Do you ever browse Bulbapedia via a mobile device? Would you like to help us out? Check out this month's improvement drive, Mobile March!
Please remember to follow the manual of style and code of conduct at all times.
Check BNN and Bulbanews for up-to-date Pokémon news and discuss it on the forums or in our IRC channel #bulbagarden on

-- (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
(Redirected from — (move))
Jump to: navigation, search
Cooltrainer (move) redirects here. For the Trainer class, see Cool Trainer. For the glitch type, see CoolTrainer♀ (type).
For other uses of - see -

- (random internal name) is a glitch move of the CoolTrainer♀-type, a glitch type that is displayed for blank data. It is learned by a handful of glitch Pokémon, and, unusually for a glitch move, can be learned by regular Pokémon. Initially, it has 0/13 PP, and can't gain any more by healing at a Pokémon Center. Rather, one must supply the Pokémon with a PP Up and an Ether/Elixir in order to be able to use the move.

Real form

The Cooltrainer move, as can be seen from battle, is actually meant to represent a blank space in a Pokémon's movelist, and so isn't meant to be used, selected or learned. Its index number is 0, putting it roughly in-league with 'M (00), which takes this spot in Pokémon data.

This move can only be accessed when a player forces the game into thinking that the Pokémon has a blank move as its first move. To be able to use the move, a player must either perform the Transform glitch, or have a Pokémon with a full moveset which learns the Cooltrainer move and replace its first move. The Transform glitch can be performed with any Pokémon with only Transform. This move must be used to become any opponent Pokémon. At this point, the player now has access to the opponent's movelist. By switching around the first and last moves in this movelist using the Select button, the glitch is activated, and all that must be done now is to end the battle, either by defeating the opponent or running away.

When learned by a glitch Pokémon, the move will have a Super Glitch name, instead of its placeholder name - and so, it may crash the game just by trying to learn it. The method of circumventing the problem is the same as it is for Super Glitch moves.


After a PP Up or a PP-restoring item is used, the move is usable in-battle, which can cause a vastly random array of effects. Its usual effect is a damaging move with Fissure's animation, which freezes the game if it does not defeat the target.

The move has no real name, so after selecting it in battle or learning it, it behaves exactly like Super Glitch, and takes an unpredictably chosen portion of RAM as its name. It often occurs that the name of a Pokémon in the player's current box will be used for this move, such as "DITTO used MACHOP!". If the current box is empty, it can produce names from previously erased save files. It also inherits all the effects of Super Glitch, including the TMTRAINER effect, and these effects occur even if the move has no PP remaining.

If the Pokémon with this move reaches a level at which it can learn a new move, and has four moves already, the game will automatically delete this move and replace it with the new one, as it thinks that the Pokémon only has three moves.

The ability to learn this move through Transform glitch was removed in later games; however, in Pokémon Yellow it is still possible to learn this move through learnsets of certain glitch Pokémon. The phrase "--" is still used even in Generation V to denote no move.

In Pokémon Stadium

In Pokémon Stadium, this move will be read as the Pokémon having no moves, thus making the Pokémon use Struggle.


By leveling up

# Pokémon Type Level
000 ▶ A ▶ A Normal Normal --
' ' ' ' '
000 PokéWTrainer PokéWTrainer Normal Ground 11
' ' ' ' '
000 PC4SH PC4SH Normal Ground 28
' ' ' ' '
006 'M (FF) 'M (FF) Fire Flying 28
' ' ' ' '
033 Glitch (FA) Glitch (FA) Poison Poison 22 ' ' ' ' '
000 ゥ .4 ゥ .4 Pokémaniac Pokémaniac 97 ' ' ' ' '
000 Q◣ Q◣ Water Psychic 234 ' ' ' ' '
000 X ゥ- xゥ, X ゥ- xゥ, Normal Normal 11
' ' ' ' '
000 PkMn PkMn Normal Normal -- ' ' ' ' '
000 X C X C Glitch Glitch -- ' ' ' ' '
000 $ $ Glitch Glitch -- ' ' ' ' '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Through the Transform glitch

All Pokémon capable of learning TMs can learn this move through Mimicking Transform.

Cloning glitchesGlitch PokémonGlitch types
Generation I: --0 ERRORCable Club escape glitchError codesExperience underflow glitchGlitch CityGlitch dimension
Glitch movesGlitch TrainersItem duplication glitchJohto guard glitchMew glitchOld man glitchPewter Gym skip glitch
Pokémon merge glitchRhydon glitchSelect glitches (dokokashira door glitch, second type glitch)
Super GlitchZZAZZ glitch
Generation II: Celebi Egg glitchCoin Case glitchesError codesExperience underflow glitchGlitch Egg
Johto guard glitchSketch glitchTeru-samaTrainer House glitchGlitch dimension
Generation III: Berry glitchDive glitchPomeg glitch
Generation IV: Acid rainGlobal Terminal glitchesMimic glitch
Pomeg glitchRage glitchSurf glitchTweaking
Generation V: Sky Drop glitchFrozen Zoroark glitch
Generation VI: Lumiose City save glitch
Glitch effects: Game freezeGlitch battleGlitch song
Gens I/II only: Japanese characters in the international versions
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VI)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VISpin-off)

Project GlitchDex logo.png This article is part of both Project GlitchDex and Project Moves and Abilities, Bulbapedia projects that, together, aim to write comprehensive articles on glitch moves. Project Moves and Abilities logo.png