Withdraw (move): Difference between revisions

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{{Redirect|Withdraw|the act of switching Pokémon in battle|Recall}}
{{Redirect|Withdraw|the act of switching Pokémon in battle|Recall}}
{{MoveInfobox|
{{MoveInfobox|
n=110 |
n=110 |
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jtrans=Withdraw into Shell |
jtrans=Withdraw into Shell |
jtranslit=Kara ni Komoru |
jtranslit=Kara ni Komoru |
gameimage=Withdraw.png |
gameimage=Withdraw.png{{!}}300px|
type=Water |
type=Water |
damagecategory=Status |
damagecategory=Status |
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appealsc=2 |
appealsc=2 |
scdesc=Prevents the Voltage from going up in the same turn. |
scdesc=Prevents the Voltage from going up in the same turn. |
appeal6=2 |
jam6=0 |
cdesc6=Prevents the user from being startled one time this turn. |
pokefordex=withdraw |
pokefordex=withdraw |
touches=no |
touches=no |
Line 37: Line 39:


==Effect==
==Effect==
Withdraw increases the user's {{stat|Defense}} by 1 stage.
Withdraw increases the user's {{stat|Defense}} by one stage.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Water}}
{{movedesc|Water}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Used mainly by <sc>Pokémon</sc> with shells. By withdrawing into the shell, <sc>Defense</sc> is increased.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Used mainly by <sc>Pokémon</sc> with shells. By withdrawing into the shell, <sc>Defense</sc> is increased.}}
{{movedescentry|{{gameabbrev3|GSC}}|Heightens the user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev2|GSC}}|Heightens the user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}|Withdraws the body into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}|Withdraws the body into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|Colo}}|Withdraws into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user withdraws its body in its hard shell, raising its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user withdraws its body in its hard shell, raising its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BW}}|The user withdraws its body into its hard shell, raising its Defense stat.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Withdraws into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user withdraws its body into its hard shell, raising its Defense stat.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Water|1}}
{{Moveheader/Level|Water|1}}
{{Moveentry/Level1|007|Squirtle|1|Water|Water|28|10|10|10|10}}
{{Moveentry/Level1|007|Squirtle|1|Water|Water|28|10|10|10|10|10}}
{{Moveentry/Level1|008|Wartortle|1|Water|Water|31|10|10|10|10}}
{{Moveentry/Level1|008|Wartortle|1|Water|Water|31|10|10|10|10|10}}
{{Moveentry/Level1|009|Blastoise|1|Water|Water|--, 31|--, 31|--, 10|-, 10|--, 10}}
{{Moveentry/Level1|009|Blastoise|1|Water|Water|31|1, 31|1, 10|1, 10|1, 10|1, 10}}
{{Moveentry/Level1|080|Slowbro|2|Water|Psychic|37|37|37|37|37}}
{{Moveentry/Level1|080|Slowbro|2|Water|Psychic|37|37|37|37|37|37}}
{{Moveentry/Level1|090|Shellder|1|Water|Water|--|--|--|4|4}}
{{Moveentry/Level1|090|Shellder|1|Water|Water|1|1|1|4|4|4}}
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|--|--|--|--|--}}
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|1|1|1|1|1|1}}
{{Moveentry/Level1|138|Omanyte|2|Rock|Water|--|--|--|--|--}}
{{Moveentry/Level1|138|Omanyte|2|Rock|Water|1|1|1|1|1|1}}
{{Moveentry/Level1|139|Omastar|2|Rock|Water|--|--|--|--|--}}
{{Moveentry/Level1|139|Omastar|2|Rock|Water|1|1|1|1|1|1}}
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|--|--|--|--}}
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|1|1|1|1|1}}
{{Moveentry/Level1|324|Torkoal|1|Fire|Fire|no|no|no|7|7}}
{{Moveentry/Level1|324|Torkoal|1|Fire|Fire|no|no|no|7|7|7}}
{{Moveentry/Level1|387|Turtwig|1|Grass|Grass|no|no|no|5|5}}
{{Moveentry/Level1|387|Turtwig|1|Grass|Grass|no|no|no|5|5|5}}
{{Moveentry/Level1|388|Grotle|1|Grass|Grass|no|no|no|--, 5|--, 5}}
{{Moveentry/Level1|388|Grotle|1|Grass|Grass|no|no|no|1, 5|1, 5|1, 5}}
{{Moveentry/Level1|389|Torterra|1|Grass|Grass|no|no|no|--, 5|--, 5}}
{{Moveentry/Level1|389|Torterra|2|Grass|Ground|no|no|no|1, 5|1, 5|1, 5}}
{{Moveentry/Level1|557|Dwebble|2|Bug|Rock|no|no|no|no|7}}
{{Moveentry/Level1|557|Dwebble|2|Bug|Rock|no|no|no|no|7|7}}
{{Moveentry/Level1|558|Crustle|2|Bug|Rock|no|no|no|no|--, 7}}
{{Moveentry/Level1|558|Crustle|2|Bug|Rock|no|no|no|no|1, 7|1, 7}}
{{Moveentry/Level1|564|Tirtouga|2|Water|Rock|no|no|no|no|--}}
{{Moveentry/Level1|564|Tirtouga|2|Water|Rock|no|no|no|no|1|1}}
{{Moveentry/Level1|565|Carracosta|2|Water|Rock|no|no|no|no|--}}
{{Moveentry/Level1|565|Carracosta|2|Water|Rock|no|no|no|no|1|1}}
{{Moveentry/Level1|688|Binacle|2|Rock|Water|no|no|no|no|no|7}}
{{Moveentry/Level1|689|Barbaracle|2|Rock|Water|no|no|no|no|no|7}}
{{Movefooter|Water|1}}
{{Movefooter|Water|1}}


==[[Super Smash Bros. Brawl]]==
==In other games==
[[Image:SSBB Withdraw.png|left|200px|thumb|{{p|Squirtle}} using '''Withdraw''' in ''Super Smash Bros. Brawl''.]]
[[File:SSBB Withdraw.png|right|200px|thumb|{{DL|Pokémon Trainer (Super Smash Bros.)|Squirtle}} using Withdraw]]
<br clear="all">
===[[Super Smash Bros. Brawl]]===
In ''[[Super Smash Bros. Brawl]]'', Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
In [[Super Smash Bros. Brawl]], {{sbw|Withdraw}} is {{DL|Pokémon Trainer (Super Smash Bros.)|Squirtle}}'s Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
 
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Defense by one level.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It boosts your Defense.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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{{movemid|type=Water|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match}}
{{movemid|type=Water|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match}}
{{movep|type=Water|ms=008|pkmn=Wartortle|method=Wartortle pulls all of its limbs into its shell for protection.}}
{{movep|type=Water|ms=008|pkmn=Wartortle|method=Wartortle pulls all of its limbs into its shell for protection.}}
{{movemid|type=Water|user=Team Wartortle|user1=Captain Aiden's Team Wartortle|startcode=EP106|startname=The Pokémon Water War}}
{{movemid|type=Water|user=Team Wartortle|user1=Captain Aidan's Team Wartortle|startcode=EP106|startname=The Pokémon Water War}}
{{movep|type=water|ms=138|pkmn=Omanyte|method=Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.}}
{{movep|type=water|ms=138|pkmn=Omanyte|method=Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.}}
{{movemid|type=water|user=Omanyte (Pokémon)|user1=Multiple wild Omanyte|startcode=EP163|startname=Fossil Fools}}
{{movemid|type=water|user=Omanyte (Pokémon)|user1=Multiple wild Omanyte|startcode=EP163|startname=Fossil Fools}}
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{{movemid|type=water|user=Gary's Blastoise|startcode=EP270|startname=Can't Beat the Heat!|notes=Japanese version only}}
{{movemid|type=water|user=Gary's Blastoise|startcode=EP270|startname=Can't Beat the Heat!|notes=Japanese version only}}
{{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.}}
{{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.}}
{{movemid|type=water|user=Rebecca (Sinnoh)|user1=Rebecca's Shuckle|startcode=DP155|startname=Double-Time Battle Training!}}
{{movemid|type=water|user=Rebecca (DP155)|user1=Rebecca's Shuckle|startcode=DP155|startname=Double-Time Battle Training!}}
{{movebtm|type=water|user=Conway|user1=Conway's Shuckle|startcode=DP185|startname=Working on a Right Move!}}
{{movebtm|type=water|user=Conway|user1=Conway's Shuckle|startcode=DP185|startname=Working on a Right Move!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=water|exp=yes|gen=The user pulls into their shell to heighten defense.|image1=Lorelei Cloyster Withdraw Adventures.png|image1p=Cloyster|image2=Orm Shuckle Withdraw.png|image2p=Shuckle}}
{{movemanga|type=water|exp=yes|gen=The user pulls into their shell to heighten defense.|image1=Lorelei Cloyster Withdraw Adventures.png|image1p=Cloyster|image2=Costa Tirtouga Withdraw.png|image2p=Tirtouga}}
{{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell over its head.}}
{{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell over its head.}}
{{movemid|type=water|user=Lorelei's Cloyster|startcode=PS045|startname=Cloystered|notes=Debut}}
{{movemid|type=water|user=Lorelei's Cloyster|startcode=PS045|startname=Cloystered|notes=Debut}}
{{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls all of its limbs into its body, protecting it from attacks.}}
{{movep|type=water|ms=564|pkmn=Tirtouga|method=Tirtouga pulls its body into its shell, increasing its Defense.}}
{{movebtmManga|type=water|user=Orm|user1=Orm's two Shuckle|startcode=PS278|startname=Attacking the Entire Island}}
{{movebtmManga|type=water|user=Black (Adventures)|user1=Black's Costa|startcode=PS492|startname=Mine Mayhem}}
* In ''[[PS369|Problematic Probopass and
Mad Magnezone II]]'', {{adv|Diamond}}'s [[Tru]] was revealed to know Withdrawl, but used the move off panel.


==In other generations==
==In other generations==
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genIV=Withdraw IV|
genIV=Withdraw IV|
}}
}}
{{Movegen|
type=Water|
genV=Withdraw V|
PMDRB=Withdraw PMDRB|
}}
{{Movegen|
{{Movegen|
type=Water|
type=Water|
Stad=Withdraw Stadium|
Stad=Withdraw Stadium|
Stad2=Withdraw Stad2|
Colo=Withdraw Colo|
XD=Withdraw XD|
}}
}}


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{{Langtable|color={{water color}}|bordercolor={{water color dark}}
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_cmn=縮殼 ''{{tt|Suō​ké|Withdraw into Shell}}​''
|zh_cmn=縮殼 ''{{tt|Suō​ké|Withdraw into Shell}}​''
|nl=Terugtrekking
|da=Tilbagetog<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Terugtrekking<br>Trek terug
|fi=Vetäytyminen
|fr=Repli
|fr=Repli
|de=Panzerschutz
|de=Panzerschutz
|el=Υπαναχώρηση
|el=Απόσυρση
|hi=पीछे हटो ''Peeche Hato''
|hi=पीछे हटो ''Peeche Hato''
|id=Masuk Cangkang<br>Masuk
|id=Masuk Cangkang<br>Masuk
Line 136: Line 160:
|sr=Povlačenje
|sr=Povlačenje
|pt_br=Retirada
|pt_br=Retirada
|es=Refugio}}
|es=Refugio
|pl=Wycofanie}}


{{Defense Curl|water}}
{{Defense Curl|water}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[pt:Withdraw]]
[[Category:Moves that can raise the user's Defense]]


[[de:Panzerschutz]]
[[de:Panzerschutz]]
[[es:Refugio]]
[[fr:Repli]]
[[fr:Repli]]
[[it:Ritirata (mossa)]]
[[it:Ritirata (mossa)]]
[[ja:からにこもる]]
[[ja:からにこもる]]
[[pl:Withdraw]]
[[pl:Withdraw]]
[[zh:缩壳(招式)]]

Revision as of 21:07, 5 June 2016

Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Withdraw
からにこもる Withdraw into Shell
[[File:|center]]
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.

Effect

Withdraw increases the user's Defense by one stage.

Description

Games Description
StadStad2 Used mainly by Pokémon with shells. By withdrawing into the shell, Defense is increased.
GSC Heightens the user's Defense.
RSE Withdraws the body into its hard shell to raise Defense.
FRLG The user withdraws its body in its hard shell, raising its Defense stat.
Colo.XD Withdraws into its hard shell to raise Defense.
DPPtHGSS
BWB2W2
XYORAS
The user withdraws its body into its hard shell, raising its Defense stat.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
007 Squirtle Squirtle Water Water 28 10 10 10 10 10
008 Wartortle Wartortle Water Water 31 10 10 10 10 10
009 Blastoise Blastoise Water Water 31 1, 31 1, 10 1, 10 1, 10 1, 10
080 Slowbro Slowbro Water Psychic 37 37 37 37 37 37
090 Shellder Shellder Water Water 1 1 1 4 4 4
091 Cloyster Cloyster Water Ice 1 1 1 1 1 1
138 Omanyte Omanyte Rock Water 1 1 1 1 1 1
139 Omastar Omastar Rock Water 1 1 1 1 1 1
213 Shuckle Shuckle Bug Rock   1 1 1 1 1
324 Torkoal Torkoal Fire Fire       7 7 7
387 Turtwig Turtwig Grass Grass       5 5 5
388 Grotle Grotle Grass Grass       1, 5 1, 5 1, 5
389 Torterra Torterra Grass Ground       1, 5 1, 5 1, 5
557 Dwebble Dwebble Bug Rock         7 7
558 Crustle Crustle Bug Rock         1, 7 1, 7
564 Tirtouga Tirtouga Water Rock         1 1
565 Carracosta Carracosta Water Rock         1 1
688 Binacle Binacle Rock Water           7
689 Barbaracle Barbaracle Rock Water           7
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Squirtle using Withdraw

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.

Description

Games Description
MDRB Boosts the user's Defense by one level.
SMD It boosts your Defense.


In the anime

Gary Blastoise Withdraw.png
Blastoise
Conway Shuckle Withdraw.png
Shuckle
May Squirtle Withdraw.png
Squirtle
Omanyte Omastar Withdraw.png
Omanyte and Omastar
The user withdraws its body into its hard shell.
Pokémon Method
User First Used In Notes
Squirtle Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
Ash's Squirtle Fire and Ice Debut
May's Squirtle Curbing the Crimson Tide! None
Cloyster Cloyster clamps its shell shut, protecting its inner body from harm.
Pete Pebbleman's Cloyster Fire and Ice None
Prima's Cloyster The Mandarin Island Miss Match None
Wartortle Wartortle pulls all of its limbs into its shell for protection.
Captain Aidan's Team Wartortle The Pokémon Water War None
Omanyte Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omanyte Fossil Fools None
Multiple wild Omanyte Lucario and the Mystery of Mew None
Omastar Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omastar Fossil Fools None
A wild Omastar Lucario and the Mystery of Mew None
Blastoise Blastoise pulls its limbs, head, and hydro cannons into its shell.
A Blastoise Jessie borrows from the Battle Park One Trick Phony! None
Gary's Blastoise Can't Beat the Heat! Japanese version only
Shuckle Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.
Rebecca's Shuckle Double-Time Battle Training! None
Conway's Shuckle Working on a Right Move! None


In the manga

In the Pokémon Adventures manga


In other generations


In other languages

Language Title
Mandarin Chinese 縮殼 Suō​ké
Denmark Flag.png Danish Tilbagetog
The Netherlands Flag.png Dutch Terugtrekking
Trek terug
Finland Flag.png Finnish Vetäytyminen
France Flag.png French Repli
Germany Flag.png German Panzerschutz
Greece Flag.png Greek Απόσυρση
India Flag.png Hindi पीछे हटो Peeche Hato
Indonesia Flag.png Indonesian Masuk Cangkang
Masuk
Italy Flag.png Italian Ritirata
South Korea Flag.png Korean 껍질에숨기 Kkeopjil-e Sumgi
Poland Flag.png Polish Wycofanie
Brazil Flag.png Brazilian Portuguese Retirada
Serbia Flag.png Serbian Povlačenje
Spain Flag.png Spanish Refugio


Variations of the move Defense Curl
StatusIC HOME.png Defense CurlHardenMeditateSharpenWithdraw
Formerly a variation
StatusIC HOME.png Howl


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.