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Eelektrik (Pokémon)/Generation V learnset

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← Eelektrik 603

By leveling up

Generation V
Other generations:
VI
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Headbutt Normal Physical 07070 100100% 15
00Start Thunder Wave Electric Status 0000 100100% 20
00Start Spark Electric Physical 06565 100100% 20
00Start Charge Beam Electric Special 05050 09090% 10
099 Bind Normal Physical 01515 08585% 20
1919 Acid Poison Special 04040 100100% 30
2929 Discharge Electric Special 08080 100100% 15
3939 Crunch Dark Physical 08080 100100% 15
4444 Thunderbolt Electric Special 09595 100100% 15
4949 Acid Spray Poison Special 04040 100100% 20
5454 Coil Poison Status 0000 —% 20
5959 Wild Charge Electric Physical 09090 100100% 15
6464 Gastro Acid Poison Status 0000 100100% 10
6969 Zap Cannon Electric Special 120120 05050% 5
7474 Thrash Normal Physical 120120 100100% 10
  • A level of "Start" indicates a move that will be known by a Eelektrik obtained at level 1 in Generation V
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Flying Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Bug Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik

By breeding

Generation V
Other generations:
VI
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Eelektrik in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Eelektrik in that game.
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik

By tutoring

Generation V
Other generations:
VI
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gastro Acid Poison Status 100% 10
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magnet Rise Electric Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
  • A black abbreviation in a colored box indicates that Eelektrik can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Eelektrik cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik

By a prior evolution

Generation V
Other generations:
VI
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
602 Tackle Normal Physical 50 100% 35
  • Bold indicates a move that gets STAB when used by Eelektrik
  • Italic indicates a move that gets STAB only when used by an evolution of Eelektrik
  • Click on the generation numbers at the top to see moves from other generations