Voltorb Flip: Difference between revisions

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===Gameplay===
===Gameplay===
[[File:Voltorb Flip LVL 8.png|thumb|160px|right|A High Payout in Level 8]]
[[File:Voltorb Flip LVL 8.png|thumb|160px|right|A High Payout in Level 8]]
Voltorb Flip was described in a pre-release review as "a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}".<ref name="Officialnintendomagazine">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]</ref> It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).
Voltorb Flip was described in a pre-release review as "a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}".<ref name="Officialnintendomagazine">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]</ref> It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and {{p|Voltorb}} (which {{m|Self-Destruct}}).


Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers. Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. The only way to advance to higher levels is to win the round; level 8 is achieved by winning five games in a row of any level. Exiting the game will reset the player to level 1.
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers. Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. The only way to advance to higher levels is to win the round; level 8 is achieved by winning five games in a row of any level. Exiting the game will reset the player to level 1.

Revision as of 20:59, 24 June 2015

The game

Voltorb Flip is a minigame of the Goldenrod and Celadon Game Corners in the Korean and Western releases of Pokémon HeartGold and SoulSilver. It replaces the traditional slot machines found in the Japanese versions and bears similarities to card flip, a Game Corner minigame exclusive to Pokémon Gold, Silver, and Crystal.

Among Japanese fans, it is known as ビリリダマめくり Biriridama Flip.

Mechanics

Gameplay

A High Payout in Level 8

Voltorb Flip was described in a pre-release review as "a cross between Picross and Minesweeper".[1] It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and Voltorb (which Self-Destruct).

Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers. Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player Coins, which can be traded for prizes. The only way to advance to higher levels is to win the round; level 8 is achieved by winning five games in a row of any level. Exiting the game will reset the player to level 1.

There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2× or 3× multiplier or only a Voltorb or a 1× multiplier.

Once the player earns the maximum of 50,000 coins, he or she will be exited from the game and will be unable to play further until spending some coins.

In each level, a certain amount of coins can be obtained. The higher the level, the more coins that can be obtained. Assuming the player does not quit, the interval is as follows:

  • Level 1: 20-50 coins
  • Level 2: 50-100 coins
  • Level 3: 100-200 coins
  • Level 4: 200-500 coins
  • Level 5: 500-1000 coins
  • Level 6-8: 1000+ coins

Strategy

Voltorb Flip is luck-based in the fact that the placement of the ×1, ×2, ×3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see how many Voltorb and the sum of the multiplier cards are in each row and column along the bottom and right side.

If the total Voltorb in a row or column is 0, all cards in that row or column are "safe" to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either ×1 or Voltorb, and can be left unturned to complete the game. This is considered a "dead" row or column, the player should make sure to mark them so as to not forget and flip. If there is a row of only Voltorb, or all multiplier cards have been flipped, then the column contains only multiplier cards, or vice versa.

Rows or Columns with the combination of 4/1 3/2 or 2/3 can be automatically eliminated as there can only be a 1 or a Voltorb in them.

Dead row/column formula

Given:

  • a = Total Voltorb in a row or column
  • b = Sum of Multiplier Cards for a row or column
  • c = Number of ×2 cards flipped
  • d = Number of ×3 cards flipped

If a + b - 5 > c + 2d, then the row is not yet "dead" - there is still at least one ×2 and/or ×3 card left to flip.

A second formula also may help to find dead rows and columns: Given:

  • a = Total Voltorb in a row or column
  • b = Sum of Multiplier Cards for a row or column
  • c = Number of Unflipped Cards in a row or column
  • d = Sum of Flipped Cards in a row or column

If c - a < b - d, then the row is not yet "dead".

A simpler calculation is also possible: Given:

  • a = Total Voltorb in a row or column + Sum of multipliers in the same row or column

Subtract the multiplier of a card by 1 and then subtract the result from the a of the row or column; do this with all the cards from that row or column cumulatively, until the result is 5.

Replacement

The replacement of slot machines with Voltorb Flip was likely due to stricter PEGI guidelines which required that any game deemed to "encourage or teach gambling" be classified 18, which had previously caused the replacement of slot machines with game machines in European versions of Pokémon Platinum.[2]

The Voltorb Flip game is likely included to provide a fun alternative to the slot machines. The initial reviews of the game were positive, with the Official Nintendo Magazine stating the game is "awesome".[1]

Voltorb Flip also does not require money to be played, with the player only losing the coins he or she collected from the game.

Trivia

  • This game seems to be similar to the cancelled game Pokémon Picross.
  • The Voltorb can be thought of as a dramatic way of saying ×0, as it is round-shaped. The game ends at that point because after multiplying the payout by 0, no other multipliers will ever change the total payout to anything other than 0.

In other languages

Language Title
France Flag.png French Voltorbataille
Germany Flag.png German Voltofalle
Italy Flag.png Italian Gira Voltorb
South Korea Flag.png Korean 찌리리공 뒤집기 Jjiririgong Flip
Spain Flag.png Spanish Giravoltorb

References