Azelf (Pokémon)

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Azelf
アグノム Agnome

Artwork from Diamond/Pearl
National Dex #482
Johto Dex #—
Hoenn Dex #—
Sinnoh Dex #148
Fiore Browser R—
Almia Browser R—
Type Psychic
Species Willpower Pokémon
Height 1′00″ (0.3m)
Weight 0.7 lbs. (0.3kg)
Ability Levitate
Egg group No eggs
Time to hatch 20,480 steps
Effort yield 2 Atk, 1 SpA
Exp. yield 210 base exp.
Lv100 at 1,250,000 exp.
Gender
Pokédex color Blue
Catch rate 3

Azelf (Japanese: アグノム Agnome) is the third member of the Sinnoh Psychic-type Legendary Pokémon trio.

Contents

Biology

Physiology

Azelf is a small, blue, fairy-like Pokémon. It has two tails that each have a red jewel on them. These are, presumably, two of the jewels which make up the Red Chain. Azelf has a partially cyan face with another red gem on its forehead. Azelf has a cone-shaped head with fins on the side.

Gender differences

Azelf is a genderless species.

Special abilities

Azelf has the ability to control one's will, according to the Sinnoh Pokémon Handbook. It can also enter the body of another Pokémon or a human.

Behavior

Habitat

Azelf sleeps beneath Lake Valor.

Diet

Main article: Pokémon food

In the anime

A statue and silhouette of Azelf appears in A Secret Sphere of Influence!

Azelf appears in spirit form (much like Mesprit did to Dawn in Following a Maiden's Voyage) to Ash in DP078.

Azelf in the anime as a projected soul.
Azelf in the anime as a projected soul.

In the manga

In the TCG

Main article: Azelf (TCG)

Game data

Pokédex entries

Gen Game Pokédex entry
IV Diamond Known as "The Being of Willpower." It sleeps at the bottom of a lake to keep the world in balance.
Pearl It is thought that Uxie, Mesprit and Azelf all came from the same egg.

Game locations

Azelf in Valor Cavern.
Azelf in Valor Cavern.
Gen Game Rarity Location
IV Pokémon Diamond and Pearl One Valor Cavern
Pokémon Platinum Unknown

In side games

Game Location
Pokémon Mystery Dungeon 2 Great Crystal Passage (Crystal Lake)

Base stats

HP: 75
 
Attack: 125
 
Defense: 70
 
SpAtk: 125
 
SpDef: 70
 
Speed: 115
 

Type effectiveness

Weakness Resistance

Note: If Skill Swap or Gravity is used, or an Iron Ball is held, the effectiveness of Ground becomes 1×.

Learnset

Azelf is capable of learning the following moves.
Moves in bold are damage moves to which STAB apply.

By leveling up

Generation IV
Lv. Move Type Cat.
Start Rest Psychic Status
6 Imprison Psychic Status
16 Detect Fighting Status
21 Confusion Psychic Special
31 Uproar Normal Special
36 Future Sight Psychic Special
46 Nasty Plot Dark Status
51 Extrasensory Psychic Special
61 Last Resort Normal Physical
66 Natural Gift Normal Physical
76 Explosion Normal Physical

By TM/HM

Generation IV
# Move Type Cat.
TM03 Water Pulse Water Special
TM04 Calm Mind Psychic Status
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day Fire Status
TM12 Taunt Dark Status
TM15 Hyper Beam Normal Special
TM16 Light Screen Psychic Status
TM17 Protect Normal Status
TM18 Rain Dance Water Status
TM20 Safeguard Normal Status
TM21 Frustration Normal Physical
TM23 Iron Tail Steel Physical
TM24 Thunderbolt Electric Special
TM25 Thunder Electric Special
TM27 Return Normal Physical
TM29 Psychic Psychic Special
TM30 Shadow Ball Ghost Special
TM32 Double Team Normal Status
TM33 Reflect Psychic Status
TM34 Shock Wave Electric Special
TM35 Flamethrower Fire Special
TM37 Sandstorm Rock Status
TM38 Fire Blast Fire Special
TM41 Torment Dark Status
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest Psychic Status
TM48 Skill Swap Psychic Status
TM53 Energy Ball Grass Special
TM56 Fling Dark Physical
TM57 Charge Beam Electric Special
TM58 Endure Normal Status
TM64 Explosion Normal Physical
TM66 Payback Dark Physical
TM67 Recycle Normal Status
TM68 Giga Impact Normal Physical
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM76 Stealth Rock Rock Status
TM77 Psych Up Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM85 Dream Eater Psychic Special
TM86 Grass Knot Grass Special
TM87 Swagger Normal Status
TM89 U-turn Bug Physical
TM90 Substitute Normal Status
TM92 Trick Room Psychic Status

Evolution

Basic
Image:482.png
Azelf


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum   Back
Image:Spr_4d_482.png Image:Spr 4p 482.png Image:Spr_b_g4_482.png
Image:Spr_4d_482_s.png Image:Spr 4p 482 s.png Image:Spr_b_g4_482_s.png
Azelf For other sprites and images, please see Azelf images on Bulbagarden Archives.

Trivia

Origin

Azelf appears to be a pixie or a fairy and the color cyan, although its name suggests that it's an elf. Azelf and the rest of the trio could possibly have originated from the Imperial Regalia of Japan, which are also called the Three Sacred Treasures. Azelf would be the Sword of Valor.

Name origin

Azelf comes from azure and elf or us and elf. The first part of its Japanese name may come from the Japanese verb 倦ねる aguneru, meaning to lose interest in and gnome. It could also be a combination of the English us and gnome.

In other languages

Related articles

External links

Legendary Pokémon
Before the Elite Four After the Elite Four Event Pokémon
Legendary trios Version mascots Cute Über
Kanto Articuno Zapdos Moltres Mewtwo Mew
Johto Raikou Entei Suicune Lugia Ho-Oh Celebi
Hoenn Regirock Regice Registeel Kyogre Groudon Rayquaza Latias Latios Jirachi Deoxys
Sinnoh Uxie Mesprit Azelf Dialga Palkia Giratina Heatran Regigigas Phione Manaphy Darkrai
Cresselia Shaymin Arceus
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Image:Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.
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