Wonder Guard (Ability): Difference between revisions
Carmenstar97 (talk | contribs) No edit summary |
|||
(39 intermediate revisions by 23 users not shown) | |||
Line 6: | Line 6: | ||
|colorscheme=ghost | |colorscheme=ghost | ||
|gen=3 | |gen=3 | ||
|text3="Super effective" hits. | |text3="Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}} | ||
| | |text4=Only supereffective moves will hit.<!--Yes, no space.--> | ||
| | |text5=Only supereffective moves will hit. | ||
|text6=Only supereffective moves will hit. | |text6=Only supereffective moves will hit. | ||
|text7=Its mysterious power only lets supereffective moves hit the Pokémon. | |||
}} | }} | ||
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}. | '''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}. | ||
Line 15: | Line 16: | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Wonder Guard | Wonder Guard makes the user immune to direct damage moves that are not [[Damage modification#super effective|super effective]]. | ||
It does not | It does not affect moves that do not do damage, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from a {{status|burn}} or {{status|poison}}, [[weather]], [[recoil]] damage, or {{FB|List of moves that cause|entry hazards}}. | ||
Wonder Guard | Wonder Guard also does not block typeless moves from hitting. This includes {{m|Struggle}}, and, prior to [[Generation V]], {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}}. In [[Generation IV]] only, due to a presumed [[glitch]], {{m|Fire Fang}} can hit through Wonder Guard even if it would not be super effective. | ||
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}. | |||
===Outside of battle=== | ===Outside of battle=== | ||
Line 29: | Line 32: | ||
{{Ability/foot|ghost}} | {{Ability/foot|ghost}} | ||
===Pokéstar Studios | ===Pokéstar Studios opponents with Wonder Guard=== | ||
{{Ability/head|ghost}} | {{Ability/head|ghost}} | ||
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}} | {{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}} | ||
Line 36: | Line 39: | ||
==In the anime== | ==In the anime== | ||
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}} | {{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}} | ||
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't | {{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}} | ||
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}} | {{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}} | ||
==In the manga== | |||
===In the Pokémon Adventures manga=== | |||
* In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability. | |||
==Trivia== | ==Trivia== | ||
* Prior to [[Generation VI]], | * Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type. | ||
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to inflict burn or change Majin's Ability or type to defeat it. | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}} | {{langtable|color={{ghost color}}|bordercolor={{ghost color dark}} | ||
|zh_cmn=奇異守護 ''Qíyì Shǒuhù'' | |zh_yue=神奇守護 ''{{tt|Sàhnkèih Sáuwuh|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Kèihyih Sáuwuh|Strange Protection}}'' {{tt|*|Pre-Gen VII Media}} | ||
|zh_cmn=神奇守護 / 神奇守护 ''{{tt|Shénqí Shǒuhù|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Qíyì Shǒuhù|Strange Protection}}'' {{tt|*|Anime, Adventures (Ching Win), guidebooks (Ching Win)}}<br>奇异防守 ''{{tt|Qíyì Fángshǒu|Strange Guard}}'' {{tt|*|Adventures (Jilin Publishing)}} | |||
|fr=Garde Mystik | |fr=Garde Mystik | ||
|de=Wunderwache | |de=Wunderwache | ||
|it=Magidifesa | |it=Magidifesa | ||
|ko=불가사의 부적 ''Bulgasayi Bujeok'' | |ko=불가사의 부적 ''Bulgasayi Bujeok'' | ||
|pt= | |pt=Defesa Mágica | ||
|es=Superguarda | |es=Superguarda | ||
|vi=Phòng ngự thần kì | |||
}} | }} | ||
{{-}} | {{-}} | ||
Line 56: | Line 66: | ||
[[Category:Abilities that alter damage taken]] | [[Category:Abilities that alter damage taken]] | ||
[[Category:Abilities that cannot be replaced]] | |||
[[Category:Abilities that cannot be copied]] | |||
[[de:Wunderwache]] | [[de:Wunderwache]] | ||
[[fr:Garde Mystik]] | [[fr:Garde Mystik]] | ||
[[it:Magidifesa (abilità)]] | [[it:Magidifesa (abilità)]] | ||
[[ja:ふしぎなまもり]] | [[ja:ふしぎなまもり]] | ||
[[pl:Wonder Guard (zdolność)]] | [[pl:Wonder Guard (zdolność)]] | ||
[[zh:神奇守护(特性)]] | |||
[[zh: |
Revision as of 03:19, 20 January 2017
Wonder Guard | ふしぎなまもり | ||||||||||||||||||||||||||||||||||||||||
Mysterious Protection | |||||||||||||||||||||||||||||||||||||||||
Flavor text
|
Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard makes the user immune to direct damage moves that are not super effective.
It does not affect moves that do not do damage, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from a burn or poison, weather, recoil damage, or entry hazards.
Wonder Guard also does not block typeless moves from hitting. This includes Struggle, and, prior to Generation V, Beat Up, Future Sight, and Doom Desire. In Generation IV only, due to a presumed glitch, Fire Fang can hit through Wonder Guard even if it would not be super effective.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0292 | Shedinja |
Bug | Ghost | Wonder Guard | None | None | |
Please note that abilities marked with a superscript are only available in the stated generation or later.
|
Pokéstar Studios opponents with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0000 | Majin | Majin |
Dark | Ghost | Wonder Guard | None | None |
Please note that abilities marked with a superscript are only available in the stated generation or later.
|
In the anime
Only super effective moves will hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out. | |||
Colonel Hansen's Shedinja | The Princess and the Togepi | Debut |
In the manga
In the Pokémon Adventures manga
- In Sneaky Like Shedinja, Greta's Shedinja was mentioned to have Wonder Guard as its Ability.
Trivia
- Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
- This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to inflict burn or change Majin's Ability or type to defeat it.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |