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Pokéstar Studios opponents

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050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Smeargle, and a complete list of opponents with the weaknesses and other stats.

Before visual effects have been applied

This is a list of opponents faced in Pokéstar Studios. They have similar traits as Pokémon, as they have types, Abilities, movesets, stats, genders, held items, and cries. During production, they appear as props either standing on the floor or suspended by wires from the ceiling (if the opponent is Flying or Levitating).

List of opponents

Black Belt

Spr 5b2 Black Belt.png
Black Belt
 Fighting 
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Black Belt (Japanese: カラテおう Karate King), also known as Prop K1 (Japanese: セットK1 Set K1) is a Fighting-type opponent that appears in the Timegate Traveler Series.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pokémon Planet Focus Punch Fighting Physical 150 100% 20
Pokémon Planet
Escape from Pokémon Planet
Mach Punch Fighting Physical 40 100% 30
Pokémon Planet Taunt Dark Status 100% 20
Escape from Pokémon Planet Hammer Arm Fighting Physical 100 90% 10
Escape from Pokémon Planet Jump Kick Fighting Physical 100 95% 10
  • A superscript level indicates that Black Belt can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Black Belt
  • Italic indicates a move that gets STAB only when used by an evolution of Black Belt
  • Click on the generation numbers at the top to see event moves from other generations

Black Door

Spr 5b2 Black Door.png
Black Door
 Grass 
Early Bird
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Black Door (Japanese: くろいかべ Black Door), also known as Prop W2 (Japanese: セットW2 Set W2) is a Grass-type opponent that appears in the Mystery Doors of the Magical Land Series.


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
None

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
A Door's Secrets Amnesia Psychic Status —% 20
A Door's Secrets Ingrain Grass Status —% 20
A Door's Secrets Lucky Chant Normal Status —% 30
A Door's Secrets Rest Psychic Status —% 10
Open a Door Baton Pass Normal Status —% 40
Open a Door Counter Fighting Physical 100% 20
Open a Door Flame Charge Fire Physical 50 100% 20
Open a Door Toxic Poison Status 90% 10
  • A superscript level indicates that Black Door can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Black Door
  • Italic indicates a move that gets STAB only when used by an evolution of Black Door
  • Click on the generation numbers at the top to see event moves from other generations

Brycen-Man

Spr 5b2 Brycenman.png
Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Brycen-Man (Japanese: ハチクマン Hachiku-Man), also known as Prop H1 (Japanese: セットH1 Set H1) is a dual-type Dark/Psychic opponent that appears in the Brycen-Man Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Brycen-Man Strikes Back 2 Ice Beam Ice Special 95 100% 10
Brycen-Man Strikes Back 2 Night Shade Ghost Special 100% 15
Brycen-Man Strikes Back 2 Psychic Psychic Special 90 100% 10
Brycen-Man Strikes Back 2 U-turn Bug Physical 70 100% 20
  • A superscript level indicates that Brycen-Man can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Brycen-Man
  • Italic indicates a move that gets STAB only when used by an evolution of Brycen-Man
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Brycenman Pokéstar.png
Brycen's portrait as Brycen-Man from
Black 2 and White 2

F-00

Spr 5b2 F-00.png
F-00
 Steel  Normal 
Volt Absorb
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr 5b2 F-00 2.png
F-00
 Steel  Normal 
Reckless
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

F-00 (Japanese: F-00), also known as Prop R1 and Prop R2 (Japanese: セットR1 Set R1; セットR2 Set R2) is a dual-type Steel/Normal opponent that appears in the Everlasting Memories Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Prop R1
Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
INITIATE Chatter Flying Special 60 100% 20
INITIATE Flail Normal Physical 100% 15
INITIATE Growl Normal Status 100% 40
INITIATE Teeter Dance Normal Status 100% 20
CONNECT Defense Curl Normal Status —% 40
CONNECT Headbutt Normal Physical 70 100% 15
CONNECT Head Smash Rock Physical 150 80% 5
CONNECT Needle Arm Grass Physical 60 100% 15
SHUTDOWN Hammer Arm Fighting Physical 100 90% 10
SHUTDOWN Iron Head Steel Physical 80 100% 15
SHUTDOWN Perish Song Normal Status —% 5
SHUTDOWN Thrash Normal Physical 120 100% 10
  • A superscript level indicates that F-00 can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by F-00
  • Italic indicates a move that gets STAB only when used by an evolution of F-00
  • Click on the generation numbers at the top to see event moves from other generations
Prop R2
Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
RUNTIME EXCEPTION Flare Blitz Fire Physical 120 100% 15
RUNTIME EXCEPTION Iron Head Steel Physical 80 100% 15
RUNTIME EXCEPTION Psychic Psychic Special 90 100% 10
RUNTIME EXCEPTION Wild Charge Electric Physical 90 100% 15
  • A superscript level indicates that F-00 can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by F-00
  • Italic indicates a move that gets STAB only when used by an evolution of F-00
  • Click on the generation numbers at the top to see event moves from other generations

Portraits

B2W2 F-00 Pokéstar 1.png B2W2 F-00 Pokéstar 2.png
F-00's portraits from
Black 2 and White 2

Humanoid

Spr 5b2 Humanoid.png
Humanoid
 Normal 
Insomnia
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Humanoid (Japanese: ひとがた Humanoid), also known as Prop C1 (Japanese: セットC1 Set C1) is a Normal-type opponent that appears in the Red Fog of Terror Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Horrific Motel
Wanderers of the Park
Acid Poison Special 40 100% 30
Horrific Motel
A Cry from Beyond
Scratch Normal Physical 40 100% 35
Horrific Motel
Wanderers of the Park
A Cry from Beyond
Shadow Claw Ghost Physical 70 100% 15
Wanderers of the Park Dark Pulse Dark Special 80 100% 15
Wanderers of the Park
A Cry from Beyond
Double-Edge Normal Physical 120 100% 15
Wanderers of the Park Ice Punch Ice Physical 75 100% 15
Wanderers of the Park
A Cry from Beyond
Night Slash Dark Physical 70 100% 15
Wanderers of the Park
A Cry from Beyond
Rock Slide Rock Physical 75 90% 10
Wanderers of the Park Slash Normal Physical 70 100% 20
Wanderers of the Park ThunderPunch Electric Physical 75 100% 15
A Cry from Beyond Explosion Normal Physical 250 100% 5
A Cry from Beyond Selfdestruct Normal Physical 200 100% 5
  • A superscript level indicates that Humanoid can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Humanoid
  • Italic indicates a move that gets STAB only when used by an evolution of Humanoid
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Humanoid Pokéstar.png
Humanoid's portrait from
Black 2 and White 2

MT

Spr 5b2 MT.png
MT
 Steel 
Analytic
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

MT (Japanese: M.B.), also known as Prop M1 (Japanese: セットM1 Set M1) is a Steel-type opponent that appears in the Big Monster Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
The Mechanical Menace Earthquake Ground Physical 100 100% 10
The Mechanical Menace Iron Head Steel Physical 80 100% 15
The Mechanical Menace Spark Electric Physical 65 100% 20
The Mechanical Menace Surf Water Special 95 100% 15
  • A superscript level indicates that MT can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by MT
  • Italic indicates a move that gets STAB only when used by an evolution of MT
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 MT Pokéstar.png
MT's portrait from
Black 2 and White 2

Name origin

An abbreviation of "Mecha Tyranitar".

Language Title Meaning
Japan Flag.png Japanese M.B. An abbreviation of Mecha Bangiras
France Flag.png French N/A
Spain Flag.png Spanish Morfobot
Germany Flag.png German N/A
Italy Flag.png Italian TR An abbreviation of Tyranitar Robot
South Korea Flag.png Korean N/A


MT2

Spr 5b2 M.T. 2.png
MT2
 Steel  Electric 
Flash Fire
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

MT2 (Japanese: M.B. 2), also known as Prop M2 (Japanese: セットM2 Set M2) is a dual-type Steel/Electric opponent the appears in the Big Monster Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ¼×
Fire
Water
Grass ½×
Electric ½×
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Big Monster 4 Dragon Pulse Dragon Special 90 100% 10
Big Monster 4 Flamethrower Fire Special 95 100% 15
Big Monster 4 Metal Burst Steel Physical 100% 15
Big Monster 4 Thunderbolt Electric Special 95 100% 15
  • A superscript level indicates that MT2 can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by MT2
  • Italic indicates a move that gets STAB only when used by an evolution of MT2
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 MT Pokéstar 2.png
MT2's portrait from
Black 2 and White 2

Name origin

An abbreviation of "Mecha Tyranitar" 2.

Language Title Meaning
Japan Flag.png Japanese M.B. An abbreviation of Mecha Bangiras
France Flag.png French N/A
Spain Flag.png Spanish Morfobot 2
Germany Flag.png German N/A
Italy Flag.png Italian TR An abbreviation of Tyranitar Robot
South Korea Flag.png Korean N/A


Majin

Spr 5b2 Majin.png
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Majin (Japanese: あくりょう Demon), also known as Prop G1 (Japanese: セットG1 Set G1) is a dual-type Dark/Ghost opponent that appears in the Ghost Eraser Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Ghost Eraser 4 Crunch Dark Physical 80 100% 15
Ghost Eraser 4 Dual Chop Dragon Physical 40 90% 15
Ghost Eraser 4 Slack Off Normal Status —% 10
Ghost Eraser 4 Swords Dance Normal Status —% 30
  • A superscript level indicates that Majin can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Majin
  • Italic indicates a move that gets STAB only when used by an evolution of Majin
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Majin Pokéstar.png
Majin's portrait from
Black 2 and White 2

Monica

Spr 5b2 Monica.png
Monica
 Normal 
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Monica (Japanese: モニカ Monica), also known as Prop O1 and Prop O2 (Japanese: セットO1 Set O1; セットO2 Set O2) is a Normal-type opponent that appears in the The Giant Woman! Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Trials of the Giant Woman
Farewell, Dear Giant
Crush Grip Normal Physical 100% 5
Trials of the Giant Woman Focus Punch Fighting Physical 150 100% 20
Trials of the Giant Woman Growl Normal Status 100% 40
Trials of the Giant Woman Rage Normal Physical 20 100% 20
Farewell, Dear Giant DoubleSlap Normal Physical 15 85% 10
Farewell, Dear Giant Stomp Normal Physical 65 100% 20
Farewell, Dear Giant Teeter Dance Normal Status 100% 20
  • A superscript level indicates that Monica can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Monica
  • Italic indicates a move that gets STAB only when used by an evolution of Monica
  • Click on the generation numbers at the top to see event moves from other generations

Portraits

B2W2 Monica Pokéstar 1.png B2W2 Monica Pokéstar 2.png
A Clerk ♀'s portraits as Monica from
Black 2 and White 2

Monster

Spr B2W2 Monster.png
Monster
 Dark 
Pressure
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

(Japanese: かいぶつ Monster), also known as Prop C2 (Japanese: セットC2 Set C2) is a Dark-type opponent that appears in the Red Fog of Terror Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
A Cry from Beyond Dark Pulse Dark Special 80 100% 15
A Cry from Beyond Confusion Psychic Special 50 100% 25
  • A superscript level indicates that Monster can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Monster
  • Italic indicates a move that gets STAB only when used by an evolution of Monster
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 Monster Pokéstar.png
Monster's portrait from
Black 2 and White 2

Transport

Spr 5b2 Transport.png
Transport
 Steel 
Motor Drive
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Transport (Japanese: てんそうき Transport), also known as Prop T1 (Japanese: セットT1 Set T1) is a Steel-type opponent that appears in the Timegate Traveler Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark ½×
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Glasses of Destiny Clear Smog Poison Special 50 —% 15
Glasses of Destiny Discharge Electric Special 80 100% 15
Glasses of Destiny Flame Burst Fire Special 70 100% 15
Escape from Pokémon Planet Icicle Crash Ice Physical 85 90% 10
Escape from Pokémon Planet Overheat Fire Special 140 90% 5
Escape from Pokémon Planet Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Time Machine can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Time Machine
  • Italic indicates a move that gets STAB only when used by an evolution of Time Machine
  • Click on the generation numbers at the top to see event moves from other generations

UFO

Spr B2W2 UFO.png
UFO
 Flying  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

UFO (Japanese: UFO), also known as Prop U1 (Japanese: セットU1 Set U1) is a dual-type Flying/Electric opponent that appears in the Invaders Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
The UFO and the Mysterious Woman BubbleBeam Water Special 65 100% 20
The UFO and the Mysterious Woman Counter Fighting Physical 100% 20
The UFO and the Mysterious Woman Recover Normal Status —% 10
The UFO and the Mysterious Woman Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that UFO can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by UFO
  • Italic indicates a move that gets STAB only when used by an evolution of UFO
  • Click on the generation numbers at the top to see event moves from other generations

Portrait

B2W2 UFO Pokéstar.png
UFO's portrait from
Black 2 and White 2

UFO 2

Spr B2W2 UFO.png
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

UFO 2 (Japanese: UFO 2), also known as Prop U2 (Japanese: セットU2 Set U2) is a dual-type Psychic/Electric opponent that appears in the Invaders Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
None
Notes:

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Humanity's Ultimate Struggle Dark Pulse Dark Special 80 100% 15
Humanity's Ultimate Struggle Flamethrower Fire Special 95 100% 15
Humanity's Ultimate Struggle Hyper Beam Normal Special 150 90% 5
Humanity's Ultimate Struggle Ice Beam Ice Special 95 100% 10
  • A superscript level indicates that UFO can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by UFO
  • Italic indicates a move that gets STAB only when used by an evolution of UFO
  • Click on the generation numbers at the top to see event moves from other generations

White Door

Spr 5b2 White Door.png
White Door
 Fire 
Blaze
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

White Door (Japanese: しろいかべ White Door), also known as Prop W1 (Japanese: セットW1 Set W1) is a Fire-type opponent that appears in the Mystery Doors of the Magical Land Series.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
None

Learnset

Generation V
Other generations:
None
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Open a Door Baton Pass Normal Status —% 40
Open a Door Inferno Fire Special 100 50% 5
Open a Door Mirror Coat Psychic Special 100% 20
Open a Door Toxic Poison Status 90% 10
  • A superscript level indicates that White Door can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by White Door
  • Italic indicates a move that gets STAB only when used by an evolution of White Door
  • Click on the generation numbers at the top to see event moves from other generations

In the anime

Mecha Tyranitar in the anime

Mecha Tyranitar was featured when Ash and his friends visited the Pokéstar Studios in An Epic Defense Force!.

Trivia