At the start of battle or at the end of a turn, if the HP of a Standard Mode Darmanitan with the Ability Zen Mode is below half, it will change into its Zen Mode. At the end of a turn, if the HP of a Zen Mode Darmanitan with the Ability Zen Mode is above half, it will change into its Standard Mode. Darmanitan is always in Standard Mode outside of battle.
In Standard Mode, Darmanitan is Fire-type. In Zen Mode, Darmanitan is Fire/Psychic-type.
If Darmanitan loses Zen Mode or Zen Mode is suppressed with Gastro Acid, it will revert to its Standard Mode and not be able to change form. If Darmanitan gains Zen Mode, at the end of the turn it will change form if its HP is below half.
Only Darmanitan can change form with Zen Mode, even if another Pokémon gains it via Skill Swap or Transform. Role Play fails if the target has the Ability Zen Mode. Entrainment fails if the user has the Ability Zen Mode. Zen Mode cannot be copied by Trace, Power of Alchemy, or Receiver.
Outside of battle
Zen Mode has no effect outside of battle.
Pokémon with Zen Mode
|| First Ability
|| Second Ability
|| Hidden Ability
|| Sheer Force
|| Zen Mode
|| Zen Mode
| Please note that this is only 100% accurate to Generation VII games.
- For Generation III games, ignore Abilities introduced in Generation IV or later and Hidden Abilities.
- For Generation IV games, ignore Hidden Abilities.
- For Generation V games, ignore Abilities introduced in Generation VI or later.
- For Generation VI games, ignore Abilities introduced in Generation VII.
In the anime
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Reason: Cartoon Network logo on an anime screenshot
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In the manga
In the Pokémon Adventures manga
In other languages