Withdraw (move): Difference between revisions
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{{Redirect|Withdraw|the act of switching Pokémon in battle|Recall}} | {{Redirect|Withdraw|the act of switching Pokémon in battle|Recall}} | ||
{{MoveInfobox| | {{MoveInfobox| | ||
n=110 | | n=110 | | ||
Line 7: | Line 6: | ||
jtrans=Withdraw into Shell | | jtrans=Withdraw into Shell | | ||
jtranslit=Kara ni Komoru | | jtranslit=Kara ni Komoru | | ||
gameimage=Withdraw.png | | gameimage=Withdraw.png{{!}}300px| | ||
type=Water | | type=Water | | ||
damagecategory=Status | | damagecategory=Status | | ||
Line 22: | Line 21: | ||
appealsc=2 | | appealsc=2 | | ||
scdesc=Prevents the Voltage from going up in the same turn. | | scdesc=Prevents the Voltage from going up in the same turn. | | ||
appeal6=2 | | |||
jam6=0 | | |||
cdesc6=Prevents the user from being startled one time this turn. | | |||
pokefordex=withdraw | | pokefordex=withdraw | | ||
touches=no | | touches=no | | ||
Line 37: | Line 39: | ||
==Effect== | ==Effect== | ||
Withdraw increases the user's {{stat|Defense}} by | Withdraw increases the user's {{stat|Defense}} by one stage. | ||
==Description== | ==Description== | ||
{{movedesc|Water}} | {{movedesc|Water}} | ||
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Used mainly by <sc>Pokémon</sc> with shells. By withdrawing into the shell, <sc>Defense</sc> is increased.}} | {{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Used mainly by <sc>Pokémon</sc> with shells. By withdrawing into the shell, <sc>Defense</sc> is increased.}} | ||
{{movedescentry|{{gameabbrev3|GSC}}|Heightens the user's <sc>Defense</sc>.}} | {{movedescentry|{{gameabbrev3|GSC}}|Heightens the user's <sc>Defense</sc>.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Withdraws the body into its hard shell to raise <sc>Defense</sc>.}} | {{movedescentry|{{gameabbrev3|RSE}}|Withdraws the body into its hard shell to raise <sc>Defense</sc>.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user withdraws its body in its hard shell, raising its <sc>Defense</sc> stat.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user withdraws its body in its hard shell, raising its <sc>Defense</sc> stat.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|The user withdraws its body into its hard shell, raising its Defense stat.}} | {{movedescentry|{{gameabbrev3|MDRB}}|Boosts the user's Defense by one level.}} | ||
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Withdraws into its hard shell to raise <sc>Defense</sc>.}} | |||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user withdraws its body into its hard shell, raising its Defense stat.}} | |||
{{movedescentry|{{gameabbrev3|SMD}}|It boosts your Defense.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Water|1}} | {{Moveheader/Level|Water|1}} | ||
{{Moveentry/Level1|007|Squirtle|1|Water|Water|28|10|10|10|10}} | {{Moveentry/Level1|007|Squirtle|1|Water|Water|28|10|10|10|10|10}} | ||
{{Moveentry/Level1|008|Wartortle|1|Water|Water|31|10|10|10|10}} | {{Moveentry/Level1|008|Wartortle|1|Water|Water|31|10|10|10|10|10}} | ||
{{Moveentry/Level1|009|Blastoise|1|Water|Water| | {{Moveentry/Level1|009|Blastoise|1|Water|Water|1, 31|1, 31|1, 10|1, 10|1, 10|1, 10}} | ||
{{Moveentry/Level1|080|Slowbro|2|Water|Psychic|37|37|37|37|37}} | {{Moveentry/Level1|080|Slowbro|2|Water|Psychic|37|37|37|37|37|37}} | ||
{{Moveentry/Level1|090|Shellder|1|Water|Water| | {{Moveentry/Level1|090|Shellder|1|Water|Water|1|1|1|4|4|4}} | ||
{{Moveentry/Level1|091|Cloyster|2|Water|Ice| | {{Moveentry/Level1|091|Cloyster|2|Water|Ice|1|1|1|1|1|1}} | ||
{{Moveentry/Level1|138|Omanyte|2|Rock|Water| | {{Moveentry/Level1|138|Omanyte|2|Rock|Water|1|1|1|1|1|1}} | ||
{{Moveentry/Level1|139|Omastar|2|Rock|Water| | {{Moveentry/Level1|139|Omastar|2|Rock|Water|1|1|1|1|1|1}} | ||
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no| | {{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|1|1|1|1|1}} | ||
{{Moveentry/Level1|324|Torkoal|1|Fire|Fire|no|no|no|7|7}} | {{Moveentry/Level1|324|Torkoal|1|Fire|Fire|no|no|no|7|7|7}} | ||
{{Moveentry/Level1|387|Turtwig|1|Grass|Grass|no|no|no|5|5}} | {{Moveentry/Level1|387|Turtwig|1|Grass|Grass|no|no|no|5|5|5}} | ||
{{Moveentry/Level1|388|Grotle|1|Grass|Grass|no|no|no| | {{Moveentry/Level1|388|Grotle|1|Grass|Grass|no|no|no|1, 5|1, 5|1, 5}} | ||
{{Moveentry/Level1|389|Torterra| | {{Moveentry/Level1|389|Torterra|2|Grass|Ground|no|no|no|1, 5|1, 5|1, 5}} | ||
{{Moveentry/Level1|557|Dwebble|2|Bug|Rock|no|no|no|no|7}} | {{Moveentry/Level1|557|Dwebble|2|Bug|Rock|no|no|no|no|7|7}} | ||
{{Moveentry/Level1|558|Crustle|2|Bug|Rock|no|no|no|no| | {{Moveentry/Level1|558|Crustle|2|Bug|Rock|no|no|no|no|1, 7|1, 7}} | ||
{{Moveentry/Level1|564|Tirtouga|2|Water|Rock|no|no|no|no| | {{Moveentry/Level1|564|Tirtouga|2|Water|Rock|no|no|no|no|1|1}} | ||
{{Moveentry/Level1|565|Carracosta|2|Water|Rock|no|no|no|no| | {{Moveentry/Level1|565|Carracosta|2|Water|Rock|no|no|no|no|1|1}} | ||
{{Moveentry/Level1|688|Binacle|2|Rock|Water|no|no|no|no|no|7}} | |||
{{Moveentry/Level1|689|Barbaracle|2|Rock|Water|no|no|no|no|no|7}} | |||
{{Movefooter|Water|1}} | {{Movefooter|Water|1}} | ||
==[[Super Smash Bros. Brawl]]== | ==In other games== | ||
[[Image:SSBB Withdraw.png|left|200px|thumb|{{ | ===[[Super Smash Bros. Brawl]]=== | ||
[[Image:SSBB Withdraw.png|left|200px|thumb|{{DL|Pokémon Trainer (Super Smash Bros.)|Squirtle}} using '''Withdraw''' in ''Super Smash Bros. Brawl''.]] | |||
<br clear="all"> | <br clear="all"> | ||
In ''[[Super Smash Bros. Brawl]]'', Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell. | In ''[[Super Smash Bros. Brawl]]'', Withdraw is {{DL|Pokémon Trainer (Super Smash Bros.)|Squirtle}}'s Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell. | ||
==In the anime== | ==In the anime== | ||
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{{movemid|type=Water|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match}} | {{movemid|type=Water|user=Lorelei's Cloyster|user1=Prima's Cloyster|startcode=EP099|startname=The Mandarin Island Miss Match}} | ||
{{movep|type=Water|ms=008|pkmn=Wartortle|method=Wartortle pulls all of its limbs into its shell for protection.}} | {{movep|type=Water|ms=008|pkmn=Wartortle|method=Wartortle pulls all of its limbs into its shell for protection.}} | ||
{{movemid|type=Water|user=Team Wartortle|user1=Captain | {{movemid|type=Water|user=Team Wartortle|user1=Captain Aidan's Team Wartortle|startcode=EP106|startname=The Pokémon Water War}} | ||
{{movep|type=water|ms=138|pkmn=Omanyte|method=Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.}} | {{movep|type=water|ms=138|pkmn=Omanyte|method=Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.}} | ||
{{movemid|type=water|user=Omanyte (Pokémon)|user1=Multiple wild Omanyte|startcode=EP163|startname=Fossil Fools}} | {{movemid|type=water|user=Omanyte (Pokémon)|user1=Multiple wild Omanyte|startcode=EP163|startname=Fossil Fools}} | ||
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{{movemid|type=water|user=Gary's Blastoise|startcode=EP270|startname=Can't Beat the Heat!|notes=Japanese version only}} | {{movemid|type=water|user=Gary's Blastoise|startcode=EP270|startname=Can't Beat the Heat!|notes=Japanese version only}} | ||
{{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.}} | {{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.}} | ||
{{movemid|type=water|user=Rebecca ( | {{movemid|type=water|user=Rebecca (DP155)|user1=Rebecca's Shuckle|startcode=DP155|startname=Double-Time Battle Training!}} | ||
{{movebtm|type=water|user=Conway|user1=Conway's Shuckle|startcode=DP185|startname=Working on a Right Move!}} | {{movebtm|type=water|user=Conway|user1=Conway's Shuckle|startcode=DP185|startname=Working on a Right Move!}} | ||
==In the manga== | ==In the manga== | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=water|exp=yes|gen=The user pulls into their shell to heighten defense.|image1=Lorelei Cloyster Withdraw Adventures.png|image1p=Cloyster|image2= | {{movemanga|type=water|exp=yes|gen=The user pulls into their shell to heighten defense.|image1=Lorelei Cloyster Withdraw Adventures.png|image1p=Cloyster|image2=Costa Tirtouga Withdraw.png|image2p=Tirtouga}} | ||
{{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell over its head.}} | {{movep|type=water|ms=091|pkmn=Cloyster|method=Cloyster closes its shell over its head.}} | ||
{{movemid|type=water|user=Lorelei's Cloyster|startcode=PS045|startname=Cloystered|notes=Debut}} | {{movemid|type=water|user=Lorelei's Cloyster|startcode=PS045|startname=Cloystered|notes=Debut}} | ||
{{movep|type=water|ms= | {{movep|type=water|ms=564|pkmn=Tirtouga|method=Tirtouga pulls its body into its shell, increasing its Defense.}} | ||
{{movebtmManga|type=water|user= | {{movebtmManga|type=water|user=Black (Adventures)|user1=Black's Costa|startcode=PS492|startname=Mine Mayhem}} | ||
==In other generations== | ==In other generations== | ||
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genIV=Withdraw IV| | genIV=Withdraw IV| | ||
}} | }} | ||
{{Movegen| | |||
type=Water| | |||
genV=Withdraw V| | |||
PMDRB=Withdraw PMDRB| | |||
}} | |||
{{Movegen| | {{Movegen| | ||
type=Water| | type=Water| | ||
Stad=Withdraw Stadium| | Stad=Withdraw Stadium| | ||
Stad2=Withdraw Stad2| | |||
Colo=Withdraw Colo| | |||
}} | }} | ||
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{{Langtable|color={{water color}}|bordercolor={{water color dark}} | {{Langtable|color={{water color}}|bordercolor={{water color dark}} | ||
|zh_cmn=縮殼 ''{{tt|Suōké|Withdraw into Shell}}'' | |zh_cmn=縮殼 ''{{tt|Suōké|Withdraw into Shell}}'' | ||
|nl=Terugtrekking | |da=Tilbagetog<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Terugtrekking<br>Trek terug | |||
|fi=Vetäytyminen | |||
|fr=Repli | |fr=Repli | ||
|de=Panzerschutz | |de=Panzerschutz | ||
|el= | |el=Απόσυρση | ||
|hi=पीछे हटो ''Peeche Hato'' | |hi=पीछे हटो ''Peeche Hato'' | ||
|id=Masuk Cangkang<br>Masuk | |id=Masuk Cangkang<br>Masuk | ||
Line 136: | Line 153: | ||
|sr=Povlačenje | |sr=Povlačenje | ||
|pt_br=Retirada | |pt_br=Retirada | ||
|es=Refugio}} | |es=Refugio | ||
|pl=Wycofanie}} | |||
{{Defense Curl|water}} | {{Defense Curl|water}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[ | [[Category:Moves that can raise the user's Defense]] | ||
[[de:Panzerschutz]] | [[de:Panzerschutz]] | ||
[[fr:Repli]] | [[fr:Repli]] | ||
[[it:Ritirata (mossa)]] | [[it:Ritirata (mossa)]] | ||
[[ja:からにこもる]] | [[ja:からにこもる]] | ||
[[pl:Withdraw]] | [[pl:Withdraw]] | ||
[[zh:缩壳(技能)]] |
Revision as of 19:49, 23 January 2016
- Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Withdraw からにこもる Withdraw into Shell | ||||||||||||
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Target
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Availability
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Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.
Effect
Withdraw increases the user's Defense by one stage.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
007 | Squirtle | Water | 28 | 10 | 10 | 10 | 10 | 10 | ||||||||
008 | Wartortle | Water | 31 | 10 | 10 | 10 | 10 | 10 | ||||||||
009 | Blastoise | Water | 1, 31 | 1, 31 | 1, 10 | 1, 10 | 1, 10 | 1, 10 | ||||||||
080 | Slowbro | Water | Psychic | 37 | 37 | 37 | 37 | 37 | 37 | |||||||
090 | Shellder | Water | 1 | 1 | 1 | 4 | 4 | 4 | ||||||||
091 | Cloyster | Water | Ice | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
138 | Omanyte | Rock | Water | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
139 | Omastar | Rock | Water | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
213 | Shuckle | Bug | Rock | 1 | 1 | 1 | 1 | 1 | ||||||||
324 | Torkoal | Fire | 7 | 7 | 7 | |||||||||||
387 | Turtwig | Grass | 5 | 5 | 5 | |||||||||||
388 | Grotle | Grass | 1, 5 | 1, 5 | 1, 5 | |||||||||||
389 | Torterra | Grass | Ground | 1, 5 | 1, 5 | 1, 5 | ||||||||||
557 | Dwebble | Bug | Rock | 7 | 7 | |||||||||||
558 | Crustle | Bug | Rock | 1, 7 | 1, 7 | |||||||||||
564 | Tirtouga | Water | Rock | 1 | 1 | |||||||||||
565 | Carracosta | Water | Rock | 1 | 1 | |||||||||||
688 | Binacle | Rock | Water | 7 | ||||||||||||
689 | Barbaracle | Rock | Water | 7 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Super Smash Bros. Brawl
In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
In the anime
The user withdraws its body into its hard shell. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used. | |||
Ash's Squirtle | Fire and Ice | Debut | |
May's Squirtle | Curbing the Crimson Tide! | None | |
Cloyster clamps its shell shut, protecting its inner body from harm. | |||
Pete Pebbleman's Cloyster | Fire and Ice | None | |
Prima's Cloyster | The Mandarin Island Miss Match | None | |
Wartortle pulls all of its limbs into its shell for protection. | |||
Captain Aidan's Team Wartortle | The Pokémon Water War | None | |
Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell. | |||
Multiple wild Omanyte | Fossil Fools | None | |
Multiple wild Omanyte | Lucario and the Mystery of Mew | None | |
Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell. | |||
Multiple wild Omastar | Fossil Fools | None | |
A wild Omastar | Lucario and the Mystery of Mew | None | |
Blastoise pulls its limbs, head, and hydro cannons into its shell. | |||
A Blastoise Jessie borrows from the Battle Park | One Trick Phony! | None | |
Gary's Blastoise | Can't Beat the Heat! | Japanese version only | |
Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more. | |||
Rebecca's Shuckle | Double-Time Battle Training! | None | |
Conway's Shuckle | Working on a Right Move! | None |
In the manga
In the Pokémon Adventures manga
The user pulls into their shell to heighten defense. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Cloyster closes its shell over its head. | |||
Lorelei's Cloyster | Cloystered | Debut | |
Tirtouga pulls its body into its shell, increasing its Defense. | |||
Black's Costa | Mine Mayhem | None |
In other generations
In other languages
|
Variations of the move Defense Curl | ||||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |