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Appendix:Pokémon Ranger 3 walkthrough/Section 2

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Pincher Attack, Discovering the Island

On Dolce Island, there's a cute little Pichu playing a tune on their ukulele for its friends. But wait...the same enemies are here, and using something they refer to as a Control Gauntlet, they start to control the Pokémon nearby. You learn from Professor Hastings that this group is called The Pokémon Pinchers, and they've been stealing Pokémon left and right.

You wash up on the shore of Dolce Island, but your Styler is malfunctioning now. Reprogram it by entering your name, and head north.

You'll run into the Pichu you saw earlier, and it seems a bit upset. Befriend it through a capture, remembering to avoid its attacks and fill its Friendship Gauge. Pichu will play, and an old local man named Booker will introduce himself to you. He invites you to Renbow Island, so head north with him to reach his boat on the Eastern Beach.

Now that you've met Booker, the local Pokémon start to relax, and give you a chance to capture them. Take this opportunity to befriend more Pokémon and fill your Browser! When you see the Sentrets, head east. Uh oh...a log is blocking the path. But, the friend Pokémon you've made may be able to help you. Perform a Target Clear, using a Pokémon with the "Cut 1" field move. Pokémon nearby that have that field move are Sunkern, Krabby, Bulbasaur, or Wingull.

Yes! Made it to Eastern Beach. But now you need to push Booker's boat down to the water. Find a Pokémon to help you with this Target Clear. The nearby Ursaring would be a perfect friend. Talk with Booker and say yes to make your way to Renbow Island. And look! Your little Pichu friend is here, too!

← Part 1 Stopping the Pinchers, Catching up to Mantine
Pokémon Ranger 3
Walkthrough
Cocona Village, Mission 1: Drive the Pinchers out of the Woods Part 3 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.