From Bulbapedia, the community-driven Pokémon encyclopedia.
Double-Edge (Japanese: すてみタックル Life-Risking Tackle) is a damage-dealing Normal-type move introduced in Generation I. It can be seen as a stronger version of the move Take Down. It was TM10 in Generation I.
Double-Edge inflicts damage and the user receives recoil damage equal to 25% of the damage done to the target. Double-Edge has a Base Power of 100 in this generation.
If the user of Double-Edge attacks first and makes itself faint due to recoil damage, the target will not attack or be subjected to recurrent damage during that round.
Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the target does not make a move on the following turn. If Double-Edge breaks a substitute, the user will take no recoil damage.
In Pokémon Stadium, no recoil damage is taken if Double-Edge knocks out a target.
Base power is increased to 120.
Recoil is increased to ⅓ of damage done, rather than ¼.
Pokémon with Rock Head do not take recoil damage from this move.
|| A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
|| A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
|| A tackle that also hurts the user.
|| A life-risking tackle that also hurts the user.
|| A reckless, life-risking tackle that also hurts the user a little.
|| Inflicts damage on the target. However, it also damages the user.
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|| A reckless, life-risking tackle. This also damages the user quite a lot.