Chinchou (Pokémon)

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Chinchou
チョンチー Chonchie

Artwork from GSC
National Dex #170
Johto Dex #174
Hoenn Dex #181
Sinnoh Dex #—
Fiore Browser R—
Almia Browser R-088
Type Water / Electric
Species Angler Pokémon
Height 1′08″ (0.5m)
Weight 26.5 lbs. (12.0kg)
Abilities Volt Absorb
Illuminate
Egg group Water 2
Time to hatch 5,120 steps
Effort yield 1 HP
Exp. yield 90 base exp.
Lv100 at 1,250,000 exp.
Gender 50% ♀ / 50% ♂
Pokédex color Blue
Catch rate 190

Chinchou (Japanese: チョンチー Chonchie) is a Water/Electric-type Pokémon.

Contents

Biology

Physiology

Gender differences

None.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

Dayton's Chinchou in the anime.
Dayton's Chinchou in the anime.

Chinchou first appeared in Takin' it on the Chinchou!.

Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match.

In the manga

In the Pokémon Special manga

Chinchou were first seen in Volume 8, encountered by Gold during his search for his Poliwag.

Misty is later seen with a Chinchou in Volume 12, using it to light up the area behind the Tohjo Falls.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

Gen Game Pokédex entry
II Gold It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
III Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
IV Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl It discharges positive and negative electricity from its antenna tips to shock its foes.

Game locations

Gen Game Rarity Location
II Pokémon Gold and Silver Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Pokémon Crystal Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
III Pokémon Ruby and Sapphire Common Underwater
Pokémon Emerald Common Underwater
Pokémon FireRed and LeafGreen None Trade
Pokémon Colosseum None Trade
Pokémon XD: Gale of Darkness None Trade
IV Pokémon Diamond and Pearl Uncommon Route 220 (fishing)
Pokémon Platinum Unknown
Pal Park Sea

In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Hatch from egg
Pokémon Trozei! Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon Silver Trench (70F-79F)
Pokémon Ranger Batonnage Nurue Sea

Base stats

HP: 75
 
Attack: 38
 
Defense: 38
 
SpAtk: 56
 
SpDef: 56
 
Speed: 67
 

Type effectiveness

Weakness Resistance

Note: If Chinchou has Volt Absorb, the effectiveness of Electric attacks will be 0×.

Learnset

Chinchou is capable of learning the following moves.
Moves in bold are damage moves to which STAB apply.


By leveling up

Level Generation II Generation III Generation IV
Start Bubble
Thunder Wave
Bubble
Thunder Wave
Bubble
Supersonic
5 Supersonic Supersonic
6 Thunder Wave
9 Flail
12 Water Gun
13 Flail Flail
17 Water Gun Water Gun Confuse Ray
20 Spark
23 Take Down
25 Spark Spark
28 BubbleBeam
29 Confuse Ray Confuse Ray
31 Signal Beam
34 Discharge
37 Take Down Take Down
39 Aqua Ring
41 Hydro Pump Hydro Pump
42 Hydro Pump
45 Charge
49 Charge

By TM/HM

# Generation II Generation III Generation IV
TM03 Curse Water Pulse Water Pulse
TM06 Toxic Toxic Toxic
TM07 Zap Cannon Hail Hail
TM10 Hidden Power Hidden Power Hidden Power
TM13 Snore Ice Beam Ice Beam
TM14 Blizzard Blizzard
TM17 Protect Protect Protect
TM18 Rain Dance Rain Dance Rain Dance
TM20 Endure
TM21 Frustration Frustration Frustration
TM24 Thunderbolt Thunderbolt
TM25 Thunder Thunder Thunder
TM27 Return Return Return
TM32 Double Team Double Team Double Team
TM34 Swagger Shock Wave Shock Wave
TM35 Sleep Talk
TM39 Rock Tomb
TM42 Facade Facade
TM43 Secret Power Secret Power
TM44 Rest Rest Rest
TM45 Attract Attract Attract
TM55 Brine
TM57 Charge Beam
TM58 Endure
TM70 Flash
TM73 Thunder Wave
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
HM03 Surf Surf Surf
HM05 Flash Flash
HM06 Whirlpool
HM07 Waterfall Waterfall Waterfall
HM08 Dive

By breeding

By tutoring

Special moves

TCG-only Moves

Side game data

Pokémon Pinball: Ruby & Sapphire
Image:PinRS170.png Acquisition: Hatch Image:PinRS170.gif
Pokémon Trozei!
Image:Trozeiani170.gif Rarity: Common Image:Trozeiani170.gif
Pokémon Mystery Dungeon
Body size: 1 Recruit Rate: 8.7% Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level Up I leveled up! I think.
Pokémon Ranger Batonnage
Group: Electric Poké Assist: Recharge Field Move: Recharge x2


Evolution

Basic
Image:170.png
Chinchou
Level 27
Image:171.png

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Image:Spr_2g_170.png Image:Spr_2s_170.png Image:Spr 2c 170.gif Image:Spr_b_g2_170.png
Image:Spr_2g_170_s.png Image:Spr_2s_170_s.png Image:Spr 2c 170 s.gif Image:Spr b g2 170 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Image:Spr 3r 170.png Image:Spr_3e_170.gif Image:Spr 3f 170.png Image:Spr_b_g3_170.png
Image:Spr 3r 170 s.png Image:Spr 3e 170 s.gif Image:Spr 3f 170 s.png Image:Spr b g3 170 s.png
IV Diamond Pearl Platinum   Back
Image:Spr 4d 170.png Image:Spr 4p 170.png Image:Spr_b_g4_170.png
Image:Spr_4d_170_s.png Image:Spr 4p 170 s.png Image:Spr b g4 170 s.png
Chinchou For other sprites and images, please see Chinchou images on Bulbagarden Archives.

Trivia

  • On the Diamond and Pearl sticker book, one appears on the page with the tiny square stickers, despite the fact that it is not native to Sinnoh.
  • In Generation II games, Chinchou's fins didn't have the same color as its body.

Origin

Name origin

Chinchou's name is a play 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn.

In other languages

External links


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Image:Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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