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Elekid (Pokémon)/Generation V learnset

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← Elekid 239

By leveling up

Generation V
Other generations:
II - III - IV - VI
BW B2W2 Move Type Cat. Power Accuracy PP
000Start 000Start Quick Attack Normal Physical 04040 100}}100% 30
000Start 000Start Leer Normal Status 0000 100}}100% 30
0066 0055 ThunderShock Electric Special 04040 100}}100% 30
01111 0088 Low Kick Fighting Physical 0000 100}}100% 20
01616 01212 Swift Normal Special 06060 —}}—% 20
02121 01515 Shock Wave Electric Special 06060 —}}—% 20
N/AN/A 01919 Thunder Wave Electric Status 0000 100}}100% 20
03131 02222 Electro Ball Electric Special 0000 100}}100% 10
02626 02626 Light Screen Psychic Status 0000 —}}—% 30
03636 02929 ThunderPunch Electric Physical 07575 100}}100% 15
04141 03333 Discharge Electric Special 08080 100}}100% 15
05151 03636 Screech Normal Status 0000 085}}85% 40
04646 04040 Thunderbolt Electric Special 09595 100}}100% 15
05656 04343 Thunder Electric Special 120120 070}}70% 10
  • A level of "Start" indicates a move that will be known by a Elekid obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Dark Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mr. Mime Barrier Psychic Status —% 30
MachopMachokeMachamp Cross Chop Fighting Physical 100 80% 5
MachopMachokeMachampTimburrGurdurrConkeldurr DynamicPunch Fighting Physical 100 50% 5
HitmonleeHitmonchanHitmontopMedititeMedichamMonferno
InfernapeLucario
Feint Normal Physical 30 100% 10
HitmonchanElectivireMagmarMagmortarMedicham Fire Punch Fire Physical 75 100% 15
HitmonchanTimburrGurdurrConkeldurr Focus Punch Fighting Physical 150 100% 20
TimburrGurdurrConkeldurr Hammer Arm Fighting Physical 100 90% 10
HitmonchanMedicham Ice Punch Ice Physical 75 100% 15
MachopMachokeMachampSawk Karate Chop Fighting Physical 50 100% 25
DrowzeeHypnoHitmonleeMr. MimeMedititeMedicham
MienfooMienshao
Meditate Psychic Status —% 40
HitmonleeHitmontop Rolling Kick Fighting Physical 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Elekid in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Elekid in that game.
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Dual Chop Dragon Physical 40 90% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Fire Punch Fire Physical 75 100% 15
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 ThunderPunch Electric Physical 75 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Elekid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Elekid cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Cross Chop Fighting Physical 100 80% 10
Pleasant Forest Magnet Rise Electric Status —% 10
  • A superscript level indicates that Elekid can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Elekid
  • Italic indicates a move that gets STAB only when used by an evolution of Elekid
  • Click on the generation numbers at the top to see event moves from other generations