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Difference between revisions of "Wonder Guard (Ability)"

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Revision as of 13:38, 5 September 2013

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

Wonder Guard only allows super effective moves to hit.

It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather conditions or entry hazards. Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up*. In Generation IV, Fire Fang hits even if it is not super-effective, though this was removed in Generation V.

Wonder Guard cannot be Skill Swapped or copied by Role Play, but it can be Traced.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
Shedinja Shedinja Bug Ghost Wonder Guard None None
Please note that this is only 100% accurate to Generation VI games.
  • For Generation III games, ignore Abilities introduced in Generation IV and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI.

Pokéstar Studios Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
Majin Majin Dark Ghost Wonder Guard None None
Please note that this is only 100% accurate to Generation VI games.
  • For Generation III games, ignore Abilities introduced in Generation IV and Hidden Abilities.
  • For Generation IV games, ignore Hidden Abilities.
  • For Generation V games, ignore Abilities introduced in Generation VI.

In the anime

None.png Colonel Hansen Shedinja Wonder Guard.png None.png None.png
Shedinja
Only super effective moves will hit.
Pokémon Method
User First Used In Notes
292 Shedinja When an attack that isn't Super-effective hits Shedinja, it simply bounces off its body. If a move that is Super-effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut

Trivia

In other languages

Language Title
Mandarin Chinese 奇異守護 Qíyì Shǒuhù
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portugal Flag.png Portuguese Proteção Maravilhosa
Spain Flag.png Spanish Superguarda


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.