Weather: Difference between revisions

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===Overview===
===Overview===
*'''Clear skies''': Actually the absence of weather. This is the weather found in most locations.
*'''Clear skies''': Actually the absence of weather. This is the weather found in most locations.
*'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] and {{v2|Emerald}}, due to {{p|Groudon}}'s emergence.
*'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
**'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
**'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence.
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities.
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|}
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In [[Generation VI]] the background of the bottom screen shows an animation of the current weather.
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.


===Causing weather===
===Causing weather===
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|-
|-
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability
| style="background:#FFF" | {{a|Air Lock}},<br>{{a|Cloud Nine}}
| style="background:#FFF" | &mdash;
| style="background:#FFF" | {{a|Drought}}
| style="background:#FFF" | {{a|Drought}}
| style="background:#FFF" | {{a|Desolate Land}}
| style="background:#FFF" | {{a|Desolate Land}}
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| style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}}
|}
|}
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active.


In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.
In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.


Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities.


If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
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During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}.
During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}.


Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves while weakening Fire-type moves.
Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.


Certain specific moves are also affected in special ways by the weather.
Certain specific moves are also affected in special ways by the weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover <sup>1</sup>/<sub>2</sub> of the user's maximum HP; in harsh sunlight, they recover <sup>2</sup>/<sub>3</sub> HP; and in other types of weather, they recover <sup>1</sup>/<sub>4</sub> HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|In Generation IV, Blizzard's accuracy was simply raised to 100%. In Generation III, Blizzard's accuracy was unaffected.}}, while Thunder{{tt|*|In Generations II-IV, Thunder's accuracy was simply raised to 100%.}} and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Solar Beam}} becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
*{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V).
*{{m|Growth}}'s stat increases double in harsh sunlight (since Generation V).
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===Activated Abilities===
===Activated Abilities===
The following Abilities are activated when a type of weather comes into effect. Unless a type of weather is in effect, none of these Abilities has any effect.
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
|-
|-
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| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Flower Gift}}
| style="background:#FFF" | {{a|Rain Dish}}
| style="background:#FFF" | {{a|Rain Dish}}
|
| style="background:#FFF" | {{a|Slush Rush}}
|-
|-
| style="background:#FFF" | {{a|Leaf Guard}}
| style="background:#FFF" | {{a|Leaf Guard}}

Revision as of 02:25, 15 April 2017

Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Generation VI details; Gates to Infinity descriptions

The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games that change the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every main series game since Generation II. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.

In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. Generation III introduced overworld weather and weather-related Abilities, as well as a new weather-causing move. The biggest modification to weather in Generation IV was the introduction of four rocks that, when held, would increase the duration of weather caused by a weather move. Generation V mostly introduced greater overworld weather variability, especially in seasons affecting the weather in certain locations.

Types of weather and effects

Overview

  • Clear skies: Actually the absence of weather. This is the weather found in most locations.
  • Harsh sunlight: Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
  • Rain: Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on routes and occasionally in cities.
  • Sandstorm: Stinging sand whips across the battlefield. In Generations III through V, every new region had a specific area where a sandstorm was always occurring.
  • Hail: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
  • Shadowy aura: Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.
  • Fog: A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
  • Mysterious air current: A strong air current blows across the battlefield. This weather can only be present in battle, as a result of Mega Rayquaza's Ability.

There is also a glitch that occurs in Pokémon Platinum, HeartGold and SoulSilver, called acid rain, that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.

In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.

Game Harsh sunlight Rain Sandstorm Hail
BW Sunlight icon BW.png Rain icon BW.png Sandstorm icon BW.png Hail icon BW.png
B2W2 Sunlight icon B2W2.png Rain icon B2W2.png Sandstorm icon B2W2.png Hail icon B2W2.png

In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.

Causing weather

Most of the types of weather have a move or Ability that will cause that weather.

Clear skies Harsh sunlight Extremely harsh sunlight Rain Heavy rain Sandstorm Hail Shadowy aura Fog Mysterious air current
Move Defog* Sunny Day Rain Dance Sandstorm Hail Shadow Sky
Ability Drought Desolate Land Drizzle Primordial Sea Sand Stream Snow Warning Delta Stream

Air Lock and Cloud Nine also suspend the effects of weather while they are active.

In addition, Defog may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.

Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream.

If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.

If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.

Harsh sunlight Rain Sandstorm Hail
Dream Heat Rock Sprite.png
Heat Rock
Dream Damp Rock Sprite.png
Damp Rock
Dream Smooth Rock Sprite.png
Smooth Rock
Dream Icy Rock Sprite.png
Icy Rock

Effects

Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a sandstorm, hail, or shadowy aura, any Pokémon that is not Rock-, Ground-, or Steel-type; Ice-type; or a Shadow Pokémon (respectively) will be damaged for 1/16 of its maximum HP. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.

Sandstorm and fog both affect the stats of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.

During harsh sunlight, all Pokémon are immune to freezing.

Harsh sunlight and rain both affect the power of certain types of moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%, while rain does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.

Certain specific moves are also affected in special ways by the weather.

  • The recovery moves Synthesis, Morning Sun, and Moonlight will recover different amounts* of HP depending on the weather: in clear skies, they recover 1/2 of the user's maximum HP; in harsh sunlight, they recover 2/3 HP; and in other types of weather, they recover 1/4 HP.
  • The accuracy of Thunder, Hurricane, and Blizzard is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks*, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. In Pokémon Diamond and Pearl, Blizzard and Thunder also had a 30% chance to hit through Protect or Detect when used in their favored weather.
  • Solar Beam becomes a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, Solar Beam's power is halved.
  • Growth's stat increases double in harsh sunlight (since Generation V).
  • When used as a field move in Generation IV or later, Sweet Scent will fail to work if there is a type of weather in effect in the area.

Activated Abilities

The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.

Harsh sunlight
Extremely harsh sunlight
Rain
Heavy rain
Sandstorm Hail
Forecast Forecast Sand Veil Forecast
Dry Skin Dry Skin Sand Rush Ice Body
Chlorophyll Hydration Sand Force Snow Cloak
Flower Gift Rain Dish Slush Rush
Leaf Guard Swift Swim
Solar Power

In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.

Castform and Weather Ball

Main article: Castform (Pokémon)
Main article: Weather Ball (move)

Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.

Normal
351Castform Normal Dream.png
 Normal 
During clear skies, fog,
sandstorm, shadowy aura, and a mysterious air current
Sunny Form
351Castform Sunny Form Dream.png
 Fire 
During harsh sunlight and extremely harsh sunlight
Rainy Form
351Castform Rainy Form Dream.png
 Water 
During rain and heavy rain
Snowy Form
351Castform Snowy Form Dream.png
 Ice 
During hail

Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.

Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.

During
clear skies*
 Normal 
During
harsh sunlight/extremely harsh sunlight
 Fire 
During
rain/heavy rain
 Water 
During
sandstorm
 Rock 
During
hail
 Ice 
During
shadowy aura
 ??? 
During
fog/mysterious air current
 Normal 

Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.

Weather-dependent evolution

Starting at level 50, Sliggoo will evolve into Goodra if it is leveled up while it is raining in the overworld.

First evolution Second evolution
705Sliggoo.png Rare Candy

Level up
while raining
706Goodra.png
Sliggoo
 Dragon 
Goodra
 Dragon 

In the Pokémon Mystery Dungeon series

Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity and Super Mystery Dungeon, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band.

  • Clear: NoneRBTDS, Pokémon will resore health as turns go byGtISMD
  • Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
  • Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type.
  • Snow: Ice-type Pokémon have an increased movement speed. Also turns Castform into an Ice type.
  • Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like Selfdestruct.
  • Hail: Deals 5RB/3TDS/1GtI points of damage to non-Ice types every 10 turns.
  • Sandstorm: Deals 5RB/3TDS/1GtI points of damage to non-Rock, Ground, and Steel types every 10 turns.
  • Cloudy: Reduces the damage of all non-Normal-type moves by 25%.

Gates to Infinity descriptions

Clear Sunny Fog Snow Rain Hail Sandstorm Cloudy

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves.

It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.

It's cold and hailing. In this weather,
you can't restore your HP naturally.
Also, all Pokémon, except Ice types,
keep taking damage!
The status returns to normal when you go
to the next floor.

A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up.

Appearance

Harsh sunlight

Fog

Snow

Rain

Hail

Sandstorm

Cloudy

Trivia

In other languages

Language Title
Chinese Cantonese 天氣 Tīnhei
Mandarin 天氣 / 天气 Tiānqì
France Flag.png French Climat
Germany Flag.png German Wetter
Italy Flag.png Italian Condizione atmosferica
South Korea Flag.png Korean 날씨 Nalssi
Spain Flag.png Spanish Tiempo atmosférico
Vietnam Flag.png Vietnamese Thời tiết


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.