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Battle Frontier (Generation III)

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Battle Dome redirects here. For the 2005 board game by Hasbro and Milton Bradley, see Pokémon Battle Dome.

292Shedinja.png The contents of this article have been suggested to be split into Battle Tower (Generation III), Battle Palace, Battle Factory (Generation III), Battle Pyramid, Battle Dome, Battle Arena, and Battle Pike.
Please discuss it on the talk page for this article.
Battle Frontier バトルフロンティア
Battle Frontier
"The front lines of Pokémon battling!"
Battle Frontier Map.png
Map description: {{{mapdesc}}}
Location: South of Route 130
Region: Hoenn
Generations: IIIE
Hoenn Battle Frontier Map.png
Location of Battle Frontier in Hoenn.
Pokémon world locations
The logo of Generation III's Battle Frontier

The Battle Frontier (Japanese: バトルフロンティア Battle Frontier) is a special post-Pokémon League area in Pokémon Emerald that features several arenas where powerful Trainers can battle each other.

The Battle Frontier replaces the Battle Tower in its location south of Route 130, and likewise is only accessible by taking the S.S. Tidal from Lilycove City or Slateport City. Unlike the plain Battle Tower in Pokémon Ruby and Sapphire, as well, each of the facilities in the Battle Frontier has a leader, the Frontier Brain, who may be challenged after certain winning streaks have been made through their respective facilities.

In the anime, this Battle Frontier, rather than being on one of Hoenn's many small islands, is spread across the Kanto region, presumably so as to reflect on the then-recent releases of Pokémon FireRed and LeafGreen as well as Emerald. Much like the Gyms do not have a requirement that Ash beats anyone besides the Gym Leader, Ash is not required to compete in any matches besides those against the Frontier Brain.

In either canon, the Battle Frontier is owned and operated by Scott, who meets up with the player throughout the game in Emerald, and met up with Ash in The Scheme Team.

Pokémon

  Pokémon     Games     Location     Levels     Rate  
Special Pokémon
052 Meowth
R S E
300 Trade
Skitty
The same as the Traded Pokémon One
185 Sudowoodo
R S E
Premier Ball Only one
40 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Items

Item Location Games
Bag Retro Mail Sprite.png Retro Mail Held by Meowow  E 

Overview

In-game view of the Battle Frontier

Upon the player's first entry into Hoenn's Battle Frontier, their Trainer Card will be upgraded into a Frontier Pass by a woman at the entrance. This pass holds the Trainer Card, as well as a small map of the Battle Frontier and the player's records with the Frontier. Saved-up Battle Points, or BP, are listed, as are any of the seven Frontier Symbols the player has won. One battle from within one of the facilities may be recorded and stored on the Frontier Pass, which may be watched or overwritten with another at any time.

On winning through a set amount of battles in any given facility, Battle Points will be awarded, usually in small amounts, but gradually growing through each consecutive streak. Defeating the Frontier Brain of a given facility for the first time awards the silver Symbol of that facility, as well as 10BP, while the second defeat of the same Brain gives the Symbol a golden color and the player another 10BP. The Frontier Brain will only appear in 3-vs-3 single battle mode.

No two Pokémon entered can hold the same item, though all items are allowed to be held (even if they would have no particular reason for being held). Items cannot be used from the Bag during battle. Battles conducted here do not award experience or money. Any Pokémon can be entered for battle, except for the following Pokémon:

Mewtwo Mewtwo Mew Mew Lugia Lugia Ho-Oh Ho-Oh Celebi Celebi
Kyogre Kyogre Groudon Groudon Rayquaza Rayquaza Jirachi Jirachi Deoxys Deoxys
Speed Forme
egg Egg

Facilities

Battle Tower

In the anime
Battle Tower
バトルタワー Battle Tower
Battle Tower E.png
"Keep the win streak as the toughest TRAINER!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
Salon Maiden Anabel
Salon Maiden Anabel
Ability
Silver
Ability Symbol
Ability
Gold
Ability Symbol
Wins to obtain the Ability Symbol
Silver
35
Gold
70

Returning from Pokémon Ruby and Sapphire, the Battle Tower (Japanese: バトルタワー Battle Tower) is the most standard of the facilities. Like before, it features a standard 3-vs-3 single or 4-vs-4 Double Battle format, with straight runs of 7 Trainers that get progressively more powerful as the player goes on.

At the 35th and 70th battle, five and ten runs through, respectively, Salon Maiden Anabel, the Frontier Brain, appears. If she is defeated, she awards the Ability Symbol.

All multiplayer functions found in Ruby and Sapphire are retained, as well. For a detailed description of these, see Battle Tower (Generation III). Through a glitch, players may exploit the Battle Tower in Emerald to clone their Pokémon.

In the anime

In the anime, the Battle Tower was the sixth of the facilities Ash challenged, in the episodes Talking a Good Game! and Second Time's the Charm!. After losing the first match, Ash redoubled his efforts and rechallenged Anabel, resulting in a win. This version of the Battle Tower is near Tohjo Falls.

For the Battle Tower in LaRousse City, see here.

Gallery

Battle Tower interior E.png Battle Tower hallway E.png Battle Tower arena E.png
Inside the Battle Tower Hallway after exiting the elevator Before battle in the Battle Tower


Battle Palace

Ash, May, Brock, and Max in front of the Battle Palace
Battle Palace
バトルパレス Battle Palace
Battle Palace E.png
"Keep your eyes on POKÉMON battles!"
Battles per round
7
Participating Pokémon
Single
3
Double
4
Palace Maven Spenser
Palace Maven Spenser
Spirits
Silver
Spirits Symbol
Spirits
Gold
Spirits Symbol
Wins to obtain the Spirits Symbol
Silver
21
Gold
42

In the Battle Palace (Japanese: バトルパレス Battle Palace), Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the Verdanturf Battle Tent. The style of the Pokémon's battle depends on its Nature, and this style may change when the Pokémon's HP falls low.

At a streak of 21 (three trips through) or 42 (six trips through), Palace Maven Spenser challenges the player. If defeated, he awards the Spirits Symbol.

Battle style

Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:

Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon's HP falls below 50%. During battle, a category is selected for a given turn, and a random attack in that category is chosen from the Pokémon's moveset; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.

Nature Attack Defense Support Attack (<50%) Defense (<50%) Support (<50%)
Hardy 61% 7% 32% 61% 7% 32%
Lonely 20% 25% 55% 84% 8% 8%
Brave 70% 15% 15% 32% 60% 8%
Adamant 38% 31% 31% 70% 15% 15%
Naughty 20% 70% 10% 70% 22% 8%
Bold 30% 20% 50% 32% 58% 10%
Docile 56% 22% 22% 56% 22% 22%
Relaxed 25% 15% 60% 75% 15% 10%
Impish 69% 6% 25% 28% 55% 17%
Lax 35% 10% 55% 29% 6% 65%
Timid 62% 10% 28% 30% 20% 50%
Hasty 58% 37% 5% 88% 6% 6%
Serious 34% 11% 55% 29% 11% 60%
Jolly 35% 5% 60% 35% 60% 5%
Naive 56% 22% 22% 56% 22% 22%
Modest 35% 45% 20% 34% 60% 6%
Mild 44% 50% 6% 34% 6% 60%
Quiet 56% 22% 22% 56% 22% 22%
Bashful 30% 58% 12% 30% 58% 12%
Rash 30% 13% 57% 27% 6% 67%
Calm 40% 50% 10% 25% 62% 13%
Gentle 18% 70% 12% 90% 5% 5%
Sassy 88% 6% 6% 22% 20% 58%
Careful 42% 50% 8% 42% 5% 53%
Quirky 56% 22% 22% 56% 22% 22%


In the anime

The Battle Palace was the fifth facility to be challenged by Ash in the anime, where it was on Metallica Island, near the Seafoam Islands. It appeared in Cutting the Ties that Bind! and Ka Boom with a View!.

Gallery

Battle Palace interior E.png Battle Palace hallway E.png Battle Palace arena E.png
Inside the Battle Palace Hallway Before battle in the Battle Palace


Battle Factory

In the anime
Battle Factory
バトルファクトリー Battle Factory
Battle Factory E.png
"Seek out the toughest POKÉMON!"
Battles per round
7
Participating Pokémon
Single
3
Double
3
Factory Head Noland
Factory Head Noland
Knowledge
Silver
Knowledge Symbol
Knowledge
Gold
Knowledge Symbol
Wins to obtain the Knowledge Symbol
Silver
21
Gold
42

The Battle Factory (Japanese: バトルファクトリー Battle Factory) is more dedicated to research than the other facilities, and the subject of the scientists' research is the abilities of Trainers when using rental Pokémon in battle. Before the player begins a battle, they will be told some information about the opponent's team, and may switch one of the Pokémon they have with them with one of the Pokémon used by the Trainer they just defeated. This is just like the Battle Tent in Slateport City.

At the 21st and 42nd battle in a streak, three and six times through the Battle Factory, Factory Head Noland will challenge the player to a battle. Like all other Trainers in the facility, including the player, his Pokémon are completely random, and so cannot be known until he is encountered. If he is defeated, he awards the Knowledge Symbol.

Battle style

A Trainer's battle style is based on the moves that his or her Pokémon know. Certain moves fall under one of seven different categories, as shown below:

Category Moves
1 Acid Armor, Agility, Amnesia, Barrier, Belly Drum, Bulk Up, Calm Mind, Charge, Conversion,
Conversion 2, Cosmic Power, Defense Curl, Double Team, Dragon Dance, Focus Energy, Growth,
Harden, Howl, Iron Defense, Meditate, Minimize, Psych Up, Sharpen, Snatch, Swords Dance,
Tail Glow, Withdraw
2 Attract, Block, Confuse Ray, Disable, Encore, Flatter, Glare, GrassWhistle, Hypnosis, Imprison,
Leech Seed, Lovely Kiss, Mean Look, Poison Gas, PoisonPowder, Sing, Sleep Powder, Snatch,
Spider Web, Spikes, Spore, Stun Spore, Supersonic, Swagger, Sweet Kiss, Taunt, Teeter Dance,
Thunder Wave, Torment, Toxic, Yawn, Will-O-Wisp
3 Aromatherapy, Baton Pass, Detect, Endure, Haze, Heal Bell, Ingrain, Light Screen, Magic Coat,
Milk Drink, Mist, Moonlight, Morning Sun, Mud Sport, Protect, Recover, Reflect, Rest, Safeguard,
Slack Off, Softboiled, Swallow, Synthesis, Recycle, Refresh, Water Sport, Wish
4 Bide, Blast Burn, Counter, Destiny Bond, Double-Edge, Explosion, Facade, Fissure, Flail,
Focus Punch, Frenzy Plant, Grudge, Guillotine, Horn Drill, Hydro Cannon, Hyper Beam, Memento,
Mirror Coat, Overheat, Pain Split, Perish Song, Psycho Boost, Reversal, Selfdestruct, Sky Attack,
Volt Tackle
5 Charm, Cotton Spore, Fake Tears, FeatherDance, Flash, Growl, Kinesis, Knock Off, Leer,
Metal Sound, Sand-Attack, Scary Face, Screech, SmokeScreen, Spite, String Shot, Sweet Scent,
Tail Whip, Tickle
6 Assist, Camouflage, Curse, Follow Me, Metronome, Mimic, Mirror Move, Present, Role Play,
Sketch, Skill Swap, Substitute, Transform, Trick
7 Hail, Rain Dance, Sandstorm, Sunny Day, Weather Ball



Depending on how many moves in each category the Trainer's Pokémon know, his or her battle style will be described differently. A move may be counted more than once if more than one Pokémon has it, and any attack not in any of the categories is not considered.

Each category has a threshold number. For the first three categories, this is three, while for the last four categories, it is two. If the Trainer's Pokémon know enough moves to cross the threshold in exactly one or two categories, then their battle style is described by whichever of those categories is farthest down on the table below. If they do not cross the threshold in any category, though, or if they cross it in more than three categories, then the Trainer's battle style is given a special description.

Category Battle Style
(None) "appears to be free-spirited and unrestrained"
1 "appears to be one based on total preparation"
2 "appears to be slow and steady"
3 "appears to be one of endurance"
4 "appears to be high risk, high return"
5 "appears to be weakening the foe to start"
6 "appears to be impossible to predict"
7 "appears to depend on the battle's flow"
(3 or more
categories)
"appears to be flexibly adaptable to the situation"


In the anime

In the anime, the Battle Factory is located near Cerulean City, and was the first facility challenged by Ash. It appeared in the episodes Numero Uno Articuno and The Symbol Life. The Frontier Brain Noland allows the challenger to choose one of his Pokémon for him to use in a one-on-one battle. According to Scott, he suggested that a sky roof would be added so that Flying-types could use their full potential.

Gallery

Battle Factory interior E.png Battle Factory preparation room E.png Battle Factory arena E.png
Inside the Battle Factory Room with rental Pokémon Before battle in the Battle Factory


Battle Pyramid

Battle Pyramid
バトルピラミッド Battle Pyramid
Battle Pyramid E.png
"Advance through the Battle Quest!"
Number of floors
7
Participating Pokémon
3
Pyramid King Brandon
Pyramid King Brandon
Brave
Silver
Brave Symbol
Brave
Gold
Brave Symbol
Wins to obtain the Brave Symbol
Silver
3
Gold
10
In the anime

The Battle Pyramid (Japanese: バトルピラミッド Battle Pyramid) is a 7-layer pyramid. Each level is shrouded in darkness, and can only be lit up by defeating opponents on the level. Trainers cannot take any items into the pyramid, and items found within can only be used while inside, being stored in a special item bag that is handed out to those who challenge it.

If the player is victorious, the bag stores said items for the next challenge. However, upon defeat the bag's contents return to one Hyper Potion and one Ether.

Wild Pokémon are encountered within the Battle Pyramid, with strategies differing depending on how many floors the player has ventured through. The tactics used by the wild Pokémon will progress as follows:

Category Tactic Wild Pokémon
1 Pokémon with moves that paralyze Plusle, Minun, Pikachu, Electabuzz, Vileplume,
Manectric, Breloom and Jolteon
2 Pokémon with moves that poison Gulpin, Roselia, Butterfree, Seviper, Skarmory, Ludicolo,
Crobat and Gengar
3 Pokémon with moves that burn Growlithe, Vulpix, Magcargo, Ninetales, Medicham,
Weezing, Dusclops and Houndoom
4 Pokémon with moves that waste PP Dunsparce, Banette, Misdreavus, Ninetales, Absol,
Dusclops, Shedinja and Gengar
5 Pokémon with Levitate Haunter, Chimecho, Solrock, Misdreavus, Claydol,
Weezing, Flygon and Gengar
6 Pokémon with abilities that don't allow escape Diglett, Trapinch, Wynaut, Wobbuffet and Dugtrio
7 Pokémon with moves that freeze Glalie, Sneasel, Dewgong, Piloswine, Jynx, Cloyster,
Walrein and Lapras
8 Pokémon with Selfdestruct and Explosion Weezing, Electrode, Gengar, Golem, Pineco, Solrock,
Forretress and Shiftry
9 Pokémon with Psychic-type moves Wobbuffet, Metang, Exeggutor, Slowking, Xatu,
Alakazam, Starmie and Espeon
10 Pokémon with Rock-type moves Golem, Steelix, Omastar, Lunatone, Shuckle, Armaldo,
Cradily and Aerodactyl
11 Pokémon with Fighting-type moves Poliwrath, Hariyama, Breloom, Medicham, Hitmonchan,
Hitmonlee, Heracross and Machamp
12 Pokémon with moves that alter the weather Quagsire, Tropius, Pupitar, Lapras, Cacturne, Flareon,
Walrein and Gyarados
13 Pokémon with Bug-type moves Pineco, Shuckle, Venomoth, Scizor, Heracross,
Forretress, Armaldo and Shedinja
14 Pokémon with Dark-type moves Sableye, Sneasel, Crawdaunt, Shiftry, Cacturne, Absol,
Houndoom and Umbreon
15 Pokémon with Water-type moves Octillery, Dewgong, Pelipper, Quagsire, Ludicolo,
Slowking, Starmie and Blastoise
16 Pokémon with Ghost-type moves Duskull, Haunter, Banette, Misdreavus, Sableye,
Dusclops, Shedinja and Gengar
17 Pokémon with Steel-type moves Mawile, Magneton, Steelix, Scizor, Forretress,
Skarmory, Aggron and Metagross
18 Pokémon with Dragon-type moves Dragonair, Vibrava, Altaria, Flygon,Aerodactyl,
Gyarados, Kingdra and Charizard
19 Pokémon with Fire-, Water-, Electric-
or Ice-type moves
Arcanine, Poliwrath, Raichu, Vaporeon, Jolteon, Flareon,
Ninetales and Starmie
20 Normal-type Pokémon Kangaskhan, Swellow, Ursaring, Porygon2, Tauros,
Fearow, Snorlax and Slaking


See also: List of wild Pokémon in the Battle Pyramid

Item balls on the ground and Pickup share the same pool of items. These items change per 7 floors/1 round. The items found include HP-restoring and PP-restoring items, Fluffy Tails, status-restoring Berries, Revives, Sacred Ashes, battle items, as well as various held items,

Round 30% 10% 5%
1 Hyper Potion Fluffy Tail Cheri Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
2 Hyper Potion Dire Hit Pecha Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
3 Hyper Potion X Attack Rawst Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
4 Hyper Potion X Defend Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
5 Hyper Potion X Speed Chesto Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
6 Hyper Potion X Accuracy Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
7 Hyper Potion X Special Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
8 Hyper Potion Guard Spec. Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
9 Hyper Potion Fluffy Tail Lum Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
10 Hyper Potion Dire Hit Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
11 Hyper Potion X Attack Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
12 Hyper Potion X Defend Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
13 Hyper Potion X Speed Lum Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
14 Hyper Potion X Accuracy Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
15 Hyper Potion X Special Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
16 Hyper Potion Guard Spec. Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
17 Hyper Potion Fluffy Tail Lum Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
18 Hyper Potion Dire Hit Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
19 Hyper Potion X Attack Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
20 Hyper Potion X Defend Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
21 Hyper Potion Fluffy Tail Cheri Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
22 Hyper Potion Dire Hit Pecha Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
23 Hyper Potion X Attack Rawst Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
24 Hyper Potion X Defend Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
25 Hyper Potion X Speed Chesto Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
26 Hyper Potion X Accuracy Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
27 Hyper Potion X Special Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
28 Hyper Potion Guard Spec. Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
29 Hyper Potion Fluffy Tail Lum Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
30 Hyper Potion Dire Hit Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
31 Hyper Potion X Attack Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
32 Hyper Potion X Defend Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
33 Hyper Potion X Speed Lum Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
34 Hyper Potion X Accuracy Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
35 Hyper Potion X Special Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
36 Hyper Potion Guard Spec. Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir
37 Hyper Potion Fluffy Tail Lum Berry Ether Lum Berry Revive BrightPowder Shell Bell Max Revive Sacred Ash
38 Hyper Potion Dire Hit Lum Berry Ether Leppa Berry Revive Leftovers Choice Band Full Restore Max Elixir
39 Hyper Potion X Attack Lum Berry Ether Lum Berry Revive Scope Lens Focus Band Max Revive Sacred Ash
40 Hyper Potion X Defend Lum Berry Ether Leppa Berry Revive Quick Claw King's Rock Full Restore Max Elixir


After passing through 21 floors (three passes/rounds through) and 70 floors (ten passes/rounds), Pyramid King Brandon appears at the top to challenge the player. If he is defeated, he awards the Brave Symbol.

The Battle Pyramid flying in the anime

In the anime

In the anime, the Battle Pyramid was located near Pewter City, but has hovercraft-like turbines installed in its underside, thus giving it the ability to move around anywhere. The location of the Battle Pyramid is only revealed to those who have defeated the other six Frontier Brains, and so it was the seventh and final facility challenged by Ash, between Battling the Enemy Within! and Pace - The Final Frontier!.

In A Pyramiding Rage!, the Battle Pyramid traveled to Snowpoint City. Here, Brandon battled and defeated Paul. In the following episodes, the Battle Pyramid was used in defending the Snowpoint Temple.

Gallery

Battle Pyramid interior E.png Battle Pyramid maze E.png Battle Pyramid summit E.png
Inside the Battle Pyramid A dark maze Top of the Battle Pyramid


Battle Dome

In the anime
Battle Dome
バトルドーム Battle Dome
Battle Dome E.png
"Your path to the invincible superstar!"
Battles per round
4
Participating Pokémon
Single
3
Double
3
Dome Ace Tucker
Dome Ace Tucker
Tactics
Silver
Tactics Symbol
Tactics
Gold
Tactics Symbol
Wins to obtain the Tactics Symbol
Silver
20
Gold
40

The Battle Dome (Japanese: バトルドーム Battle Dome) is a tournament between 16 Trainers.

Before each battle, the player can find out about their opponent, such as the Pokémon they use, their battle style, and how they train. Competitors can find out who was eliminated in each round by looking at the tournament bracket.

After the player has won five and ten championships, Dome Ace Tucker will challenge him or her. On his defeat, he awards the Tactics Symbol.

Seeding

The tournament bracket is organized as follows:

  • Left Bracket: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4
  • Right Bracket: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2

Seedings are determined by their ranking: the sum of the combined base stat totals of all Pokémon, plus 1/20 of the product of the number of different types represented by the Pokémon and the highest level among the Pokémon. If two Trainers tie in ranking, the higher internal Trainer number will win the tiebreaker; the player will always win the tiebreaker against any CPU Trainer, while Dome Ace Tucker will win any tiebreaker against other CPU Trainers. In the event of a tie battle, the higher seed advances and the lower seed is eliminated.

Battle Style

The battle style of a Trainer is solely determined by the effort values of all of the Trainer's Pokémon. A stat is considered to be emphasized if it makes up at least 30% of the team's EVs (taking Nature into account: for this calculation, EVs on a Pokémon with a beneficial Nature are worth 10% more, while EVs on a hindering Nature are worth 10% less), and neglected if there are no EVs in that stat among the entered Pokémon.

If there are any emphasized stats, they are shown (if there are three emphasized stats, only two are shown). Otherwise, if there are any neglected stats, they are shown (if there are more than two, only two are shown; the ones that are shown are further influenced by the number of entered Pokémon having a hindering Nature in the particular stat). Otherwise, the Trainer is said to "raise Pokémon in a well-balanced way."

CPU Battles

Note that the game does not simulate battles between two CPU Trainers. Instead, the outcome between two CPU Trainers is broken down as follows: each Trainer is scored based upon the sum of the following:

  • The type affinity of damaging attacks: each attack dealing damage on the team is compared against each Pokémon on the opposing team. 4 points are awarded if the attack is normally effective, 12 if super-effective, and 20 if 4× super-effective. No points are awarded if the attack is resisted. 8 points are deducted if the attack is 4× resisted, and 16 points are deducted if the attack is ineffective. For the purposes of calculating this, Ground-type attacks are considered to be neutral against Pokémon with Levitate. Against Pokémon with Wonder Guard, type matchups that are not super-effective do not award nor deduct points.
  • The sum of the base stats of all Pokémon, divided by 10
  • The seeding of the Trainer, minus 1
  • A random value from 0 to 31

The Trainer with the higher score advances; if this is a tie, then the higher-seeded Trainer advances. During tournaments in which he may be challenged by the player, Tucker always appears as the #2 seeded contestant, and will always win his battles against CPU opponents.

CPU Pokémon Selection

To determine the Pokémon sent out by a CPU Trainer against the player, each of the CPU Trainer's three Pokémon is given a score. There are two scoring methods, which are chosen at random: the offensive method and defensive method. Both methods compare the type affinity of the Pokémon's damaging attacks against each of the three Pokémon on the player's team. In the offensive method, 2 points are awarded if the attack is normally effective, 4 if super-effective, and 8 if 4× super-effective. In the defensive method, 2 points are awarded if the attack is resisted, 4 if 4× resisted, and 8 if ineffective. 2 points are deducted if super-effective, and 4 are deducted if 4× super-effective. No points are awarded or deducted in any other scenario. For the purposes of this calculation, type matchups that are not super-effective against Pokémon with Wonder Guard are ignored (no points are awarded or deducted), and Ground-type attacks are considered to be neutral against Pokémon with Levitate.

If all three Pokémon tie in one method, the other method is used. If all three Pokémon tie in the second method, then two Pokémon and the order they appear are chosen at random. Otherwise, the two highest-scoring Pokémon is chosen (if there is a tie for the second selection, the second selection of Pokémon is chosen at random). There is a 40% chance that the CPU Trainer will lead off with the higher-scoring Pokémon, and a 60% chance of leading off with the lower-scoring Pokémon.

In the anime

In the anime, Ash challenged the Battle Dome, which is located near Lavender Town, in Tactics Theatrics!!, as his third facility.

Gallery

Battle Dome interior E.png Battle Dome preparation room E.png Battle Dome arena E.png
Inside the Battle Dome Trainers can view info on their opponents Before battle in the Battle Dome


Battle Arena

In the anime
Battle Arena
バトルアリーナ Battle Arena
Battle Arena E.png
"Let the toughest teams gather!"
Battles per round
7
Participating Pokémon
3
Arena Tycoon Greta
Arena Tycoon Greta
Guts
Silver
Guts Symbol
Guts
Gold
Guts Symbol
Wins to obtain the Guts Symbol
Silver
28
Gold
56

The Battle Arena (Japanese: バトルアリーナ Battle Arena) pits two Pokémon against one another for three rounds. If both Pokémon last all three rounds, they are rated on how they battled in three aspects, and the Pokémon with the higher score wins, and the losing Pokémon leaves battle. If they somehow tie, both Pokémon leave battle. A knockout results in an automatic win for the Pokémon that is still standing.

Pokémon are scored on their mind, skill, and body. This is much like the Fallarbor Town Battle Tent rules. The Pokémon with the better rating in each category scores two points, while a tie will award one point to each Pokémon.

  • Mind judges Pokémon on their offensive style. One point is awarded if an attack that deals damage is chosen for use (except Counter, Mirror Coat, and Bide, which do not award points, and Fake Out, which deducts one point), and one point is deducted if Protect, Detect, or Endure was chosen. All other moves do not award points. The Pokémon with the higher number of points wins the two points in the overall judgment.
  • Skill judges Pokémon on accuracy. One point is awarded if an attack lands successfully, while two points are deducted if it does not, unless it was caused by Protect, Detect, Endure, or Fake Out, in which no points are deducted. The Pokémon with the higher number of points wins the two points in the overall judgment.
  • Body judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first. The Pokémon with the better ratio wins the two points in the overall judgment.

The Battle Arena is a series of single challenges, rather than a forced streak of some amount, and so after 28 wins and 56 wins, Arena Tycoon Greta appears to challenge the player. On her defeat, she awards the player with the Guts Symbol.

In the anime

In the anime, Ash challenged the Battle Arena, located near Saffron City, as his second facility, in Wheel of Frontier!. Before the match begins, a special machine is used to determine if the match is 1-vs-1, 2-vs-2, or 3-vs-3.

Gallery

Battle Arena interior E.png Battle Arena hallway E.png Battle Arena battlefield E.png
Inside the Battle Arena Hallway Before battle in the Battle Arena


Battle Pike

In the anime
Battle Pike
バトルチューブ Battle Tube
Battle Pike E.png
"Choose one of three paths!"
Rooms per round
7
Participating Pokémon
3
Pike Queen Lucy
Pike Queen Lucy
Luck
Silver
Luck Symbol
Luck
Gold
Luck Symbol
Wins to obtain the Luck Symbol
Silver
2
Gold
10

The Battle Pike (Japanese: バトルチューブ Battle Tube) is a long pike in the design of a Seviper. Inside of it are 21 rooms, in seven sets of three. The player may choose any of the three in a set to continue through, and in each of the three, any of the following eight events may occur:

  • Single battle: The Trainer walks up to the player and battles.
  • Double battle: Two Trainers walk up to the player and battle.
  • Single battle and healing: 3 Pokémon per side; winner's Pokémon are completely healed.
  • Wild Pokémon: wild Dusclops, Seviper, Milotic, Wobbuffet, Breloom, or Electrode appear.
  • No event: An NPC stands in the room but does nothing.
  • Status effect: A surprise attack will inflict a status on one or more of a player's Pokémon. The status includes Kirlia's burn, paralysis, poison, or sleep and Dusclops's burn or freeze.
Status Effect Probability
poison 35%
freeze 25%
paralysis 20%
sleep 10%
burn 10%


  • One or two recovery: One or two of the player's Pokémon will be healed.
  • Full recovery: All of the player's Pokémon will be healed.

The lady standing outside of the rooms will hint at what is in one of the three rooms. Each quote has two possibilities, but the first is more common than the second.

Quote Result 1 Result 2
For some odd reason, I felt a wave
of nostalgia coming from it...
Status ailment Heals one or two Pokémon
Is it...A Trainer?
I sense the presence of people...
Single battle Heals all Pokémon
It seems to have the distinct aroma
of Pokémon wafting around it...
Wild Pokémon Single battle, then heal party
I seem to have heard something...
It may have been whispering...
Idle NPC Double battle
From every path I sense a dreadful
presence...
Battle Pike Queen Lucy

The Frontier Brain of the Battle Pike is Pike Queen Lucy. She challenges Trainers who complete 27 rooms (two passes through the pike) and 139 rooms (10 passes). By beating her, one is awarded with the Luck Symbol.

Wild Pokémon

  Pokémon     Games     Location     Levels     Rate  
Room 0-280
336 Seviper
R S E
Building Walking
46, 56-96 26%
350 Milotic
R S E
Building Walking
46, 56-96 26%
356 Dusclops
R S E
Building Walking
45, 55-95 48%
Room 281-560
336 Seviper
R S E
Building Walking
46, 56-96 26%
350 Milotic
R S E
Building Walking
46, 56-96 26%
101 Electrode
R S E
Building Walking
45, 55-95 48%
Room 561-840
336 Seviper
R S E
Building Walking
46, 56-96 26%
350 Milotic
R S E
Building Walking
46, 56-96 26%
286 Breloom
R S E
Building Walking
45, 55-95 48%
Room 840+
336 Seviper
R S E
Building Walking
46, 56-96 26%
350 Milotic
R S E
Building Walking
46, 56-96 26%
202 Wobbuffet
R S E
Building Walking
45, 55-95 48%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.

Level 50
Spr 3e 336.gif
Type:
Poison Unknown
Ability:
Shed Skin
Held item:
None
Seviper/ Lv.46
Toxic
Poison
Glare
Normal
Body Slam
Normal
Sludge Bomb
Poison
Spr 3e 350.gif
Type:
Water Unknown
Ability:
Marvel Scale
Held item:
None
Milotic/ Lv.46
Toxic
Poison
Hypnosis
Psychic
Body Slam
Normal
Surf
Water
Spr 3e 356.gif
Type:
Ghost Unknown
Ability:
Pressure
Held item:
None
Dusclops/ Lv.45
Will-O-Wisp
Fire
Mean Look
Normal
Toxic
Poison
Shadow Punch
Ghost
Spr 3e 101.gif
Type:
Electric Unknown
Ability:
Soundproof or Static
Held item:
None
Electrode Lv.45
Explosion
Normal
Selfdestruct
Normal
Thunder
Electric
Toxic
Poison
Spr 3e 286.gif
Types:
Grass Fighting
Ability:
Effect Spore
Held item:
None
Breloom/ Lv.45
Spore
Grass
Stun Spore
Grass
PoisonPowder
Poison
Hidden Power
Normal
Spr 3e 202.gif
Type:
Psychic Unknown
Ability:
Shadow Tag
Held item:
None
Wobbuffet/ Lv.45
Counter
Fighting
Mirror Coat
Psychic
Safeguard
Normal
Destiny Bond
Ghost
Open Level
Spr 3e 336.gif
Type:
Poison Unknown
Ability:
Shed Skin
Held item:
None
Seviper/ Lv.56-96
Toxic
Poison
Glare
Normal
Poison Fang
Poison
Sludge Bomb
Poison
Spr 3e 350.gif
Type:
Water Unknown
Ability:
Marvel Scale
Held item:
None
Milotic/ Lv.56-96
Toxic
Poison
Hypnosis
Psychic
Body Slam
Normal
Ice Beam
Ice
Spr 3e 356.gif
Type:
Ghost Unknown
Ability:
Pressure
Held item:
None
Dusclops/ Lv.55-95
Will-O-Wisp
Fire
Mean Look
Normal
Toxic
Poison
Ice Beam
Ice
Spr 3e 101.gif
Type:
Electric Unknown
Ability:
Soundproof or Static
Held item:
None
Electrode Lv.55-95
Explosion
Normal
Selfdestruct
Normal
Thunder
Electric
Toxic
Poison
Spr 3e 286.gif
Types:
Grass Fighting
Ability:
Effect Spore
Held item:
None
Breloom/ Lv.55-95
Spore
Grass
Stun Spore
Grass
PoisonPowder
Poison
Hidden Power
Normal
Spr 3e 202.gif
Type:
Psychic Unknown
Ability:
Shadow Tag
Held item:
None
Wobbuffet/ Lv.55-95
Counter
Fighting
Mirror Coat
Psychic
Safeguard
Normal
Encore
Normal

In the anime

In the anime, the Battle Pike is located near Fuchsia City, and Ash challenged it as his fourth facility in Queen of the Serpentine!.

Gallery

Battle Pike interior E.png Battle Pike rooms E.png Battle Pike battlefield E.png
Inside the Battle Pike Room with three entrances Before battle in the Battle Pike


Other points of interest

Artisan Cave

Main article: Artisan Cave

The Artisan Cave is a long cave connecting one end of the Battle Frontier to the other. It starts near the Battle Palace and the exit is right next to the Battle Tower. The only wild Pokémon found inside is Smeargle.

House

There is a house next to the Battle Tower. Inside, there is a Trainer who wants to trade a Meowth for a Skitty.

Record Hall

The Record Hall

The record hall contains all of the records that the player has set at the Battle Frontier. There are three rooms. The one on the left contains records for the Battle Pike, Dome, and Factory, the one in the center has records for the Battle Tower, and the one on the right contains records for the Battle Palace, Pyramid, and Arena.

If the player mixes records with another Emerald game, Battle Frontier records will be copied over from the other game and compared.

Sudowoodo

A level 40 Sudowoodo is located in the southeast section of the Battle Frontier. Much like in Generation II, NPCs will talk about it as a tree. However, when the player uses the Wailmer Pail on it, it will spring to life. This is the only location of Sudowoodo in the handheld games of Generation III.

Betting man

In the house south of the Battle Pyramid a man can be visited. After receiving at least 3 silver Symbols, he will ask the player to compete in a random facility, which changes daily. The player can give him 5, 10, or 15 Battle Points. If the player wins, the man will give him back twice the amount the player gave him. If the player loses, the Battle Points are lost.

Stats judge

Main article: Stats judge

In the house above the Pokémon Center is an old man who can judge one of the player's Pokémon's stats. He examines the Pokémon's IVs and gives feedback on how high or low they are. First he describes the Pokémon's "ability", which is based on the sum of all six of its IVs. Then he indicates which stat has the highest IV and what range it falls in. If 2 or more IVs are tied for the highest then he will choose one randomly.


Pokémon's ability IV total
Average 0 to 90
Better-than-average 91 to 120
Quite impressive 121 to 150
Wonderfully outstanding 151 to 186


Highest IV Range
Relatively good 0 to 15
Quite impressive 16 to 25
Outstanding 26 to 30
Flawless 31


Move Tutors

In a house next to the Battle Dome, there are two Move Tutors. They will teach a Pokémon a selection of attacks for a price in Battle Points.

List of Move Tutor moves

Left Tutor
Move Type Price
Body Slam  Normal  48BP
Counter  Fighting  48BP
Dream Eater  Psychic  24BP
Mega Kick  Normal  24BP
Mega Punch  Normal  24BP
Rock Slide  Rock  48BP
Seismic Toss  Fighting  24BP
Softboiled  Normal  16BP
Swords Dance  Normal  48BP
Thunder Wave  Electric  48BP
Right Tutor
Move Type Price
Defense Curl  Normal  16BP
Endure  Normal  48BP
Fire Punch  Fire  48BP
Ice Punch  Ice  48BP
Icy Wind  Ice  24BP
Mud-Slap  Ground  24BP
Psych Up  Normal  48BP
Snore  Normal  24BP
Swift  Normal  24BP
ThunderPunch  Electric  48BP

Battle Point Exchange Service Corner

The Battle Point Exchange Service Corner

The Battle Point Exchange Service Corner, or simply the Exchange Service Corner, sells various goods in exchange for Battle Points earned at other parts of the Battle Frontier. Players can purchase goods for their Secret Base, vitamins, and items that can be held by a Pokémon.

Leftmost Cashier
KissPosterSprite.png Kiss Poster
16BP
KissCushionSprite.png Kiss Cushion
32BP
Doll Meowth III.png Meowth Doll
48BP
Doll Clefairy III.png Clefairy Doll
48BP
Doll Ditto III.png Ditto Doll
48BP
Doll Chikorita III.png Chikorita Doll
80BP
Doll Cyndaquil III.png Cyndaquil Doll
80BP
Doll Totodile III.png Totodile Doll
80BP
Doll Togepi III.png Togepi Doll
48BP
Doll Smoochum III.png Smoochum Doll
80BP
Second Cashier from Left
Doll Venusaur III.png Venusaur Doll
256BP
Doll Charizard III.png Charizard Doll
256BP
Doll Blastoise III.png Blastoise Doll
256BP
Doll Lapras III.png Lapras Doll
128BP
Doll Snorlax III.png Snorlax Doll
128BP

Inside the Exchange Service Corner
Second Cashier from Right
HP Up HP Up
1BP
Protein Protein
1BP
Iron Iron
1BP
Calcium Calcium
1BP
Zinc Zinc
1BP
Carbos Carbos
1BP
Rightmost Cashier
BrightPowder BrightPowder
64BP
Choice Band Choice Band
64BP
Focus Band Focus Band
64BP
King's Rock King's Rock
64BP
Leftovers Leftovers
48BP
Mental Herb Mental Herb
48BP
Quick Claw Quick Claw
48BP
Scope Lens Scope Lens
64BP
White Herb White Herb
48BP


Poké Mart

Poké Mart
Ultra Ball Ultra Ball
Pokémon Dollar1200
Hyper Potion Hyper Potion
Pokémon Dollar1200
Max Potion Max Potion
Pokémon Dollar2500
Full Restore Full Restore
Pokémon Dollar3000
Full Heal Full Heal
Pokémon Dollar600
Revive Revive
Pokémon Dollar1500
Max Repel Max Repel
Pokémon Dollar700
Protein Protein
Pokémon Dollar9800
Calcium Calcium
Pokémon Dollar9800
Iron Iron
Pokémon Dollar9800
Zinc Zinc
Pokémon Dollar9800
Carbos Carbos
Pokémon Dollar9800
HP Up HP Up
Pokémon Dollar9800

In the manga

Emerald, Todd Snap and all Frontier Brains except for Noland in the Pokémon Adventures manga

In the Pokémon Adventures manga

In the sixth chapter of the Pokémon Adventures manga, a Trainer named Emerald arrives at the Battle Frontier, where he accidentally interferes in the opening ceremonies and gains the second challenge of clearing the seven Facilities by defeating the Frontier Brains within that time. During this time, Emerald befriends Todd Snap and discovers that the masked Guile Hideout is seeking Jirachi for his own evil purposes after finding out that an overleveled Sceptile, which later became his, was in the Battle Factory. Now learning of this, he also seeks to stop Guile Hideout from achieving his goal, a task easier said than done.

In the Pokémon Battle Frontier manga

The Pokémon Battle Frontier manga features a boy named Enta being invited to the Battle Frontier by Scott. Once there, he is tutored by Rald and begins to challenge the Frontier Brains.

The manga concludes with Enta's battle with Anabel. Despite Enta's challenge of the Frontier Brains being a major focus, Noland, Greta, and Brandon don't appear within the actual series, only appearing on the title page of the fourth chapter.

In the TCG

The EX Emerald expansion for the Pokémon Trading Card Game featured two Battle Frontier-related cards:

Card Type Rarity Expansion Set No.
Scott T Uncommon EX Emerald 84/106
Battle Frontier T Uncommon EX Emerald 75/106

Trivia

  • A girl inside the Battle Pike says "I've completed the challenge 10 times now, but I've never had to battle a Trainer once." This information would be false, because after two straight wins and again at ten straight wins, she would have to battle Lucy. However, it should be noted that she did not state whether or not she beat the Battle Pike ten times in a row, so this might not necessarily be an error.
  • If, by cheating, players enter through the Battle Palace's Single Battle Halls, the game will then randomly choose Lv. 50 or Open Level, and they will be able to battle Trainers with all six Pokémon they have in their party. When they battle the second Trainer, only the first three Pokémon in their party may be used, and their only move will be Sketch.
  • All enemy Trainers in the Battle Frontier, except the Frontier Brains, greet the player character before battle with a string of six preset words, phrases, or characters from the easy chat system. After the battle, the enemy gives out another message of the same format which depends on whether they've won or lost. This is also the case for all enemies in the Battle Tents or Trainer Hill.
    • However, this is not the case for the greetings of any Apprentices that have been mentored by the player or other individuals. When greeting the player prior to battling in the Battle Tower, the Apprentice will typically state the name of his or her mentor, as well as his or her numerical position in the line of all Apprentices tutored by someone (such as being the 7th apprentice tutored by the player).
    • Messages are also altered for enemy Trainers present within the Battle Pyramid. After a battle, they provide the player with contextual hints on certain aspects of the challenge, such as the location of a given floor's exit, the number of remaining Trainers to be fought on a floor, or the number of remaining items on a given floor.

In other languages

Battle Frontier
Language Title
Mandarin Chinese 對戰開拓區 Duìzhàn Kaītuòqū
Denmark Flag.png Danish Frontaldysterne
Finland Flag.png Finnish Taistelurintama
France Flag.png French Zone de Combat
Germany Flag.png German Kampfzone
Italy Flag.png Italian Parco Lotta
South Korea Flag.png Korean 배틀프런티어 Battle Frontier
Poland Flag.png Polish Strefa Walk
Brazil Flag.png Brazilian Portuguese Batalha da Fronteira
Spanish CELAC Flag.png Latin America Batalla de la Frontera
Spain Flag.png Spain Frente Batalla
Frente de Batalla*
Sweden Flag.png Swedish Batalj Stridsgräns
Thailand Flag.png Thai แบทเทิลฟรอนเทียร์ Battle Frontier

Battle Tower
Language Title
Mandarin Chinese 對戰塔 Duìzhàn Tǎ
Denmark Flag.png Danish Kamptårnet
Finland Flag.png Finnish Ottelutorni
France Flag.png French Tour de Combat
Germany Flag.png German Duellturm
Italy Flag.png Italian Torre Lotta
South Korea Flag.png Korean 배틀타워 Battle Tower
Brazil Flag.png Brazilian Portuguese Torre da Batalha
Spanish CELAC Flag.png Latin America Torre de Batalla
Spain Flag.png Spain Torre Batalla
Thailand Flag.png Thai แบทเทิลทาวเวอร์ Battle Tower

Battle Palace
Language Title
Mandarin Chinese 對戰宮殿 Duìzhàn Gōngdiàn
Denmark Flag.png Danish Kamppaladset
Finland Flag.png Finnish Ottelupalatsi
France Flag.png French Palace de Combat
Germany Flag.png German Kampfpalast
Italy Flag.png Italian Palazzo Lotta
South Korea Flag.png Korean 배틀팰리스 Battle Palace
Brazil Flag.png Brazilian Portuguese Palácio de Batalha
Spanish CELAC Flag.png Latin America Palacio de Batalla
Spain Flag.png Spain Palacio Batalla
Thailand Flag.png Thai แบทเทิลพาเลส Battle Palace

Battle Factory
Language Title
Mandarin Chinese 對戰工廠 Duìzhàn Gōngchǎng
Denmark Flag.png Danish Kampfabrikken
Finland Flag.png Finnish Taistelutehdas
France Flag.png French Usine de Combat
Germany Flag.png German Kampffabrik
Italy Flag.png Italian Azienda Lotta
South Korea Flag.png Korean 배틀팩토리 Battle Factory
Brazil Flag.png Brazilian Portuguese Fábrica de Batalha
Spanish CELAC Flag.png Latin America Fábrica de Batalla
Spain Flag.png Spain Fábrica Batalla
Thailand Flag.png Thai แบทเทิลแฟคทอรี่ Battle Factory

Battle Pyramid
Language Title
Mandarin Chinese 對戰金字塔 Duìzhàn Jīnzìtǎ
Denmark Flag.png Danish Kamppyramiden
Finland Flag.png Finnish Ottelupyramidi
France Flag.png French Pyramide de Combat
Germany Flag.png German Kampfpyramide
Italy Flag.png Italian Piramide Lotta
South Korea Flag.png Korean 배틀피라미드 Battle Pyramid
Poland Flag.png Polish Piramida Walk
Brazil Flag.png Brazilian Portuguese Pirâmide de Batalha
Spanish CELAC Flag.png Latin America Pirámide de Batalla
Spain Flag.png Spain Pirámide Batalla
Thailand Flag.png Thai แบทเทิลพีระมิด Battle Pyramid

Battle Dome
Language Title
Mandarin Chinese 對戰巨蛋 Duìzhàn Jùdàn
Denmark Flag.png Danish Kampkuplen
Finland Flag.png Finnish Ottelukupu
France Flag.png French Dôme de Combat
Germany Flag.png German Kampfstadion
Italy Flag.png Italian Cupola Lotta
South Korea Flag.png Korean 배틀돔 Battle Dome
Brazil Flag.png Brazilian Portuguese Cúpula da Batalha
Spanish CELAC Flag.png Latin America Domo de Batalla
Spain Flag.png Spain Cúpula Batalla
Thailand Flag.png Thai แบทเทิลโดม Battle Dome

Battle Arena
Language Title
Mandarin Chinese 對戰競技場 Duìzhàn Jìngjìchǎng
Denmark Flag.png Danish Kamparenaen
Finland Flag.png Finnish Otteluareena
France Flag.png French Dojo de Combat
Germany Flag.png German Kampfring
Italy Flag.png Italian Dojo Lotta
South Korea Flag.png Korean 배틀아레나 Battle Arena
Brazil Flag.png Brazilian Portuguese Arena de Batalha
Spanish CELAC Flag.png Latin America Arena de Batalla
Spain Flag.png Spain Dojo Batalla
Thailand Flag.png Thai แบทเทิลอารีน่า Battle Arena

Battle Pike
Language Title
Mandarin Chinese 對戰水管 Duìzhàn Shuǐguǎn
Denmark Flag.png Danish Kampspidsen
Finland Flag.png Finnish Ottelukeihäs
France Flag.png French Reptile de Combat
Germany Flag.png German Kampfipitis
Italy Flag.png Italian Serpe Lotta
South Korea Flag.png Korean 배틀튜브 Battle Tube
Brazil Flag.png Brazilian Portuguese Pico de Batalha
Spanish CELAC Flag.png Latin America Pico de Batalla
Spain Flag.png Spain Sierpe Batalla
Thailand Flag.png Thai แบทเทิลทูบ Battle Tube'



NateChallenge.png The Pokémon League VSShauntal.png
Participation
Pokémon TrainerPokémon battle
Gym LeadersGymsBadges
Frontier BrainsSymbolsPrints
Hall of Fame
Championship matches
Elite FourOrange League
Pokémon World Tournament
Battle Frontiers
Hoenn and KantoSinnoh and Johto
Pokémon League Conferences
IndigoSilverEver GrandeLily of the ValleyVertress
Pokémon League Locations
Indigo PlateauPummelo Stadium*Mt. Silver*
Ever Grande CityPokémon League*/Lily of the Valley Island*
Pokémon League*/Vertress City*Pokémon League
Regional Pokémon Leagues
IndigoOrange*JohtoHoennSinnohUnovaKalos
Areas of jurisdiction
Pokémon League Reception GateCerulean Cave


Hoenn
Stone Badge.png Knuckle Badge.png Dynamo Badge.png Heat Badge.png Balance Badge.png Feather Badge.png Mind Badge.png Rain Badge.png
Settlements
Littleroot TownOldale TownPetalburg CityRustboro CityDewford TownSlateport CityMauville CityVerdanturf Town
Fallarbor TownLavaridge TownFortree CityLilycove CityMossdeep CitySootopolis CityPacifidlog TownEver Grande City
Routes
101102103104105106107108109110111112113114115116117118
119120121122123124125126127128129130131132133134Underwater
Landmarks
Petalburg WoodsRusturf TunnelIsland CaveGranite CaveAbandoned ShipOceanic MuseumSeaside Cycling Road
Trick HouseNew MauvilleDesert RuinsMirage TowerTrainer HillFiery PathJagged PassMt. ChimneyDesert Underpass
Meteor FallsWeather InstituteScorched SlabAncient TombSafari ZoneMt. PyreLilycove MuseumShoal Cave
Aqua HideoutMagma HideoutMossdeep Space CenterSeafloor CavernCave of OriginSky PillarVictory Road
Sealed ChamberBattle Tower/FrontierArtisan CaveAltering CaveMirage IslandSouthern IslandMarine CaveTerra Cave
Access to
Faraway IslandNavel RockBirth Island

Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.