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{{incomplete|needs=images of each variation of snow and rain; images of weather effects in and out of battle in each generation they appeared in; locations subject to rain and hail in Generation V; Gates to Infinity descriptions}}
{{incomplete|needs=Generation VI details; Gates to Infinity descriptions}}
{{move|Weather}}
{{move|Weather}}
{{split|{{redlink|intense sunlight}}, {{redlink|rain}}, {{redlink|sandstorm}}, {{redlink|hail}}, {{redlink|shadowy aura}}, and {{redlink|fog}}}}
{{move|Field conditons}}
{{split|{{redlink|shadowy aura}} and {{redlink|fog}}}}
'''Weather conditions''' (Japanese: '''てんき''' ''Weather'') are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.
'''Weather conditions''' (Japanese: '''てんき''' ''Weather'') are mechanics of the Pokémon games, and have been included in every main series game since [[Generation II]]. The weather system was expanded on in [[Generation III]], and again further expanded in [[Generation IV]]. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.


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==Types of weather==
==Types of weather==
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and six different conditions that have effects in the overworld.
There have been six different weather conditions that affect battling in the [[version|main series]] of Pokémon games, and all but one of them have effects in the overworld.


===Intense sunlight===
===Intense sunlight===
[[File:Sunlight icon BW.png|thumb|right|Icon from Black and White]]
{{main|Intense sunlight}}
[[File:Sunlight icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
[[File:Sunlight icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
* '''Effect:'''
Intense sunlight is called by the move {{m|Sunny Day}} and the ability {{a|Drought}}. It increases the power of {{type|Fire}} moves by 50%, and decreases the power of {{type|Water}} moves by the same amount. Despite its Fire-type affinity, many of its effects also benefit {{type|Grass}}s, activating and enhancing several abilities associated with them, including {{a|Chlorophyll}}, {{a|Flower Gift}}, {{a|Harvest}}, {{a|Leaf Guard}}, and {{a|Solar Power}}. It also allows {{m|Solar Beam}} to be used instantly, causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ⅔ of max {{stat|HP}}, and doubles stat increases when using {{m|Growth}}. On the other hand, it decreases the accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%. All Pokémon are immune to {{status|freeze|freezing}} while the sun is intense.
** Increases the power of {{type|Fire}} moves by 50%.
** Decreases the power of {{type|Water}} moves by 50%.  
** Allows {{m|SolarBeam}} to be used instantly.
** Lowers accuracy of {{m|Thunder}} and {{m|Hurricane}} to 50%.
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ⅔ of max {{stat|HP}} (full HP in [[Generation II]]).  
** In Generation V, causes {{m|Growth}} to raise {{stat|Attack}} and {{stat|Special Attack}} two stages each.
** Activates the following [[Ability|Abilities]]: {{a|Chlorophyll}}, {{a|Dry Skin}}, {{a|Flower Gift}}, {{a|Forecast}}, {{a|Leaf Guard}}, {{a|Solar Power}}.  
** Removes the chance of {{a|Harvest}} failing to restore a consumed Berry.
** Changes {{m|Weather Ball}} to a {{type|Fire}} move and doubles its power, {{p|Castform}} to its [[Form differences#Castform|Sunny form]], and {{p|Cherrim}} to its [[Form differences#Cherrim|Sunshine form]].
** Prevent Pokémon becoming frozen.
** Can be lengthened from 5 to 8 turns with the use of the [[In-battle effect item#Heat Rock|Heat Rock]].
* '''Field effect:''' When the sun shines brightly, the screen brightens and dims alternately. The screen may also turn a shade of orange that flows while dark spots ride across.
* '''Activating move:''' {{m|Sunny Day}}
* '''Activating Ability:''' {{a|Drought}}
* '''Routes where it is encountered naturally:''' Eastern [[Hoenn]] [[water route]]s (after {{p|Groudon}} is awakened, before it is battled){{sup/3|R}}{{sup/3|E}}; Routes {{rtn|114|Hoenn}}, {{rtn|115|Hoenn}}, {{rtn|116|Hoenn}}, and {{rtn|118|Hoenn}} when [[Terra Cave]] appears there{{sup/3|E}}


====Appearance====
Intense sunlight turns {{p|Castform}} into a Fire-type and changes {{m|Weather Ball}} to a Fire-type move and doubles its power.
{{Movegen|
type=Fire|
genII=Sunny Day II|
genIII=Sunny Day III|
genIV=Sunny Day IV|
genV=Sunny Day V|
}}
{{Movegen|
type=Fire|
genIII=Sunny Field|
}}


===Heavy rain===
===Rain===
[[File:Rain icon BW.png|thumb|right|Icon from Black and White]]
{{main|Rain}}
[[File:Rain icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
[[File:Rain icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
{{incomplete|section|'''All''' locations where rain occurs in BWB2W2}}
Rain is called by the move {{m|Rain Dance}} and the ability {{a|Drizzle}}, and is the most common naturally occurring weather condition. It increases the power of {{type|Water}} moves by 50%, and decreases the power of {{type|Fire}} moves by the same amount. It prevents {{m|Thunder}} and {{m|Hurricane}} missing. On the other hand, it causes {{m|Solar Beam}} to only deal half of its normal damage, and lowers HP recovered from {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to ¼ of max {{stat|HP}}. It is associated with the abilities {{a|Dry Skin}}, {{a|Hydration}}, {{a|Rain Dish}}, and {{a|Swift Swim}}.
* '''Effect:'''
** Increases the power of {{type|Water}} moves by 50%.
** Decreases the power of {{type|Fire}} moves by 50%.  
** Causes {{m|SolarBeam}} to only deal half of its normal damage.
** Allows {{m|Thunder}} and {{m|Hurricane}} to bypass accuracy check.
*** In {{game|Diamond and Pearl|s}}, allows {{m|Thunder}} to hit through {{m|Protect}} and {{m|Detect}} 30% of the time.
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.
** Activates the following [[Ability|Abilities]]: {{a|Dry Skin}}, {{a|Forecast}}, {{a|Hydration}}, {{a|Rain Dish}}, {{a|Swift Swim}}.
** Changes {{m|Weather Ball}} to a Water-type move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Rainy form]]. 
** Can be lengthened from 5 to 8 turns with the use of the {{DL|In-battle effect item|Damp Rock}}.
** Prevents Pokémon from exploding in [[Pokémon Mystery Dungeon]].
* '''Field effects:''' There have been three different rain conditions.
** Normal rain: Rain falls. Found in all places where rain is found on the field.
** Heavy rain: Rains falls heavily, at a lower angle than in the other. Found occasionally on {{rt|212|Sinnoh}}.
** Thunderstorm: Rain falls heavily, much like the Heavy Rain does, and occasionally, lightning will strike and thunder will rumble. Found on {{rt|119|Hoenn}} as part of the four-day rain-thunderstorm-rain-clear cycle. Found on Route 212 on occasion. It happens on predetermined days, such as the anniversaries of the game's release in each country. It also appeared on {{wp|St. Patrick's Day}}; February 29, 2008; and Christmas Day (December 25).
** '''Cloudy sky: ''' Not technically a rain condition, but related. Sometimes clouds gather over {{rt|213|Sinnoh}}, and the whole area gets darker than usual. Rarely happens on {{rt|212|Sinnoh}}.
* '''Activating move:''' {{m|Rain Dance}}
* '''Activating Ability:''' {{a|Drizzle}}
* '''Routes where it is encountered naturally:''' {{rt|119|Hoenn}} (some days); {{rt|120|Hoenn}} (always); {{rt|123|Hoenn}} (some days); eastern [[Hoenn]] [[water route]]s (after {{p|Kyogre}} is awakened, before it is battled){{sup/3|S}}{{sup/3|E}}; Routes {{rtn|105|Hoenn}}, {{rtn|125|Hoenn}}, {{rtn|127|Hoenn}}, and {{rtn|129|Hoenn}} when [[Marine Cave]] appears there{{sup/3|E}}; {{rt|212|Sinnoh}} (always); {{rt|213|Sinnoh}} (sometimes); {{rt|214|Sinnoh}} (south leg); {{rt|215|Sinnoh}} (always); {{rt|33|Johto}} (always){{sup/4|HGSS}}; [[Lake of Rage]] (every day except {{DL|Days of the week|Wednesday}}){{sup/4|HGSS}};  Routes {{rtn|5|Unova}}, {{rtn|6|Unova}}, {{rtn|7|Unova}}, {{rtn|8|Unova}}, {{rtn|9|Unova}}, {{rtn|11|Unova}}, {{rtn|12|Unova}}, {{rtn|13|Unova}}, {{rtn|15|Unova}}, {{rtn|16|Unova}}, {{rtn|19|Unova}}, {{rtn|20|Unova}} in Unova (cycles based on current time); any routes containing {{pkmn2|roaming}} {{p|Tornadus}}{{sup/5|B}}/{{p|Thundurus}}{{sup/5|W}}; [[Virbank City]] (sometimes), [[Driftveil City]] (sometimes), [[Icirrus City]] (Spring and Summer).


====Appearance====
Rain turns {{p|Castform}} into a Water-type and changes {{m|Weather Ball}} to a Water-type move and doubles its power. {{p|Sliggoo}} evolves into {{p|Goodra}} starting at level 50 when leveled up during rain in the overworld.
{{Movegen|
type=Water|
genII=Rain Dance II|
genIII=Rain Dance III|
genIV=Rain Dance IV|
genV=Rain|
}}
{{Movegen|
type=Water|
genIII=Rainy Field|
genIV=Sinnoh Route 214 rain|
genV=Virbank City rain|
}}
{{-}}


===Sandstorm===
===Sandstorm===
[[File:Sandstorm icon BW.png|thumb|right|Icon from Black and White]]
{{main|Sandstorm (weather condition)}}
[[File:Sandstorm icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
[[File:Sandstorm icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
* '''Effect:'''
Sandstorms are called by the move {{m|Sandstorm}} and the ability {{a|Sand Stream}}. It damages all Pokémon who are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}, and increases the {{stat|Special Defense}} of Rock-type Pokémon by 50% when in effect. It causes {{m|Solar Beam}} to only deal half of its normal damage, and lowers HP recovered from {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to ¼ of max {{stat|HP}}. It is associated with the abilities {{a|Sand Veil}}, {{a|Sand Rush}}, and {{a|Sand Force}}. Pokémon with the aforementioned abilities, as well as those with {{a|Overcoat}} and {{a|Magic Guard}}, or hold {{DL|In-battle effect item|Safety Goggles}}, are immune to Sandstorm damage.  
** Damages all Pokémon who are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}.
** Does not damage Pokémon with the following Abilities: {{a|Sand Veil}}, {{a|Sand Rush}}, {{a|Sand Force}}, {{a|Overcoat}}, {{a|Magic Guard}}
** Raises the {{stat|Special Defense}} of all Rock-type Pokémon by 50% (Generation IV onwards).  
** Causes {{m|SolarBeam}} to deal only half of its normal damage.
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.
** Activates the following [[Ability|Abilities]]: {{a|Sand Veil}}, {{a|Sand Force}} and {{a|Sand Rush}}.  
** Changes {{m|Weather Ball}} to a {{type|Rock}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].
** Can be lengthened from 5 to 8 turns with the use of the [[In-battle effect item#Smooth Rock|Smooth Rock]].
* '''Field effects:''' There has been only one sandstorm condition. Wind whips sand around, making it difficult to see.
* '''Activating move:''' {{m|Sandstorm}}
* '''Activating Ability:''' {{a|Sand Stream}}
* '''Routes where it is encountered naturally:''' {{rt|111|Hoenn}}, {{rt|228|Sinnoh}}, {{rt|4|Unova}}


====Appearance====
Unlike {{weather|intense sunlight}}, {{weather|rain}}, and {{weather|hail}}, {{p|Castform}} does not change form or type in sandstorms. However, it still changes {{m|Weather Ball}} to a Rock-type move and doubles its power.
{{Movegen|
type=Rock|
genII=Sandstorm II|
genIII=Sandstorm III|
genIV=Sandstorm IV|
genV=Sandstorm V|
}}
{{Movegen|
type=Rock|
genIII=Sandstorm Field|
genIV=Sinnoh Route 228 sandstorm|
genV=Unova Route 4 BW|
}}
{{-}}


===Hailstorm===
===Hail===
{{redirect|Snow|the tile|Snow tile}}
{{main|Hail (weather condition)}}
[[File:Hail icon BW.png|thumb|right|Icon from Black and White]]
[[File:Hail icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
[[File:Hail icon B2W2.png|thumb|right|Icon from Black 2 and White 2]]
* '''Effect:'''
Hail called by the move {{m|Hail}} and the ability {{a|Snow Warning}}. It damages all Pokémon who are not {{type|Ice}}. It prevents {{m|Blizzard}} from missing. On the other hand, it causes {{m|Solar Beam}} to only deal half of its normal damage, and lowers HP recovered from {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to ¼ of max {{stat|HP}}. It is associated with the abilities {{a|Ice Body}} and {{a|Snow Cloak}}. Pokémon with the aforementioned abilities, as well as those with {{a|Overcoat}} and {{a|Magic Guard}}, or hold {{DL|In-battle effect item|Safety Goggles}}, are immune to Hail damage.  
** Damages all Pokémon who are not {{type|Ice}}.
** Does not damage Pokémon with the following Abilities: {{a|Ice Body}}, {{a|Snow Cloak}}, {{a|Magic Guard}}, {{a|Overcoat}}.
** Allows {{m|Blizzard}} to bypass accuracy check in Generation V.
*** In {{game|Diamond and Pearl|s}}, allows it to hit through {{m|Protect}} and {{m|Detect}} 30% of the time.
** Causes {{m|SolarBeam}} to deal only half of its normal damage.
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max {{stat|HP}}.
** Activates the [[Ability|Abilities]]: {{a|Forecast}}, {{a|Ice Body}}, {{a|Snow Cloak}}.  
** Changes {{m|Weather Ball}} to an {{type|Ice}} move and doubles its power, and {{p|Castform}} to its [[Form differences#Castform|Hail form]].
** Can be lengthened from 5 to 8 turns with the use of the {{DL|In-battle effect item|Icy Rock}}.
* '''Field effects: ''' There have been four snowy conditions.
** Light snow: Snow falls lightly and appears to fall vertically from the top of the screen. Found in [[Snowpoint City]], and less often, in [[Acuity Lakefront]] and on {{rt|216|Sinnoh}}. It also occurs in the most western areas of the [[Unova]] region during the [[Seasons|wintertime]]. This overworld condition does not result in an in-battle condition.
** Heavy snow: Snow falls more quickly and heavily, falling diagonally from one of the top corners of the screen (leaving the impression that it is being carried by strong winds), and sometimes appears to be mixed with hail. Found on {{rt|216|Sinnoh}}, [[Acuity Lakefront]] and sometimes in [[Icirrus City]] and {{rt|8|Unova}} during the Winter. In battle this overworld condition results in a hailstorm.
** Blizzard: Snow whips around, making it difficult to see. Found on {{rt|217|Sinnoh}}, and less often on {{rt|216|Sinnoh}}. In battle this overworld condition results in a hailstorm.
** {{DL|Easter egg|Diamond dust}}: Small ice crystals twinkle in the air. Found on certain special days in [[Snowpoint City]], [[Mt. Silver]] and [[Icirrus City]]. Diamond dust, however, does not have the same effect as other snowy conditions in battle and instead has no effect in battle.
***'''Confirmed dates''': October 30 ([[Snowpoint City]] in {{3v|Diamond|Pearl|Platinum}}) and December 31 ([[Icirrus City]] in {{4v|Black|White|Black 2|White 2}})
* '''Activating move:''' {{m|Hail}}
* '''Activating Ability:''' {{a|Snow Warning}}
* '''Routes where it is encountered naturally:''' {{rt|216|Sinnoh}}; {{rtn|217|Sinnoh}}; [[Mt. Coronet]] peak; [[Mt. Silver]] peak; {{rt|6|Unova}}, {{rt|7|Unova}}, near [[Dragonspiral Tower]] (winter only) and {{rt|17|Kalos}}.


====Appearance====
Hail turns {{p|Castform}} into an Ice-type and changes {{m|Weather Ball}} to a Ice-type move and doubles its power.
{{Movegen|
type=Ice|
genIII=Hail III|
genIV=Hail IV|
genV=Hail V|
}}
<gallery>
File:Three Snowflakes unused FRLG.png|Unused snow weather from Generation III
File:Light snow Snowpoint City.png|Light snow in Snowpoint City
File:Heavy snow Acuity Lakefront.png|Heavy snow in Acuity Lakefront
File:Blizzard snow Route 216.png|Blizzard on {{rt|216|Sinnoh}}
File:Diamond Dust Platinum.gif|Diamond dust in [[Snowpoint City]] in Platinum
File:Mt Silver Diamond Dust HGSS.png|Diamond dust on [[Mt. Silver]] in {{game|HeartGold and SoulSilver|s}}
File:Dragonspiral Tower hail.png|Hail at the [[Dragonspiral Tower]] entrance
</gallery>


===Shadow Sky===
===Shadow Sky===
[[File:Darkness Battle.png|thumb|Battling in Shadow Sky]]
Shadow skies are a weather condition that only appears in {{g|XD: Gale of Darkness}}. It is called by the move {{m|Shadow Sky}}. It damages all Pokémon that are not [[Shadow Pokémon]]. As a byproduct of a [[Shadow move]], it does not occur naturally.
* '''Effect:'''
 
** Damages all Pokémon that are not [[Shadow Pokémon]].  
{{p|Castform}} does not change form or type in shadow skies, but it changes {{m|Weather Ball}} into a {{type|???}} move and doubles its power.
** Changes {{m|Weather Ball}} to a {{type|???}} move and doubles its power, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].
 
* '''Activating move:''' {{m|Shadow Sky}}.
====Appearance====
* '''Activating Ability:''' None.
{{movegen
* '''Routes where it is encountered naturally:''' Not encountered naturally.
|type=Shadow
{{-}}
|XD=Darkness Battle}}


===Fog===
===Fog===
{{redirect|Fog|Badge given by [[Morty]]|Badge#Fog Badge|Badge → Fog Badge}}
{{redirect|Fog|the [[Badge]] given by [[Morty]]|Badge#Fog Badge|Badge → Fog Badge}}
* '''Effect:'''
Fog is a weather condition that has appeared as an aesthetic effect since [[Generation III]], but has only had an effect in battle in {{game2|Diamond|Pearl|Platinum}}, as well as {{g|Battle Revolution}}. It is not called by any move or ability, and only occurs naturally. Its effect is largely negative, lowering the {{stat|Accuracy}} of all Pokémon battling, and causing {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP. It also makes obstacles and trainers difficult to see on the field. It can be removed if {{m|Defog}} is used.
** Lowers {{stat|Accuracy}} of all Pokémon battling.
 
** Doubles the power of {{m|Weather Ball}}, but {{p|Castform}} stays in its [[Form differences#Castform|normal form]].
{{p|Castform}} does not change form or type in fog, and it does not change {{m|Weather Ball}}'s type, but it still doubles its power.
** [[Honey]] cannot be used to attract wild Pokémon in [[tall grass]] or in [[cave]]s.
** Causes {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} to recover ¼ of max HP.
* '''Field effects:''' Thick fog blankets everything. Obstacles and Trainers are difficult to see. Can be cleared with {{m|Defog}}.
* '''Clearing move:''' {{m|Defog}}
* '''Activating Ability:''' None.
* '''Routes/areas where it is encountered naturally:''' {{rt|210|Sinnoh}} (north leg); [[Lost Tower]]{{sup/4|Pt}}; [[Mt. Coronet]] basement; {{si|Victory Road}} (path to {{rt|224|Sinnoh}}); [[Turnback Cave]]; [[Courtyard Colosseum]]
** Some other locations in Generations III and V, such as [[Mt. Pyre]] and {{rt|15|Unova}}, also appear to have fog in the overworld, but this does not cause the weather effect in battle.


====Appearance====
====Appearance====
<gallery>
{{movegen
File:Fog DPPt.png|Battling in the fog
|type=Status
File:Sinnoh Route 210 fog.png|Fog in {{rt|210|Sinnoh}}
|genIV=Fog DPPt}}
File:Fog Mt Pyre.png|Fog on [[Mt. Pyre]]
{{movegen
File:Unova Route 15 Winter BW.png|Mist in {{rt|15|Unova}}
|type=Status
</gallery>
|genIII=Fog Mt Pyre
|genIV=Sinnoh Route 210 fog
|genV=Unova Route 15 Winter BW}}


==Other appearances==
==Other appearances==
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|}
|}


{{Weathernav}}
{{-}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}

Revision as of 20:33, 10 December 2013

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Generation VI details; Gates to Infinity descriptions

018Pidgeot.png It has been suggested that this article be moved to Weather.
Please discuss whether or not to move it on its talk page.

018Pidgeot.png It has been suggested that this article be moved to Field conditons.
Please discuss whether or not to move it on its talk page.

292Shedinja.png The contents of this article have been suggested to be split into shadowy aura and fog.
Please discuss it on the talk page for this article.

Weather conditions (Japanese: てんき Weather) are mechanics of the Pokémon games, and have been included in every main series game since Generation II. The weather system was expanded on in Generation III, and again further expanded in Generation IV. In each generation, the weather has been determined either by the location of the battle or the Pokémon involved. Only one weather condition may be present at one time, and only the most recent weather condition will take effect.

Characteristics

In all generations since Generation II, some moves, such as Thunder and SolarBeam, take advantage of certain weather conditions and have increased power or accuracy. Other moves can directly cause or cease weather, such as Sunny Day and Defog. Beginning in Generation III, some Abilities have revolved around weather effects: the weather trio's Groudon and Kyogre's respective Abilities, Drought and Drizzle, can cause changes in the weather; while Rayquaza's Ability Air Lock neutralizes it.

Weather-utilization

Main article: Castform

One of the Pokémon introduced in Generation III was designed to take full advantage of the varying weather conditions. In a battle, where no weather effects are present, Castform is a Normal-type Pokémon. However, when any of the effects besides a sandstorm or Shadow Sky are applied, Castform's type and shape change to match the weather, due to its Ability, Forecast. Also, when it is leveled up, it learns a move called Weather Ball, which also changes type with the weather, doubling its power when any weather was in effect. Unlike Forecast, Weather Ball's type differs even in a sandstorm, becoming a Rock-type move, and Shadow Sky, becoming a ???-type move.

History

Generation II

In the Generation II games, three moves were introduced that could change the weather during a battle to alter the playing field slightly. These moves were Sunny Day, which caused intense sunlight for five rounds; Rain Dance, which caused heavy rain for five rounds; and Sandstorm, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up Fire- and Water-type moves, respectively, and powering down the other; intense sun also allows a Pokémon to execute SolarBeam without requiring a turn to charge it first, and heavy rain causes Thunder to never miss the target. A sandstorm slightly damages any Pokémon that are not Rock-, Ground-, or Steel-type.

Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation.

Generation III

The Generation III games introduced a new weather condition: hail. Hail is caused by the identically titled move Hail, which, like Sunny Day, Rain Dance, and Sandstorm before it, changes the weather for five turns. Hail, similar to sandstorm, slightly damages all Pokémon that are not Ice-type each turn.

The version mascots of Pokémon Ruby, Sapphire, and Emerald have weather-related Abilities. Ruby's Groudon's Drought causes intense sunlight until the battle ends or another weather effect takes its place; likewise, Sapphire's Kyogre's Drizzle causes heavy rain until the battle ends or another weather effect takes its place. Emerald's Rayquaza's Air Lock suppresses the effect of all weather conditions, but the weather itself continues. Psyduck and Golduck can also have the Ability Cloud Nine, which has the same effect as Air Lock.

During a specific part of the game, Groudon and Kyogre's weather effects can be seen out of battle, throughout the Hoenn region. Some routes are also naturally affected by the weather: Route 119 is often covered in rain; Route 111 has an area in which a sandstorm always blows. These field weather effects carry onto later games. A location in Hoenn, the Weather Institute, is dedicated to the study of weather. The Weather Institute is said to have created Castform, a Pokémon that changes with the weather.

Tyranitar has the Ability Sand Stream, which causes a sandstorm until the battle ends or another weather effect takes its place. Other Pokémon have Abilities that benefit from weather that is already in effect, such as Lotad's Rain Dish.

Generation IV

In the Generation IV games Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver, there are routes which are constantly affected by rain, sandstorm, or snow. A new weather condition was also introduced: fog. Unlike the other conditions, fog cannot be caused by a move; instead it appears in certain areas, and Defog can remove it.

A new Ability is introduced that acts as a counterpart to some of the Abilities introduced in Generation III. Snow Warning causes a hailstorm for the duration of the battle, in the same way as Drought, Drizzle and Sand Stream. Four held items were also introduced, which each correspond to a certain weather condition and will increase the duration of the weather condition, if caused by a move used by the holder, by three turns.

The move Hail now boosted the accuracy of Blizzard to 100%; The move Sandstorm now boosted the Special Defense of Rock-type Pokémon by 50%.

More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, Gravity makes all Pokémon fall to the ground, enabling all Pokémon to be susceptible to things such as Ground-type moves, Spikes, Arena Trap, and others; decreases the evasion of all Pokémon by two stages; as well as disabling moves like Fly and Hi Jump Kick. Trick Room makes slower Pokémon attack first, and Tailwind doubles the Speed of the user's team for three turns.

Acid rain, a weather-related glitch, is present in HeartGold, SoulSilver, and Platinum, in which all weather conditions are present at once.

Generation V

Generation V introduced seasons, which can affect the occurrence of weather in certain cities and routes. For instance, in Driftveil City, hail and snow are present only during the winter, while rain is common during the spring and autumn. The Pokémon Thundurus and Tornadus cause a storm on the route they are on, which is treated as rain in battle. Despite still being present on some routes, fog is no longer present in battles and cannot be removed via Defog.

Also introduced were several new Abilities that make use of the weather. Sand Rush and Sand Force both benefit a Pokémon during a sandstorm, while Overcoat negates the damage taken in a hailstorm and sandstorm. With the addition of Hidden Abilities, many old Pokémon now have access to weather-related Abilities. Most notability, Drought and Drizzle, previously available only to Groudon and Kyogre, are now available to more Pokémon. Specifically, Vulpix and Ninetales now have access to Drought, while Politoed now has access to Drizzle.

Types of weather

There have been six different weather conditions that affect battling in the main series of Pokémon games, and all but one of them have effects in the overworld.

Intense sunlight

Main article: Intense sunlight
Icon from Black 2 and White 2

Intense sunlight is called by the move Sunny Day and the ability Drought. It increases the power of Fire-type moves by 50%, and decreases the power of Water-type moves by the same amount. Despite its Fire-type affinity, many of its effects also benefit Grass-types, activating and enhancing several abilities associated with them, including Chlorophyll, Flower Gift, Harvest, Leaf Guard, and Solar Power. It also allows Solar Beam to be used instantly, causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP, and doubles stat increases when using Growth. On the other hand, it decreases the accuracy of Thunder and Hurricane to 50%. All Pokémon are immune to freezing while the sun is intense.

Intense sunlight turns Castform into a Fire-type and changes Weather Ball to a Fire-type move and doubles its power.

Rain

Main article: Rain
Icon from Black 2 and White 2

Rain is called by the move Rain Dance and the ability Drizzle, and is the most common naturally occurring weather condition. It increases the power of Water-type moves by 50%, and decreases the power of Fire-type moves by the same amount. It prevents Thunder and Hurricane missing. On the other hand, it causes Solar Beam to only deal half of its normal damage, and lowers HP recovered from Moonlight, Synthesis, and Morning Sun to ¼ of max HP. It is associated with the abilities Dry Skin, Hydration, Rain Dish, and Swift Swim.

Rain turns Castform into a Water-type and changes Weather Ball to a Water-type move and doubles its power. Sliggoo evolves into Goodra starting at level 50 when leveled up during rain in the overworld.

Sandstorm

Main article: Sandstorm (weather condition)
Icon from Black 2 and White 2

Sandstorms are called by the move Sandstorm and the ability Sand Stream. It damages all Pokémon who are not Rock-, Ground-, or Steel-type, and increases the Special Defense of Rock-type Pokémon by 50% when in effect. It causes Solar Beam to only deal half of its normal damage, and lowers HP recovered from Moonlight, Synthesis, and Morning Sun to ¼ of max HP. It is associated with the abilities Sand Veil, Sand Rush, and Sand Force. Pokémon with the aforementioned abilities, as well as those with Overcoat and Magic Guard, or hold Safety Goggles, are immune to Sandstorm damage.

Unlike intense sunlight, rain, and hail, Castform does not change form or type in sandstorms. However, it still changes Weather Ball to a Rock-type move and doubles its power.

Hail

Main article: Hail (weather condition)
Icon from Black 2 and White 2

Hail called by the move Hail and the ability Snow Warning. It damages all Pokémon who are not Ice-type. It prevents Blizzard from missing. On the other hand, it causes Solar Beam to only deal half of its normal damage, and lowers HP recovered from Moonlight, Synthesis, and Morning Sun to ¼ of max HP. It is associated with the abilities Ice Body and Snow Cloak. Pokémon with the aforementioned abilities, as well as those with Overcoat and Magic Guard, or hold Safety Goggles, are immune to Hail damage.

Hail turns Castform into an Ice-type and changes Weather Ball to a Ice-type move and doubles its power.

Shadow Sky

Shadow skies are a weather condition that only appears in Pokémon XD: Gale of Darkness. It is called by the move Shadow Sky. It damages all Pokémon that are not Shadow Pokémon. As a byproduct of a Shadow move, it does not occur naturally.

Castform does not change form or type in shadow skies, but it changes Weather Ball into a ???-type move and doubles its power.

Appearance

Fog

Fog redirects here. For the Badge given by Morty, see Badge → Fog Badge.

Fog is a weather condition that has appeared as an aesthetic effect since Generation III, but has only had an effect in battle in Pokémon Diamond, Pearl, and Platinum, as well as Pokémon Battle Revolution. It is not called by any move or ability, and only occurs naturally. Its effect is largely negative, lowering the Accuracy of all Pokémon battling, and causing Moonlight, Synthesis, and Morning Sun to recover ¼ of max HP. It also makes obstacles and trainers difficult to see on the field. It can be removed if Defog is used.

Castform does not change form or type in fog, and it does not change Weather Ball's type, but it still doubles its power.

Appearance

Other appearances

Pokémon Mystery Dungeon

Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity, Pokémon will not restore health via walking unless the weather is Clear.

  • Clear: Allows Pokémon to restore HP by walking or holding the A and B buttons.
  • Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
  • Fog: The power of Electric-type moves is cut in half.
  • Snow: Ice-type Pokémon have an increased movement speed.
  • Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like Selfdestruct.
  • Hail: Deals 5 points of damage to non-Ice types every 10 turns.
  • Sandstorm: Deals 5 points of damage to non-Rock, Ground, and Steel types every 10 turns.
  • Cloudy: Reduces the damage of all non-Normal-type moves by 25%.

Gates to Infinity descriptions

Clear Sunny Fog Snow Rain Hail Sandstorm Cloudy

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves.

It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.

A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up.

Trivia

  • All weather-creating Abilities (Drought, Drizzle, Sand Stream, and Snow Warning) debuted the generation after their respective moves/weather (Sunny Day, Rain Dance, Sandstorm, and Hail).
  • Fog first appeared in Generation III on Mt. Pyre, but had no effect on battles.
  • Several lines of unused weather effect text appear within the code of the games. Notably, quotes for fog exist within the text for Black and White, implying that fog was planned to exist in Black and White.
It is raining.DPPtHGSS
A sandstorm is raging.DPPtHGSS
A downpour started!DPPtHGSS
The downpour continues.DPPtHGSS
Fog crept up as thick as soup!BWB2W2
The fog lifted.BWB2W2
The sandstorm rages.BWB2W2
The hail crashes down.BWB2W2
Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds


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