Please follow the guidelines specified in the Bulbapedia manual of style.

8

From Bulbapedia, the community-driven Pokémon encyclopedia.

Jump to: navigation, search
This article is about the Glitch Pokémon. For other uses of the number 8, see 008.
8
80
8 as it appears in battle
Types Species
 Rock  Ground  N/A
Hexadecimal identifier Exp. at Lv. 100
C9 Unknown
Pokédex
National
#061
Johto
#—
Hoenn
#—
Sinnoh
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Character for Old Man glitch
253 N/A
Equivalent in Yellow
gj1
Height Weight
?.?m ?.?m
Hybrid of Catch rate
N/A Unknown
Gender ratio
Unknown
Egg groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

8 is a dual-type Rock/Ground glitch Pokémon.

It can only be captured by using a cheating device. Although it cannot be obtained by the player without using a cheating device, it is still well-known among the Pokémon glitch community because it appears in the teams of many glitch Trainers. When it is sent out, it changes the music to a slowed-down version of the treble of the battle music from the final battle with the player's rival. This effect remains for the rest of the battle. 8 is a hybrid of Onix. If 8 is traded to Pokémon Yellow, it will become a gJ1.

8 (or rather, a glitch Trainer with an 8) can be encountered in two ways without cheating: encounter a glitch trainer through the Old Man glitch, or perform Method #3 of the Mew glitch using a Pokémon with a Special stat of 253 (however, doing this will probably freeze the game).

Contents

Game data

Game locations

Gen Game Rarity Location
I Red Blue None GameShark
Yellow None Becomes gJ1 in Pokémon Yellow
II This Pokémon was not available in Generation II.
III This Pokémon was not available in Generation III.
IV This Pokémon is not available in Generation IV.

Type effectiveness

Weak to Resistant to Immune to Normal effectiveness

Learnset

By leveling up

Generation I
Level Move Type Pwr. Acc. PP
Start Scratch Normal 40 100% 35
Start Screech Normal 85% 40
225 TM12 Normal 0 4% 7
228 TM12 Normal 0 4% 7
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

Trivia

  • If the Hall of Fame data is viewed after the player encounters Missingno. or 'M, one of the Pokémon shown may be 8.
    • If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.
  • 8 learns no STAB moves.


This glitch-related article is a stub. You can help Bulbapedia by expanding it.



Red/Blue
(RCC/MG/EV/TR):
'M.44B 8 4 8AaCharizard 'MChiisai-uGlitchy Nidorinoh POKéLM4
Missingno.PkMnaPkMnfPkMnkp TPC4SHPkMnPokéWTrainer
Yellow

(MG/EV/TR):

3TrainerPoké4 44. .44Hy7gBD8Glitchy Charizard
Missingno.pPkMnpQX ゥ- xゥ,Z4♀.ゥゥ♂


This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
Personal tools