekin
Field Field 20 20
654 Braixen Braixen
Field Field 22 22
655 Delphox Delphox
Field Field 22 22
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By breeding

# Pokémon Egg Groups Egg Move
II III IV V VI VII
058 Growlithe Growlithe
Field Field
228 Houndour Houndour
Field Field
513 Pansear Pansear
Field Field
667 Litleo Litleo
Field Field
776 Turtonator Turtonator
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By events

Generation VI

# Pokémon Egg Groups Obtained with
006 Charizard CharizardLv. 36
Monster Dragon Pokémon EXPO Gym Charizard
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


In other games

Pokémon Conquest

 
>
 
Table assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Power = 12 | Accuracy = 85% | Effect = Hits 4 to 5 times in one turn. If the move misses any target,
the multi-strike move will cease.
Used by : Infernape   Chandelure

Description

Games Description
MDRB Inflicts damage on the target. It may also cause constriction. It thaws and frees frozen Pokémon.
Conq. The target becomes trapped within a fierce vortex of fire that hits them four to five times.

In the anime

In the main series


Pokédex entries

Episode Subject Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.
This concludes the entries from the original series.

In Pokémon Origins


In the manga

In the Aim to Be a Card Master!! manga


In The Electric Tale of Pikachu manga


In the Phantom Thief Pokémon 7 manga


In the Pokémon Adventures manga


In the Pokémon Battle Frontier manga


In the Pocket Monsters BW: The Heroes of Fire and Thunder manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gotta Catch 'Em All manga


In the Pokémon Mystery Dungeon: Blazing Exploration Team manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga

In the Pokémon Try Adventure manga


In the Pokémon Zensho manga


In other generations

Fire Spin I.png Fire Spin II.png Fire Spin III.png Fire Spin IV.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Fire Spin V.png Fire Spin PMD RB.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Fire Spin Stad.png Fire Spin Stad2.png Fire Spin Colo.png Fire Spin XD.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
RS FRLG FRLGE Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
Generation VI XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

In other languages

Language Title
Mandarin Chinese 火焰漩渦 Huǒyàn Xuánwō
Denmark Flag.png Danish Flammespin
The Netherlands Flag.png Dutch Vuurdraak
Finland Flag.png Finnish Tulikieppi/Tulikierre (original series)
Tulipyörre (Advanced Generation; DP006*)
France Flag.png French Danse Flamme*
Danseflamme*
Germany Flag.png German Feuerwirbel
Greece Flag.png Greek Σπείρα Φλόγας Speria Flogas
India Flag.png Hindi आग का गोला Aag Ka Gola, आग का तूफान Aag Ka Toofaan
Indonesia Flag.png Indonesian Api Melingkar
Pusaran Api
Italy Flag.png Italian Turbofuoco
South Korea Flag.png Korean 회오리불꽃 Hoe-ori Bulkkot
Norway Flag.png Norwegian Ildspinn
Flammespinn
Poland Flag.png Polish Ognisty Wir
Portuguese Brazil Flag.png Brazil Redemoinho de Fogo
Chama Furacão (XY series and TCG)
Portugal Flag.png Portugal Espiral de Fogo
Romania Flag.png Romanian Mișcarea de Foc
Serbia Flag.png Serbian Vatreni Kovitlac
Spanish CELAC Flag.png Latin America Tornado de Fuego (original series)
Giro de Fuego (Advanced Generation series-present)
Spain Flag.png Spain Giro Fuego
Sweden Flag.png Swedish Eldsnurra
Vietnam Flag.png Vietnamese Lốc Xoáy Lửa



Variations of the move Clamp
Physical ClampSand Tomb
Special Fire SpinWhirlpool


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