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Appendix:HeartGold and SoulSilver walkthrough/Elite Four rematches

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This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver Versions. This walkthrough follows the remade Nintendo DS versions, not Pokémon Gold and Silver.
The guide for those can be found here.

After you defeated Blue and have earned all 16 Badges, the Elite Four will upgrade their rosters. While the five Trainers and their favorite types do not change, they have a full party now (6 Pokémon in a team) and their Pokémon now have higher levels, better items, more competitive movesets, and even the inclusion of Hoenn-native and Sinnoh-native Pokémon. While it's not a must to fight the five again, their upgraded teams are the best way to earn experience for your team (and bulk them up to fight Red). Also, defeating them will make Red able to be re-battled, and all KO'd legendaries re-spawn. Your best bet is to have your team at least Level 65 (the Elite Four's Pokémon only range between Lv.58 to Lv.64, but the Champion's Pokémon are far stronger, so having your team at Lv.60 is not enough and having your team at Lv.70 is recommended) before challenging them the second time, and even then you should pack a lot of healing items such as Full Restores and Revives in order to be well-prepared.

Opponent
Advantageous Types
Elite Four Will
(Psychic-type)
Offensively: Dark Bug Ghost Fire Electric Steel Ice Rock Grass
Defensively: Dark Steel Psychic
Elite Four Koga
(Poison-type)
Offensively: Ground Psychic Rock Electric Ice Fire Flying
Defensively: Steel Poison Ghost Ground Rock
Elite Four Bruno
(Fighting-type)
Offensively: Psychic Flying Fire Ground Fighting
Defensively: Ghost Psychic Poison Bug Flying
Elite Four Karen
(Dark-type)
Offensively: Fighting Bug Rock Electric Ice Water Ground
Defensively: Dark Fighting Steel
Champion Lance
(Dragon-type)
Offensively: Ice Rock Dragon Electric
Defensively: Steel

VS Elite Four

VS Will



Will has 3 new Pokémon in his team, and only 1 Pokémon forgot Psychic.

Will sends out his Bronzong first, which is a Steel/Psychic-type Pokémon, so don't use Dark-type or Bug-type moves. Fire-type or Ground-type moves are your best choices. It doesn't have any moves to cover its weaknesses. Other than Psychic, its only attacking move is Payback -- a Dark-type move that deals double damage when Bronzong is hit first and not taken out. Don't worry too much about Gravity (it pulls down all Flying-type Pokémon and those who have ability Levitate). Reflect raises Defense of Will's team, so keep that in mind when attacking.

Will's Grumpig is a pure Psychic-type Pokémon, but it has Signal Beam and Power Gem, which are Bug-type and Rock-type moves respectively, so beware if you use Dark-type or Bug-type Pokémon to aim at Grumpig's weaknesses. It also has Confuse Ray to inflict confusion. Ghost-type moves are your best bet.

Will keeps Jynx in his team. It now has a powerful combo -- use Lovely Kiss to make your Pokémon fall asleep, then follow up with Dream Eater. If it manages to put your Pokémon into sleep, immediately wake your Pokémon up or switch for a Pokémon that is awake so that Dream Eater will have no effect. Dark-type Pokémon will not be affected by this move, either. It is Will's only Pokémon that doesn't have Psychic -- the Dream Eater may have replaced it. It also has Fake Tears to make your Pokémon's Sp. Def plummet and Blizzard to attack. Fire-type, Rock-type, Bug-type, Ghost-type or Dark-type moves are your best choices.

Will also keeps Slowbro in his team. It still has Curse, Amnesia to set up (Curse decreases Slowbro's Speed but increases its Attack and Defense, while Amnesia boosts Sp. Def) and Psychic to attack. It has learnt Body Slam, which may cause paralysis to your Pokémon. Don't give it time to set up -- knock it out as soon as possible with Electric-type, Grass-type, Bug-type, Ghost-type or Dark-type moves.

The final addition of Will's team is Gardevoir, which is another pure Psychic-type Pokémon. It has Charge Beam, which is a weak Electric-type move, but the move has 70% chance of raising Gardevoir's Sp. Atk. Be careful if you use Dark-type Pokémon -- it has Focus Blast, which is one of the second strongest Fighting-type moves (although it is Special-based and its accuracy is only 80%, its power is on par with Close Combat and Superpower, which have 120 base power). It also has Calm Mind to set up. Bug-type or Ghost-type moves are your best bet.

Will's strongest Pokémon is his Xatu, again. It has Quick Attack to hit your Pokémon first and Shadow Ball to cover its Ghost-type weakness. It also has Confuse Ray to confuse your Pokémon. Bring it down with Dark-type, Rock-type, Electric-type or Ice-type moves.

VS Koga



Koga also has 3 new addition to his team. Due to the type of his Pokémon, Ground-type moves are now useful.

Koga starts with Skuntank, which is a Poison/Dark-type Pokémon. It has Toxic to badly poison your Pokémon, Sucker Punch to attack your Pokémon before yours launch an attack, and Dig to go underground in order to attack your Pokémon in the next turn. But its most dreadful move is Explosion! As you know, this move is a suicide attack that will probably bring down your Pokémon! Your only good choices are Ground-type moves.

Toxicroak is a Poison/Fighting-type Pokémon, so Psychic-type moves deal significant damage on it. However, it knows X-Scissor (a Bug-type Physical-based move) to cover its major weakness. It also has Cross Chop and Gunk Shot to attack. It has Swagger, which boosts your Pokémon's Attack, but also confusing yours. If your Pokémon are lucky enough to pull off a Physical-based attack, it will hit Toxicroak hard. But if yours are unlucky, it will hit itself seriously. Bring Toxicroak down with a Ground-type or Flying-type move.

Swalot is the final addition. It is a pure Poison-type Pokémon, and it doesn't have any moves to cover its weaknesses. It can set up with Amnesia, put your Pokémon into sleep in two turns by Yawn or "share" its pain with your Pokémon (you can't say no when it wants to share the pain) by Pain Split. It can attack with the powerful Sludge Bomb. Knock it out with Ground-type or Psychic-type moves.

Koga keeps Muk in his team. It is unsure what Muk can use actually (it is very suspicious that an Elite Four's Pokémon doesn't have any attacking move), but similar to Swalot, it doesn't have any moves to cover its weaknesses, so knock it out with Ground-type or Psychic-type moves.

Koga also keeps Venomoth in his team. It looks like a Flying-type Pokémon, but it is actually a Bug/Poison-type Pokémon. It has Baton Pass to switch with a Pokémon, then pass all status changes and ailments with the switching-in Pokémon. It has Double Team to raise evasiveness. It also has Silver Wind and Psychic to attack. Knock it out with Rock-type, Fire-type or Flying-type attacks.

Koga's strongest Pokémon is still his Crobat. It has Cross Poison to attack, Fly to fly up high before striking, Toxic to badly poison your Pokémon and Mean Look to prevent switching. Bring it down with Psychic-type, Rock-type, Electric-type or Ice-type moves.

VS Bruno



Bruno only has 2 new addition, as he keeps all 3 evolutions of Tyrogue and his Machamp in his team. Watch out that the above-mentioned evolutions of Tyrogue, and Lucario in the party, knows Close Combat, which is very powerful, at the risk of weakening Defense and Sp. Def. All of his Pokémon are pure Fighting-type Pokémon except Lucario.

Bruno's Hitmontop still has Counter, so stick with Special-based Flying-type or Psychic-type attacks (such as Air Slash or Psychic) unless your Pokémon's Physical-based attack will surely knock it out in 1 shot. Quick Attack will go first, but this move doesn't deal serious damage. Flying-type Pokémon can avoid Hitmontop's Earthquake.

Bruno's Hitmonlee has Reversal, which becomes more powerful the less HP it has. It has Swagger to boost your Pokémon's Attack while confusing yours, similar to Koga's Toxicroak. It also has the signature move of Blaziken -- Blaze Kick. Don't worry about using any Flying-type or Psychic-type to attack, because none of Hitmonlee's move covers its weaknesses.

Bruno's Hitmonchan no longer has the elemental punches (Fire Punch, Ice Punch and ThunderPunch), so don't worry about using Flying-type Pokémon, but Hitmonchan still has Bullet Punch to attack first. Moreover, it has Drain Punch to drain your Pokémon's health and Substitute to cut its HP and make a substitute to take damage. You must waste some attack to destroy the substitute before attacking Hitmonchan again. Take it out with Flying-type or Psychic-type attacks as soon as possible to avoid Hitmonchan setting up its substitute.

Hariyama is a new addition. Don't inflict any status ailment (such as poison or paralysis) on Hariyama, or its ability Guts will activate and Hariyama's Attack will skyrocket! That will be really horrible, because it will likely to knock any of your Pokémon out in a single hit if Guts is kicked in. It has Bulk Up to raise its Attack and Defense and Bullet Punch to attack first. Don't use heavy Pokémon to attack, or Hariyama's Low Kick will deal a ton of damage. Be careful when using Psychic-type Pokémon, due to Hariyama's Payback, which is a Dark-type move, so Hariyama's Psychic-type weakness is covered and if Hariyama was hit first and not taken out, Payback will deal double damage. Stick with Flying-type attacks.

Bruno's Machamp is still (one of) his strongest Pokémon. It doesn't have the dreadful Close Combat -- it has DynamicPunch, which doesn't deal as much damage as Close Combat, but causes confusion. Forget that the accuracy of DynamicPunch is only 50%, because Machamp has the ability No Guard, which ensures its attacks hit! Machamp also has Stone Edge to cover its Flying-type weakness, and with No Guard, 80% accuracy no longer matters and your Flying-type Pokémon will be doomed if it uses Fly. Luckily, No Guard also ensures attacks of your Pokémon never miss. Like Hariyama and Hitmonchan, Machamp also has Bullet Punch to attack first. Be careful if you use Ghost-type Pokémon because Machamp has Foresight to identify yours and making it vulnerable to Fighting-type attacks. Stick with Psychic-type attacks.

Lucario is another addition and the only one of Bruno's Pokémon that has a sub-type other than Fighting-type -- it is a Fighting/Steel-type Pokémon. It is also one of Bruno's strongest Pokémon. It has Iron Tail, which may reduce your Pokémon's Defense. It has ExtremeSpeed, which is a must to go first and even Quick Attack, Bullet Punch or any similar moves will not outspeed that move. Like Hitmontop, Lucario also has Counter, so don't use Physical-based attacks. It doesn't have Flying-type or Psychic-type weaknesses, because of its secondary type -- Steel-type. Its weaknesses are Fire-type, Ground-type and Fighting-type attacks. Moves like Flamethrower, Earth Power and Focus Blast are your best bet. You can say that Lucario is weak to its own Close Combat, but be careful due to its Counter, so stick with Special-based attacks. Raise your Pokémon's evasiveness against Lucario if you want -- it doesn't have Aura Sphere, which always hit.

VS Karen



Karen has 3 new additions and all of her Pokémon have Dark-type as one of their types.

Weavile will be the first Pokémon that Karen send out and it is a new addition. It has Ice Punch that may freeze your Pokémon, Night Slash that has a high chance to land a critical hit, Ice Shard that always goes first similar to Quick Attack and Low Kick to counter Rock-type and Steel-type Pokémon, like Bruno's Hariyama. Low Kick will also take out any heavy Pokémon like Golem, Steelix or Onix. It is a Dark/Ice-type Pokémon, so it has Fighting-type moves as its nightmares. Moves like Close Combat are almost guaranteed to knock it out in 1 shot. It is also weak to Fire-type and Bug-type moves.

Absol is another new addition and it is a pure Dark-type Pokémon. It has Detect to protect itself, but may fail if used a lot, similar to Protect. Some moves like Feint can break through it. Absol also has Night Slash. It also has Psycho Cut, which is a Physical-based Psychic-type move. This move covers Absol's Fighting-type weakness, so stick with Bug-type attacks. Absol also has Perish Song, which makes any Pokémon that hears the song faint in 3 turns. Withdraw your Pokémon in 3 turns if it hears this. Karen will also switch Absol out when its "perish countdown" falls to 1.

Spiritomb is the final addition in Karen's team and it is very annoying to deal with -- it has NO weaknesses! Spiritomb is a Ghost/Dark-type Pokémon. Ghost-type covers weaknesses of Dark-type, and vice versa. There are only 2 ways to take it down: hit it with your strongest attack (don't bother with Normal-type, Fighting-type and Psychic-type), otherwise, use Foresight, Odor Sleuth or bring a Pokémon that has the ability Scrappy, so that Spiritomb will be vulnerable to Fighting-type moves. It has Curse, which cuts its own HP and curse your Pokémon (remember Curse works differently if the user is a Ghost-type). It also has Confuse Ray to confuse your Pokémon and Sucker Punch to attack yours before it launches an attack. Similar to Koga's Swalot, Spiritomb also has Pain Split.

Karen's Houndoom is no longer her strongest Pokémon, but if it uses Nasty Plot to boost its Sp. Atk, it can still be dreadful. It has Dark Pulse, Flamethrower and Sludge Bomb to attack and may inflict flinch, burn and poison respectively. Moreover, if it uses Nasty Plot, the 3 attacks may knock your Pokémon out in 1 shot, due to the attacks are Special-based and has high power. Houndoom's Defense is low, so bring it down as soon as possible with Physical-based Fighting-type, Ground-type, Rock-type or Water-type attacks. Moves like Close Combat, Earthquake, Rock Slide, Stone Edge or Waterfall are your best bet.

Karen's Murkrow has evolved into Honchkrow, and it is one of her strongest Pokémon now. Honchkrow has Thunder Wave to paralyze your Pokémon. It has Whirlwind, which blows away your Pokémon and drag out another to replace. Be aware that you can't choose which Pokémon to replace -- the Pokémon that is dragged out from your party are random! This will totally mess up your strategy. Honchkrow also has Drill Peck to attack. Similar to Spiritomb, Honchkrow also has Sucker Punch. Honchkrow is a Dark/Flying-type Pokémon. As Flying-type covers weaknesses of Dark-type, use Rock-type, Electric-type or Ice-type moves to bring it down as soon as possible (you probably don't want your Pokémon to be blown away).

Karen also keeps Umbreon in her team and it is another of her strongest Pokémon, too. Try not to inflict any status ailment on it, or its ability Synchronize will kick in and your Pokémon will also be inflicted. Like Spiritomb, Umbreon has Confuse Ray to confuse your Pokémon. Umbreon is also the third Pokémon in Karen's team to know Sucker Punch. It also has Payback, similar to Bruno's Hariyama. Umbreon also has Curse to set up, similar to Will's Slowbro.

VS Champion

VS Lance



Lance has 3 new addition to his team. His current team are very strong and range between Level 68 to 75. Never underestimate them even if they have major weaknesses. If you want to beat him as soon as possible, bring lots of Ice-type and Rock-type Pokémon, or Pokémon that know Ice-type and/or Rock-type moves.

Lance starts out with a new Pokémon – Salamence, which is a Dragon/Flying-type Pokémon. It may seem to be very vulnerable to Ice-type attacks, but it has Flamethrower to cover its major weakness. It’s Dragon Claw will also cover its Dragon-type weakness. Therefore, do not try to attack with Ice-type or Dragon-type Pokémon. It also has Shadow Claw to attack and Rest to heal while going to sleep. Rock-type attacks are your best bet.

Lance keeps Gyarados in his team. It has Dragon Dance to raise Attack and Speed. It has Thunder Wave to paralyze your Pokémon. It also has Waterfall and Ice Fang. Both moves have a chance of making your Pokémon flinch, while the latter may also freeze yours. You should know that Gyarados is very vulnerable to Electric-type attacks, so use a strong Electric-type move like Thunderbolt or Discharge to knock it out before long. It doesn’t have any moves to cover its major weakness.

Garchomp is another new addition to Lance’s team. It has Outrage, which makes Garchomp crazily attack for 2 to 3 turns, then get confused “due to fatigue”. It also has Earthquake to attack. Furthermore, it has Swords Dance, which boosts Garchomp’s Attack. As Outrage and Earthquake are powerful Physical-based move, and the Attack stat of Garchomp is high even without boosting, when Garchomp boosts its Attack with Swords Dance, its Outrage and Earthquake will have a very high chance of knocking out your Pokémon in 1 hit! Garchomp also has Roar, which scares off your Pokémon. You can’t choose the Pokémon that will be dragged out, similar to Whirlwind of Karen’s Honchkrow. Garchomp is the only Pokémon in Lance’s team that doesn’t have Flying-type as a sub-type, but its Dragon/Ground-type still makes it very vulnerable to Ice-type attacks. Don’t use Dragon-type Pokémon unless you want to get yours knocked out by Outrage.

Altaria is the final addition to Lance’s team. It has DragonBreath to attack and may paralyze your Pokémon. It also has Hyper Beam, which forces Altaria to waste one turn in order to recharge after firing the ultra-strong beam. It has Double Team to raise its evasiveness. Similar to Karen’s Absol, it has Perish Song. If your Pokémon hears this song, withdraw it in three turns or it will faint. Lance will also switch out Altaria when its “perish countdown” falls to 1. It is another Dragon/Flying-type Pokémon in the team, so Ice-type moves are the way to go. Rock-type moves are also OK, but don’t use Dragon-type Pokémon due to the DragonBreath.

Lance keeps Charizard in his team. It is all out offensive with Flamethrower, Hyper Beam (the second Pokémon in the team to have this move), Dragon Claw (similar to Salamence) and Air Slash. Rock-type attacks are its nightmares, while Water-type and Electric-type attacks also works well. It doesn’t have any moves to cover its weaknesses.

Lance keeps his strongest Dragonite in his team. It was at Lv.50, but now it is at Lv.75! This level is far higher than any of the Elite Four’s Pokémon, which only ranges from Lv.58 to Lv.64. Dragonite no longer has Outrage, but it has the second strongest Dragon-type move – Draco Meteor! Dragonite’s Sp. Atk is not as good as its Attack, but Draco Meteor has 140 base power (Outrage has 120), so the first hit (probably the second hit as well) will still hurt a lot. Any of your Pokémon may receive a ton of damage, especially Dragon-type Pokémon. Luckily, each shot of Draco Meteor makes Dragonite’s Sp. Atk plummet, so if your Pokémon can withstand the first 2 hits of this move, Draco Meteor and all its other attacks will no longer hurt (unless Lance withdraw Dragonite, which is unlikely to happen, but you are warned that this is still possible). Dragonite still has Hyper Beam and it is the third Pokémon in Lance’s current team that has this move. It still has Fire Blast to cover its major weaknesses – Ice-type moves. Fire Blast isn’t very accurate, but be extremely careful if you attack with Ice-type Pokémon, because Fire Blast deal more damage than any Fire-type moves (even Flamethrower) if it hits. Also, Dragonite still has Safeguard to prevent your Pokémon from inflicting any status ailment on it. You should know that Dragonite is a Dragon/Flying-type Pokémon (the third Dragon/Flying-type in Lance's current team). Before Dragonite uses up the PP of Draco Meteor or Fire Blast (it won’t be too long – each of those 2 moves only has 5 PP), Rock-type moves are your only choice. After Dragonite's Draco Meteor and/or Fire Blast run out of PP, Ice-type moves will be your best bet, and Dragon-type works well, too.

HeartGold and SoulSilver
Walkthrough
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.