Dance! Pikachu

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554Darumaka.png The subject of this article has no official English name.
The name currently in use is a fan translation of the Japanese name.
Dance! Pikachu
おどって! ピカチュウ
Dance Pikachu machine.jpg
Dance! Pikachu arcade machine
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Basic info
Platform: Arcade
Category: Rhythm game
Players: 1 player
Connectivity: None
Developer: Banpresto
Publisher: Banpresto
Part of: Generation I miscellaneous
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRB: N/A
GSRR: N/A
Release dates
Japan: December 1999
North America: N/A
Australia: N/A
Europe: N/A
South Korea: N/A
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: N/A
English: N/A

Dance! Pikachu (Japanese: おどって! ピカチュウ) is a Japanese arcade rhythm game developed and published by Banpresto. It was released in December 1999 and is based on the original series of the Pokémon anime.

System

The focal point of the machine is a large Pikachu encased in a transparent plastic dome, which dances in time with music played during gameplay and also performs various actions when buttons on the machine are pressed. The machine features five main buttons that are used in the actual game, and two smaller buttons below these that are used to select game modes. Preliminary designs for the machine featured another set of five small buttons, presumably used for the music selection, but these were ultimately integrated into the five buttons present on the final version.

Gameplay

Dance! Pikachu requires ¥100 to operate and features two gameplay modes: Game Course and Sound Play Course, color-coded blue and orange respectively. Before the player selects a game mode, the player must select a song by pressing one of the five main buttons. The object of each mode is the same: to press the buttons in time with the music being played, prompted by the corresponding illuminated Pikachu images. Intervals between the prompts vary, but generally become shorter as the song progresses. Multiple prompts may also occur during the song, requiring the player to press buttons simultaneously. Pressing the buttons in a timely manner will increase the Groovy Meter. Regardless of the player's final Groovy Meter percentage, the machine will dispense a Pokémon postcard once the song has finished.

Over the course of the machine's lifespan, postcards of varying designs have been made available. The first set consisted of 24 postcards, and a second featuring Generation II Pokémon included 18. Sets based on the Advanced Generation series and the Diamond & Pearl series of the anime were also subsequently released.

The table below details the functions of the five main buttons, from left to right:

Song Pikachu's action in
Game Course
Instrument in Sound
Play Course
One Hundred Fifty-One Pivots left and right Clash cymbals
The Rivals Moves arms up and down Bass drum
Aim to Be a Pokémon Master Moves feet and shuffles Clapping hands
Riding on Lapras Says "Pika" or "Pikachu" Snare drum
Type: Wild Jumps up Xylophone



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