Z-Move: Difference between revisions

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(Cursed Body; this happened to me during the Marowak trial)
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Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a Z-Power effect. For example, Z-{{m|Thunder Wave}} also boosts the user's [[Special Defense]], while Z-{{m|Memento}} also restores the replacement's HP.
Z-Moves based on [[status move]]s are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a Z-Power effect. For example, Z-{{m|Thunder Wave}} also boosts the user's [[Special Defense]], while Z-{{m|Memento}} also restores the replacement's HP.


Oddly, despite their one-use status, they can be {{m|Disable}}d by {{a|Cursed Body}}, although the move that was used to power up the Z-move will be unaffected.
Despite only being able to be used once per battle, they can be {{m|disable}}d by {{a|Cursed Body}}; if this occurs, the move that was upgraded into a Z-Move is unaffected.
 
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Revision as of 03:47, 3 December 2016

Artwork for Z-Moves

A Z-Move (Japanese: ワザ Z-Move) is a special type of move introduced in Generation VII in which a Trainer and their Pokémon's wishes combine to unleash an attack comprising the full power of both. These moves are very powerful, but they can only be used once per battle.

There are two different kinds of Z-Moves: Z-Moves which can be used by any Pokémon, with one Z-Move for each of the 18 types; and Z-Moves that can only be used by specific Pokémon. The Z-Move that a Pokémon can perform depends on the Z-Crystal it holds. There are 18 different Z-Crystals that correspond to each of the 18 types, and several others that correspond to specific Pokémon. Z-Moves work by powering up one of the Pokémon's normal moves, so the Pokémon must also know an appropriate move. For the type-related Z-Crystals, the Pokémon must know a move of the same type as the Z-Crystal it is holding. For the Pokémon-specific Z-Crystals, the move required differs for each Pokémon.

A Z-Ring is also required in order to perform Z-Moves. A Pokémon can only use a Z-Move if its Trainer is wearing a Z-Ring and has the same Z-Crystal the Pokémon is holding.

Z-Moves draw upon the PP of the Pokémon's original moves in order to execute. When the Z-Move option is chosen in battle, a list of Z-Moves overlays the Pokémon's original list of moves, with each compatible move in the Pokémon's original moves overlain by a Z-Move option that draws upon that move.

Z-Moves based on attack moves have no numerical accuracy and derive their category (physical or special) and power from the original move. For example, a Gigavolt Havoc based on Nuzzle (with a power of 20) will have a power of 100 and be a physical move, while one based on Thunderbolt (with a power of 90) will have a power of 175 and be a special move. If the Pokémon knows more than one compatible move, it will be able to choose among different versions of the Z-Move with different stats. Z-Moves based on attack moves cannot be fully protected against by Protect and Detect.

Z-Moves based on status moves are enhanced versions of the original moves, having a Z- prefixed to the start of the status move's name. They have the effects of the original status move, as well as a Z-Power effect. For example, Z-Thunder Wave also boosts the user's Special Defense, while Z-Memento also restores the replacement's HP.

Despite only being able to be used once per battle, they can be disabled by Cursed Body; if this occurs, the move that was upgraded into a Z-Move is unaffected.


List of Z-Moves

For each type

Name Type Image Z-Crystal
Breakneck Blitz Normal SM Prerelease Breakneck Blitz 2.png Normalium Normalium Z
All-Out Pummeling Fighting SM Prerelease All-Out Pummeling 2.png Fightinium Fightinium Z
Supersonic Skystrike Flying Flyinium Flyinium Z
Acid Downpour Poison Poisonium Poisonium Z
Tectonic Rage Ground Groundium Groundium Z
Continental Crush Rock SM Prerelease Rock Z-Move 2.png Rockium Rockium Z
Savage Spin-Out Bug Buginium Buginium Z
Never-Ending Nightmare Ghost SM Prerelease Never-Ending Nightmare 2.png Ghostium Ghostium Z
Corkscrew Crash Steel SM Prerelease Corkscrew Crash 2.png Steelium Steelium Z
Inferno Overdrive Fire SM Prerelease Inferno Overdrive 2.png Firium Firium Z
Hydro Vortex Water SM Prerelease Hydro Vortex 2.png Waterium Waterium Z
Bloom Doom Grass SM Prerelease Bloom Doom 2.png Grassium Grassium Z
Gigavolt Havoc Electric SM Prerelease Gigavolt Havoc 2.png Electrium Electrium Z
Shattered Psyche Psychic SM Prerelease Shattered Psyche 2.png Psychium Psychium Z
Subzero Slammer Ice Icium Icium Z
Devastating Drake Dragon SM Prerelease Devastating Drake.png Dragonium Dragonium Z
Black Hole Eclipse Dark Darkinium Darkinium Z
Twinkle Tackle Fairy SM Prerelease Fairy Z-Move 2.png Fairium Fairium Z

For specific Pokémon

Name Pokémon Required move Type Image Z-Crystal
Catastropika Pikachu Volt Tackle Electric SM Prerelease Catastropika 2.png Pikanium Z Pikanium Z
10,000,000 Volt Thunderbolt Pikachu in a cap Thunderbolt Electric Pikashunium Z Pikashunium Z
Stoked Sparksurfer Alolan Raichu Thunderbolt Electric SM Prerelease Stoked Sparksurfer 2.png Aloraichium Z Aloraichium Z
Extreme Evoboost Eevee Last Resort Normal SM Prerelease Extreme Evoboost 2.png Eevium Z Eevium Z
Pulverizing Pancake Snorlax Giga Impact Normal SM Prerelease Pulverizing Pancake 2.png Snorlium Z Snorlium Z
Genesis Supernova Mew Psychic Psychic Mewnium Z Mewnium Z
Sinister Arrow Raid Decidueye Spirit Shackle Ghost SM Prerelease Sinister Arrow Raid 2.png Decidium Z Decidium Z
Malicious Moonsault Incineroar Darkest Lariat Dark SM Prerelease Malicious Moonsault 2.png Incinium Z Incinium Z
Oceanic Operetta Primarina Sparkling Aria Water SM Prerelease Oceanic Operetta 2.png Primarium Z Primarium Z
Guardian of Alola Guardian deities Nature's Madness Fairy SM Prerelease Guardian of Alola 2.png Tapunium Z Tapunium Z
Soul-Stealing 7-Star Strike Marshadow Spectral Thief Ghost Marshadium Z Marshadium Z

In the anime

Z-Moves are set to appear in Sun & Moon series, with Kiawe and his Turtonator able to use Inferno Overdrive with the help of Kiawe's Z-Ring and Firium Z.

Ash and his Pikachu will also gain the ability to use Z-Moves early into the series.


In other languages

Language Title
Chinese Cantonese Z招式 Z-Jīusīk
Mandarin Z招式 Z-Zhāoshì
The Czech Republic Flag.png Czech Z-útok
The Netherlands Flag.png Dutch Z-aanvalle
Finland Flag.png Finnish Z-liike
France Flag.png French Capacité Z
Germany Flag.png German Z-Attacke
Hungary Flag.png Hungarian Z-Mozdulat
Italy Flag.png Italian Mossa Z
South Korea Flag.png Korean Z기술 Z-Gisul
Poland Flag.png Polish Ruch-Z
Russia Flag.png Russian Атака-Z Ataka-Z
Spain Flag.png Spanish Movimiento Z
Sweden Flag.png Swedish Z-attack


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.