Wonder Room (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
n=471 | | n=471 | | ||
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jtrans=Wonder Room | | jtrans=Wonder Room | | ||
jtranslit=Wandā Rūmu| | jtranslit=Wandā Rūmu| | ||
gameimage=Wonder Room | gameimage=Wonder Room.png | | ||
gameimagewidth=300| | |||
type=Psychic | | type=Psychic | | ||
damagecategory=Status | | damagecategory=Status | | ||
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==Effect== | ==Effect== | ||
===Generation V=== | ===Generation V=== | ||
Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to {{m|Magic Room}} and {{m|Trick Room}}, using Wonder Room while it is already in effect will end it immediately. | Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to {{m|Magic Room}} and {{m|Trick Room}}, using Wonder Room while it is already in effect will end it immediately. Wonder Room has a priority of -7. | ||
===Generation VI=== | ===Generation VI=== | ||
Wonder Room now has priority of 0. | Wonder Room now has a priority of 0. | ||
==Description== | ==Description== | ||
{{movedesc|psychic}} | {{movedesc|psychic}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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{{Moveentry/tutor|720|Hoopa|2|Psychic|Ghost|X|X|X|X|X|X|X|X|B2W2=no|X|yes}} | {{Moveentry/tutor|720|Hoopa|2|Psychic|Ghost|X|X|X|X|X|X|X|X|B2W2=no|X|yes}} | ||
{{Movefooter/tutor|Psychic|2}} | {{Movefooter/tutor|Psychic|2}} | ||
==In other generations== | |||
{{Movegen| | |||
type=Psychic| | |||
genV=Wonder Room V| | |||
}} | |||
==Trivia== | ==Trivia== | ||
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[[de:Wunderraum]] | [[de:Wunderraum]] | ||
[[fr:Zone Étrange]] | [[fr:Zone Étrange]] | ||
[[it:Mirabilzona (mossa)]] | [[it:Mirabilzona (mossa)]] | ||
[[ja:ワンダールーム]] | [[ja:ワンダールーム]] | ||
[[pl:Wonder Room]] | [[pl:Wonder Room]] | ||
[[zh: | [[zh:奇妙空间(招式)]] |
Revision as of 20:25, 21 July 2016
Wonder Room ワンダールーム Wonder Room | ||||||||||||||
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Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V.
Effect
Generation V
Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately. Wonder Room has a priority of -7.
Generation VI
Wonder Room now has a priority of 0.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
054 | Psyduck | Water | 57 | 50 | 50 | |||||
055 | Golduck | Water | 69 | 60 | 60 | |||||
338 | Solrock | Rock | Psychic | 64 | 53 | 1, 53 49 | ||||
577 | Solosis | Psychic | 48 | 48 | ||||||
578 | Duosion | Psychic | 53 | 53 | ||||||
579 | Reuniclus | Psychic | 59 | 59 | ||||||
605 | Elgyem | Psychic | 56 | 56 | ||||||
606 | Beheeyem | Psychic | 68 | 1, 68 | ||||||
720 | Hoopa Hoopa Confined |
Psychic | Ghost | 50 | ||||||
720 | Hoopa Hoopa Unbound |
Psychic | Dark | 50 | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
079 | Slowpoke | Water | Psychic | |||||||
200 | Misdreavus | Ghost | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By Move Tutor
In other generations
Trivia
- In Generation V, Wonder Room had the lowest priority of all moves, along with Trick Room and Magic Room.
In other languages
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Variations of the move Trick Room | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |