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Ten question marks

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The title of this article is incorrect because of technical limitations. The correct title is ??????????.
For other uses of question marks in the Pokémon games, see Question marks.
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??????????
Spr 3r 000.png
??????????
Type Species
 Normal  UnknownRSE
???????????FRLG Pokémon
Hexadecimal identifier Exp. at Lv. 100
00, various slots contribute values 183 and over Unknown
Pokédex
National
#000
Johto
#—
Hoenn
#—
Sinnoh
#—
Games found in
Ruby, Sapphire, Emerald, FireRed, and LeafGreen
Height Weight
?.?m ?.?m
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png F001.png Varies
Gender ratio
 
50% male
 
50% female
Egg groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

?????????? is a glitch Pokémon that usually occupies slot 0000 in Ruby, Sapphire, Emerald, FireRed, and LeafGreen. It was programmed into the game to prevent game crashes. It is not technically a glitch because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available.

??????????'s sprite usually appears as three circles alternating between white and black with a question mark in the center. Whereas index number 0000 and other ????????? usually use Bulbasaur's footprint, there are a few which use other Pokémon's footprints.

Contents

Obtaining ??????????

This glitch data is usually encountered in-game by using a GameShark or Action Replay code for a Pokémon that doesn't exist.

Another way is to use a GameShark code for quick leveling up in FireRed and LeafGreen's Pokémon Day Care. If any Pokémon is placed into the daycare before the code is activated, after a short while of walking around the Pokémon in the daycare will produce an egg all by itself. The egg will soon hatch into ?????????? at level 0, and cannot be leveled up without Rare Candies, as the experience points required to reach level 1 are infinite. If it is traded to Emerald, it can be left in the daycare and will instantly be leveled up to 100. At this point, it can learn any of the eight HM moves and will be safe for the game unless its summary is looked at. But if given rare candies, it will start rapidly learning Ice Punch, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. Its National Pokédex number can vary typically from being 0 or over 386 depending on its hexadecimal identifier, if this number is over 1000 then a ? mark is used in the hundreds column eg. ?24

Battling ??????????
The summary that freezes the game, viewed in Pokémon Emerald
The summary that doesn't freeze the game, viewed in Pokémon FireRed and LeafGreen

It can also be put in the daycare with a Ditto and an egg can be received, at which point the game may freeze or slow down for a while. If the egg's summary is looked at, it will always display "It's making sounds. It's about to hatch!". When it hatches the baby Pokémon will be another variant of this glitch (which will always be female), it will ask if the player would like to nickname it. If the player does choose to do this, instead of saying "??????????'s nickname" as it does for other species, it will instead display "Kick's nickname". The reason for this may be because of the fact that some varieties of the Ten question marks glitch or 'Decamarks' of a high hexadecimal identifier share their names with shortened versions of the names of moves. In this case, this Pokémon's name may have originated from the move Mega Kick.

Also, if a player of Ruby or Sapphire mixes records with an Emerald game who has a ?????????? of the hexadecimal identifier 0 in their party, and then battles the Emerald player at their secret base, the glitch Pokémon will transfer over and be able to be fought, but the enemy ?????????? will be level zero, and faint immediately after being attacked, possibly due to the fact that hex 0 is used as a placeholder in most advance and onwards Pokémon games and therefore when fought in a normal trainer battle would appear to have no HP at all.

Another way to obtain ?????????? is to use GameShark or Action Replay to catch a Hoenn or Johto Pokémon in its original area before obtaining the National Pokédex as the game would search for a Pokémon with the regional Pokédex number rather than the national Pokédex number, for example if the player was to normally encounter a Yanma instead the game would search for a Pokémon with a regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and ability or Regirock if the game was Ruby, Sapphire, or Emerald.

An alternative method to obtain this Pokémon is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a starter Pokémon from either Professor Birch or Professor Oak. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a Pokémon Center where 65536 Poké Balls will begin to appear in seemingly random locations all over the screen due to the fact that the game will refer to the number 0 as one over a full 2 bytes (65535). A very similar effect occurs when one performs a variation of a glitch involving the Pomeg Berry; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes so the Pokémon's HP will start to drop down from 65535.

After this Pokémon is captured, if one chooses to nickname ?????????? or look at it in the party screen, its sprite may appear as a gold-colored Bulbasaur which possibly suggests that Nintendo was originally planning to make thumbnail images of shiny Pokémon and this thumbnail was the last stable sprite that remained. It could also be because this Pokémon uses Bulbasaur's data for its icon, and simply uses icon palate 0 as a default because it is undefined. Another way to see this glitch is to use the walk through walls code, and go to the Link Cable area and battle. Since there is no connected opponent, this glitch appears instead (as value 000). There is also a difference between the shiny and normal color: the white on the shiny Pokémon appears to be darker.

Item

A ???????? in the bag in Pokémon FireRed

An item may be held by it. It is indicated as ????????, with a description in the bag of ?????. The item can only make a Pokémon that is holding it become glitched if migrated to either Diamond or Pearl. If it is attempted to be used, Professor Oak will tell the player "the time isn't right" to use the item. With the help of a GameShark, it can be bought at the Poké Mart for Pokémon Dollar0 but cannot be sold, as the Poké Mart cashier tells the player, "Oh, no. I can't buy that."

Game data

Pokédex entries

Emerald entry
FireRed and LeafGreen entry
This Pokémon was unavailable prior to Generation III.
Generation I
Red
Blue
{{{redbluedex}}}
Yellow
{{{yellowdex}}}
Stadium
{{{stadiumdex}}}
Generation II
Gold
{{{golddex}}}
Silver
{{{silverdex}}}
Crystal
{{{crystaldex}}}
Generation III
Ruby
Sapphire
Emerald
{{{rsedex}}}
Ruby
Sapphire
This is a newly discovered Pokémon. It is currently under investigation.
Ruby
{{{rubydex}}}
Sapphire
{{{sapphiredex}}}
Emerald
This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.
FireRed
LeafGreen
(blank)
FireRed
{{{firereddex}}}
LeafGreen
{{{leafgreendex}}}
Generation IV
Diamond
Pearl
{{{dpdex}}}
Diamond
Pearl
Platinum
{{{dpptdex}}}
Diamond
{{{diamonddex}}}
Pearl
{{{pearldex}}}
Platinum
{{{platinumdex}}}
HeartGold
SoulSilver
{{{hgssdex}}}
HeartGold
{{{heartgolddex}}}
SoulSilver
{{{soulsilverdex}}}
Generation V
Black
White
Pokédex entry is unavailable at this time. Data will be entered when the Pokédex entry has been verified.
Black
{{{blackdex}}}
White
{{{whitedex}}}
 ???
No Pokédex data is available.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
Cheating Cheating
Emerald
Cheating Cheating
FireRed LeafGreen
Cheating Cheating
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Pal Park
Platinum
None Pal Park
HeartGold SoulSilver
None Trade
Pal Park
Unknown
Generation V
Black White
None Trade

Base stats

Stat
HP: 0
Attack: 0
Defense: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 0
Total: 0


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Weak to
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant against
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Unaffected by
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Damaged normally by
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

By leveling up

Generation III
Other generations:
None
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
Start Tackle Normal 35 95% 35 Tough 4 ♥♥♥♥ 0  
4 Growl Normal 100% 40 Cute 2 ♥♥ 0  
7 Leech Seed Grass 90% 10 Smart 2 ♥♥ 2 ♥♥
10 Vine Whip Grass 35 100% 10 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
15 PoisonPowder Poison 75% 35 Smart 3 ♥♥♥ 0  
15 Sleep Powder Grass 75% 15 Smart 1 3 ♥♥♥
20 Razor Leaf Grass 55 95% 25 Cool 3 ♥♥♥ 0  
21 Sweet Scent Normal 100% 20 Cute 1 3 ♥♥♥
25 Growth Normal —% 40 Beauty 1 0  
33 Synthesis Grass —% 5 Smart 1 0  
37 SolarBeam Grass 120 100% 10 Smart 4 ♥♥♥♥ 0  
  • A level of "Start" indicates a move that will be known by a ?????????? obtained at level 1 in Generation III
  • Bold indicates a move that gets STAB when used by ??????????
  • Italic indicates a move that gets STAB only when used by an evolution of ??????????

By TM/HM

Generation III
Other generations:
None
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
This Pokémon learns no moves by TM.
  • Bold indicates a move that gets STAB when used by ??????????
  • Italic indicates a move that gets STAB only when used by an evolution of ??????????

By move tutor

Generation III
Other generations:
None
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jam 
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that ?????????? can be tutored the move in that game
  • A colored abbreviation in a white box indicates that ?????????? cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by ??????????
  • Italic indicates a move that gets STAB only when used by an evolution of ??????????

Evolution

Spr 3r 000.png
Does not evolve
??????????
 Normal 


Trivia

  • There are many other variations of this Pokémon in the Generation III games. Their images are the same as ??????????'s, but the individual sprites can be backwards, differently colored, upside down, or any of several other minor differences in appearance.
  • Many variations of this glitch Pokémon are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, RBOLT, ING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, the text where move names are stored.
  • In the Generation I and II games, hexadecimal slots were from 00 to FF, totaling to exactly 256 Pokémon slots available. However, in the Generation III games, the hexes are from 0000 to FFFF, allowing 65536 Pokémon to be defined. However, only 439 (counting egg, Unown forms, Deoxys formes and 25 ?) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks," as they are commonly referred to.
  • Analysis of ?????????? (000)'s moveset has yielded Bulbasaur's exact Generation III learnset. However, the moves are all learned at different levels.
  • It has been stated that there are also similar glitch Pokémon called ??????????? and ????????????, though there is no evidence to support this.
  • There may be similar glitch Pokémon in the Generation IV games, but there has been no known investigation into this matter.
  • A project (dubbed 'Melchior') exists on Glitch City Laboratories concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not a serious project of the site and is not expected to be completed in the near future.
  • If the player catches a variant of ?????????? and attempts to rename it, the renaming screen may show ??????????'s sprite as being a Bulbasaur's sprite, but with a gold palette.

External links

Red/Blue: ゥ$ (F0)'M.4AaCharizard 'MGlitchy Nidorinoh POKé
LM4Missingno.p TPkMn (C5)PokéWTrainerゥ (C1)'v
Yellow: . ゥ ( .I' .3TrainerPoké4 44. .44Hy7gu
Missingno.pPkMnpQX ゥ- xゥ,♀ .ゥ▾ ゥ♂ゥ ( Z4
Generation II: ?????Glitch Egg
Generation III: -???????????Bad EggÓË e Ái
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad Egg

Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.
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