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.4

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.4
80
.4
Type Species
 Pokémaniac  IDRocketIDRocket Pokémon
Hexadecimal identifier Exp. at Lv. 100
C2 Unknown
Pokédex
National
#234
Johto
#—
Hoenn
#—
Sinnoh
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Character for Old Man glitch
194 N/A
Equivalent in Yellow
pPkMnp
Height Weight
?.?m ?.?m
Hybrid of Catch rate
N/A 0
Gender ratio
Unknown
Egg groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

.4 is a Pokémaniac-type Glitch Pokémon that can only be found by doing Method #3 of the Mew glitch and using a Pokémon with a special stat of 194. When in battle, it appears as a small floating dot. When traded to the Yellow version, it becomes a different Pokémon: pPkMnp (with the #230). Its cry is the sound that is played during the "Poké Ball-shaking" animation when one is attempting to capture a Pokémon.

When its Pokédex data is entered, it will freeze the player's game. To get around this, the player must make sure that Magneton is registered as at least "seen" in their Pokédex, as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.

Contents

Game data

Game locations

Gen Game Rarity Location
I Red Blue Glitch Mew glitch (special stat 194)
Yellow None Becomes pPkMnp in Yellow
II This Pokémon was not available in Generation II.
III This Pokémon was not available in Generation III.
IV This Pokémon is not available in Generation IV.

Base stats

Stat Base At Lv. 50 At Lv. 100
Min. Max. Min. Max.
HP: 179
 
239 285 468 561
Attack: 96
 
101 147 197 290
Defense: 209
 
214 260 423 516
Special: 21
 
26 72 47 140
Speed: 96
 
101 147 197 290
Total: 601 (622 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs.
  • Maximum stats are calculated with 252 EVs and IVs of 15.
  • Total on other generations' scale assumes that this glitch Pokémon's
    Special stat would become both Special Attack and Special Defense.


Type effectiveness

Weak to Resistant to Immune to Normal effectiveness
Notes:
  • As its type is one of the glitch types, which do not have any weaknesses or resistances, it lacks them.

Learnset

By leveling up

Generation I
Level Move Type Pwr. Acc. PP
Start Super Glitch Glitch —%
Start Agility Psychic —% 30
Start TM28 Bug 85 46% 54
Start Agility Psychic —% 30
9 TM05 Glitch —% 33
19 Surf Water 95 100% 15
30 TM09 IIIItoto 255 33% 16
44 TM34 Normal 0 9% 10
61 Cut Normal 50 95% 30
62 Karate Chop Normal 50 100% 20
70 Flash Normal 100% 20
94 TM11 Normal 0 0% 0
97 Super Glitch Glitch —%
109 TM17 Glitch 13 17% 0
123 TM05 Glitch —% 21
170 Super Glitch Glitch —%
184 TM08 Glitch 30 17% 20
184 TM34 Normal 0 9% 10
195 Super Glitch Glitch —%
205 Minimize Normal —% 20
208 TM50 Glitch 56 28% 25
225 TM01 Normal 37 0% 3
234 Super Glitch Glitch —%
240 TM29 Normal 0 0% 0
255 TM50 Glitch 56 28% 25
255 TM29 Normal 0 0% 0
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

By TM/HM

Generation I
TM Move Type Pwr. Acc. PP
TM02 Razor Wind Normal 80 100% 10
TM06 Toxic Poison 85% 10
TM07 Horn Drill Normal 30% 5
TM09 Take Down Normal 90 85% 20
TM15 Hyper Beam Normal 150 90% 5
TM18 Counter Fighting 100% 20
TM22 SolarBeam Grass 120 100% 10
TM23 Dragon Rage Dragon 40 100% 10
TM25 Thunder Electric 120 70% 10
TM31 Mimic Normal —% 10
TM34 Bide Normal —% 10
TM38 Fire Blast Fire 120 85% 5
TM39 Swift Normal 60 —% 20
TM42 Dream Eater Psychic 100 100% 15
TM43 Sky Attack Flying 140 90% 5
TM44 Rest Psychic —% 10
TM45 Thunder Wave Electric 100% 20
TM46 Psywave Psychic 80% 15
TM47 Explosion Normal 170 100% 5
TM50 Substitute Normal —% 10
HM04 Strength Normal 80 100% 15
HM05 Flash Normal 100% 20
Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an evolution of this Pokémon

Evolution

File:RBGlitch234.png
Does not evolve
.4
 Pokémaniac 


Trivia

  • .4 has no weaknesses due to being a glitch type.
  • .4 has no alphabetic characters in its name.
  • .4 does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
  • .4 has been rumored to be the most dangerous of all the Glitch Pokémon, given that it knows the notoriously dangerous Super Glitch move when captured. However, upon forgetting Super Glitch, .4 is completely safe.
  • As none of the moves it can learn are of the Pokémaniac-type (or indeed, any known move at all), it is impossible for .4 to receive STAB on any move it uses.
  • .4's sprite is the smallest sprite any Pokémon has ever had.
  • .4 learns the same number of HM moves through leveling up as through actual HMs.
    • Flash is the only HM move that .4 can learn through leveling up and by HM.
  • .4 is #234, making its National Pokédex equivalent Stantler.
  • .4's TM learnset is identical to that of PkMnRPkMn B.

External links

Related articles


Red/Blue
(RCC/MG/EV/TR):
'M.44B 8 4 8AaCharizard 'MChiisai-uGlitchy Nidorinoh POKéLM4
Missingno.PkMnaPkMnfPkMnkp TPC4SHPkMnPokéWTrainer
Yellow

(MG/EV/TR):

3TrainerPoké4 44. .44Hy7gBD8Glitchy Charizard
Missingno.pPkMnpQX ゥ- xゥ,Z4♀.ゥゥ♂

This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
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