Voltorb Flip: Difference between revisions

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===Gameplay===
===Gameplay===
[[File:Voltorb Flip LVL 8.png|thumb|160px|right|A High Payout in Level 8]]
[[File:Voltorb Flip LVL 8.png|thumb|160px|right|A High Payout in Level 8]]
Voltorb Flip was described in a pre-release review as "a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}".<ref name="Officialnintendomagazine">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]</ref> It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and {{p|Voltorb}} (which {{m|Selfdestruct}}).
Voltorb Flip was described in a pre-release review as "a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}".<ref name="Officialnintendomagazine">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]</ref> It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and {{p|Voltorb}} (which {{m|Self-Destruct|Selfdestruct}}).


Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers. Flipping a Voltorb also ends the game and drops the player down to the level equal to the number of multiplier cards flipped before flipping the Voltorb (flipping either 0 or 1 will cause the player to regress to level 1). At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin]]s, which can be traded for prizes. The only way to advance to higher levels is to win the round; level 8 is achieved by winning five games in a row of any level. Exiting the game will reset the player to level 1.
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers and end the game. If the player flipped fewer multiplier cards (including ×1 cards) than the current level number before the round ends, they drop down to the level equal to the number of multiplier cards flipped. For example, flipping 3 cards before losing will cause the player to regress to level 3. At any time, the player can Quit instead of flipping more cards to end the game and keep the coins earned during the current round (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin (Game Corner)|Coins]], which can be traded for prizes. Level 8 is achieved by winning five games in a row of any level having flipped eight or more multiplier cards in each of these five games (in the fifth game, you can Quit having flipped eight or more multiplier cards and still advance to level 8). Exiting the game will reset the player to level 1.


There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2× or 3× multiplier or only a Voltorb or a 1× multiplier.
There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile has a Voltorb or not without actually flipping it over.  


Once the player earns the maximum of 50,000 coins, he or she will be exited from the game and will be unable to play further until spending some coins.
Once the player earns the maximum of 50,000 coins, they will be exited from the game and will be unable to play further until spending some coins.


In each level, a certain amount of coins can be obtained. The higher the level, the more coins that can be obtained. Assuming the player does not quit, the interval is as follows:
In each level, a certain range of coins can be obtained, and a certain number of Voltorb can be present. Higher levels contain more 2x and 3x tiles (and therefore yield more coins), but also contain more Voltorbs:
*Level 1: 24-48 coins
 
*Level 2: 54-96 coins
{| class="roundy" style="text-align: center; background: #{{HeartGold color}}; border: 3px solid #{{SoulSilver color}}"
*Level 3: 108-192 coins
! Level
*Level 4: 216-324 coins
! width="50px" | ×2s
*Level 5: 384-576 coins
! width="50px" | ×3s
*Level 6-8: 648+ coins
! width="50px" | Voltorb
! width="50px" | Coins
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 1
|- style="background:#fff"
| 3 || 1 || 6 || 24
|- style="background:#fff"
| 0 || 3 || 6 || 27
|- style="background:#fff"
| 5 || 0 || 6 || 32
|- style="background:#fff"
| 2 || 2 || 6 || 36
|- style="background:#fff"
| 4 || 1 || 6 || 48
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 2
|- style="background:#fff"
| 1 || 3 || 7 || 54
|- style="background:#fff"
| 6 || 0 || 7 || 64
|- style="background:#fff"
| 3 || 2 || 7 || 72
|- style="background:#fff"
| 0 || 4 || 7 || 81
|- style="background:#fff"
| 5 || 1 || 7 || 96
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 3
|- style="background:#fff"
| 2 || 3 || 8 || 108
|- style="background:#fff"
| 7 || 0 || 8 || 128
|- style="background:#fff"
| 4 || 2 || 8 || 144
|- style="background:#fff"
| 1 || 4 || 8 || 162
|- style="background:#fff"
| 6 || 1 || 8 || 192
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 4
|- style="background:#fff"
| 3 || 3 || 8 || 216
|- style="background:#fff"
| 0 || 5 || 8 || 243
|- style="background:#fff"
| 8 || 0 || 10 || 256
|- style="background:#fff"
| 5 || 2 || 10 || 288
|- style="background:#fff"
| 2 || 4 || 10 || 324
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 5
|- style="background:#fff"
| 7 || 1 || 10 || 384
|- style="background:#fff"
| 4 || 3 || 10 || 432
|- style="background:#fff"
| 1 || 5 || 10 || 486
|- style="background:#fff"
| 9 || 0 || 10 || 512
|- style="background:#fff"
| 6 || 2 || 10 || 576
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 6
|- style="background:#fff"
| 3 || 4 || 10 || 648
|- style="background:#fff"
| 0 || 6 || 10 || 729
|- style="background:#fff"
| 8 || 1 || 10 || 768
|- style="background:#fff"
| 5 || 3 || 10 || 864
|- style="background:#fff"
| 2 || 5 || 10 || 972
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 7
|- style="background:#fff"
| 7 || 2 || 10 || 1152
|- style="background:#fff"
| 4 || 4 || 10 || 1296
|- style="background:#fff"
| 1 || 6 || 13 || 1458
|- style="background:#fff"
| 9 || 1 || 13 || 1536
|- style="background:#fff"
| 6 || 3 || 10 || 1728
|- style="background:#{{HeartGold color}}"
| rowspan=6 | 8
|- style="background:#fff"
| 0 || 7 || 10 || 2187
|- style="background:#fff"
| 8 || 2 || 10 || 2304
|- style="background:#fff"
| 5 || 4 || 10 || 2592
|- style="background:#fff"
| 2 || 6 || 10 || 2916
|- style="background:#fff"
| 7 || 3 || 10 || 3456
|}


===Strategy===
===Strategy===
Voltorb Flip is luck-based in the fact that the placement of the ×1, ×2, ×3, and Voltorb cards are random. However, a strategy can be used since the game is grid-based and the player can see ''how many Voltorb'' and ''the sum of the multiplier cards'' are in each row and column along the bottom and right side.
Voltorb Flip is luck-based in the fact that the placement of the ×1, ×2, ×3, and Voltorb cards are random. However, a strategy can be used to mitigate randomness since the game is grid-based and the player can see ''the number of Voltorb'' and ''the sum of the multiplier cards'' in each row and column along the bottom and right side.  


If the total Voltorb in a row or column is 0, all cards in that row or column are "safe" to flip over. If a row or column meets a certain requirement (shown below), all cards left unturned in that row are either ×1 or Voltorb, and can be left unturned to complete the game. This is considered a "dead" row or column, the player should make sure to mark them so as to not forget and flip. If there is a row of only Voltorb, or all multiplier cards have been flipped, then the column contains only multiplier cards, or vice versa.  
If the total Voltorb in a row or column is 0, all cards in that row or column are "safe" to flip over.  


Rows or Columns with the combination of 4/1 3/2 or 2/3 can be automatically eliminated as there can only be a 1 or a Voltorb in them.
One crucial insight to make is that ''only 2x and 3x multiplier cards must be flipped over to win the game.'' If a row or column contains only 1x or Voltorb cards (which can be proven using a certain requirement shown below), that row has nothing of value left in it, and can be left unturned to complete the game. These "dead" rows/columns should be marked appropriately so as to not take unnecessary risks. Rows or columns with point/Voltorb totals of 4/1, 3/2, 2/3, 1/4 or 0/5 can be automatically eliminated as there can only be a 1 or a Voltorb in them.


===Dead row/column formula===
===Dead row/column formula===
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A second formula also may help to find dead rows and columns:
A second formula also may help to find dead rows and columns:
Given:
Given:
* ''a'' = Total Voltorb in a row or column
* ''a'' = Total Voltorb in a row or column
Line 44: Line 143:
* ''c'' = Number of Unflipped Cards in a row or column
* ''c'' = Number of Unflipped Cards in a row or column
* ''d'' = Sum of Flipped Cards in a row or column
* ''d'' = Sum of Flipped Cards in a row or column
If '''''c'' - ''a'' < ''b'' - ''d''''', then the row is not yet "dead".
If '''''c'' - ''a'' = ''b'' - ''d''''', then the row/column is "dead", as all the remaining multiplier cards in that row must have a value of 1x. (To put it plainly, if the number of remaining non-Voltorb tiles equals the remaining point value of the unflipped cards in that row, it's a dud.)


A simpler calculation is also possible:
A simpler calculation is also possible:
Given:
Given:
* ''a'' = Total Voltorb in a row or column + Sum of multipliers in the same row or column
* ''a'' = Total Voltorb in a row or column + Sum of multipliers in the same row or column
Subtract the multiplier of a card by 1 and then subtract the result from the a of the row or column; do this with all the cards from that row or column cumulatively, until the result is 5.
Subtract the multiplier of each flipped card in that row/column by 1 and then subtract the result from the a value of the row or column; repeat with all the cards from that row or column cumulatively, until the result is 5.


==Replacement==
==Replacement==
The replacement of [[slot machine]]s with Voltorb Flip was likely due to stricter PEGI guidelines which required that any game deemed to "encourage or teach gambling" be classified '''18''', which had previously caused the replacement of slot machines with [[Slot machine#European Platinum|game machines]] in European versions of {{game|Platinum}}.<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref> Furthermore, countries outside of Japan have developed an increasing distaste towards gambling and the exposure of it to minors since the release of ''Pokémon Gold and Silver'', with these changing social values being the cause of PEGI's guideline revisions in the first place. The increasingly controversial nature of gambling in video games is the most likely cause of the Slot Machines' removal in all international releases of ''HeartGold and SoulSilver'', including those outside of PAL territories.
The replacement of [[slot machine]]s with Voltorb Flip was likely due to stricter PEGI guidelines which required that any game deemed to "encourage or teach gambling" be classified at minimum '''12'''<ref>[https://pegi.info/gambling/ Gambling | Pegi Public Site]</ref> at the time of release of ''HeartGold and SoulSilver'', which had previously caused the replacement of slot machines with [[Slot machine#Korean Diamond, Pearl, and Platinum / European Platinum|game machines]] in European versions of {{game|Platinum}}.<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref> Furthermore, countries outside of Japan have developed an increasing distaste towards gambling and the exposure of it to minors since the release of ''Pokémon Gold and Silver'', with these changing social values being the cause of PEGI's guideline revisions in the first place. The increasingly controversial nature of gambling in video games is the most likely cause of the Slot Machines' removal in all international releases of ''HeartGold and SoulSilver'', including those outside of PAL territories.


The Voltorb Flip game is likely included to provide a fun alternative to the slot machines. The initial reviews of the game were positive, with the [[Official Nintendo Magazine]] stating the game is "awesome".<ref name="Officialnintendomagazine"/>
The Voltorb Flip game is likely included to provide a fun alternative to the slot machines. The initial reviews of the game were positive, with the [[Official Nintendo Magazine]] stating the game is "awesome".<ref name="Officialnintendomagazine"/>


Voltorb Flip also does not require money to be played, with the player only losing the [[coin]]s he or she collected from the game.
Voltorb Flip also does not require money to be played, with the player only losing the [[Coin (Game Corner)|Coins]] they collected from the game.


==Trivia==
==Trivia==
* This game seems to be similar to the cancelled game [[Pokémon Picross (Game Boy Color)|Pokémon Picross]], which was to be released on the [[Game Boy Color]].
* This game seems to be similar to the cancelled game [[Pokémon Picross (Game Boy Color)|Pokémon Picross]] for the [[Game Boy Color]] (Not to be confused for released [[Pokemon Picross]] for the 3DS).
* The Voltorb can be thought of as a dramatic way of saying ×0, as it is round-shaped. The game ends at that point because after multiplying the payout by 0, no other multipliers will ever change the total payout to anything other than 0.
* The Voltorb can be thought of as a dramatic way of saying ×0, as it is round-shaped. The game ends at that point because after multiplying the payout by 0, no other multipliers will ever change the total payout to anything other than 0.


Line 65: Line 165:
{{Langtable|color={{kanto color}}|bordercolor={{kanto color dark}}
{{Langtable|color={{kanto color}}|bordercolor={{kanto color dark}}
|fr=Voltorbataille
|fr=Voltorbataille
|de=Voltofalle
|ko=찌리리공 뒤집기 ''Jjiririgong Flip''
|ko=찌리리공 뒤집기 ''Jjiririgong Flip''
|it=Gira Voltorb
|es=Giravoltorb
|es=Giravoltorb
|de=Voltofalle
|it=Gira Voltorb
}}
}}


Line 75: Line 175:


[[Category:Pokémon HeartGold and SoulSilver]]
[[Category:Pokémon HeartGold and SoulSilver]]
[[Category:Pokémon world]]
[[Category:Game Corner games]]
[[Category:Game Corner games]]
[[de:Dukatia City Spielhalle#Voltofalle]]
[[es:Giravoltorb]]
[[fr:Voltorbataille]]
[[it:Gira Voltorb]]

Latest revision as of 17:39, 17 February 2024

The game

Voltorb Flip is a minigame of the Goldenrod and Celadon Game Corners in the Korean and Western releases of Pokémon HeartGold and SoulSilver. It replaces the traditional slot machines found in the Japanese versions and bears similarities to card flip, a Game Corner minigame exclusive to Pokémon Gold, Silver, and Crystal.

Among Japanese fans, it is known as ビリリダマめくり Biriridama Flip.

Mechanics

Gameplay

A High Payout in Level 8

Voltorb Flip was described in a pre-release review as "a cross between Picross and Minesweeper".[1] It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and Voltorb (which Selfdestruct).

Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers and end the game. If the player flipped fewer multiplier cards (including ×1 cards) than the current level number before the round ends, they drop down to the level equal to the number of multiplier cards flipped. For example, flipping 3 cards before losing will cause the player to regress to level 3. At any time, the player can Quit instead of flipping more cards to end the game and keep the coins earned during the current round (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player Coins, which can be traded for prizes. Level 8 is achieved by winning five games in a row of any level having flipped eight or more multiplier cards in each of these five games (in the fifth game, you can Quit having flipped eight or more multiplier cards and still advance to level 8). Exiting the game will reset the player to level 1.

There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile has a Voltorb or not without actually flipping it over.

Once the player earns the maximum of 50,000 coins, they will be exited from the game and will be unable to play further until spending some coins.

In each level, a certain range of coins can be obtained, and a certain number of Voltorb can be present. Higher levels contain more 2x and 3x tiles (and therefore yield more coins), but also contain more Voltorbs:

Level ×2s ×3s Voltorb Coins
1
3 1 6 24
0 3 6 27
5 0 6 32
2 2 6 36
4 1 6 48
2
1 3 7 54
6 0 7 64
3 2 7 72
0 4 7 81
5 1 7 96
3
2 3 8 108
7 0 8 128
4 2 8 144
1 4 8 162
6 1 8 192
4
3 3 8 216
0 5 8 243
8 0 10 256
5 2 10 288
2 4 10 324
5
7 1 10 384
4 3 10 432
1 5 10 486
9 0 10 512
6 2 10 576
6
3 4 10 648
0 6 10 729
8 1 10 768
5 3 10 864
2 5 10 972
7
7 2 10 1152
4 4 10 1296
1 6 13 1458
9 1 13 1536
6 3 10 1728
8
0 7 10 2187
8 2 10 2304
5 4 10 2592
2 6 10 2916
7 3 10 3456

Strategy

Voltorb Flip is luck-based in the fact that the placement of the ×1, ×2, ×3, and Voltorb cards are random. However, a strategy can be used to mitigate randomness since the game is grid-based and the player can see the number of Voltorb and the sum of the multiplier cards in each row and column along the bottom and right side.

If the total Voltorb in a row or column is 0, all cards in that row or column are "safe" to flip over.

One crucial insight to make is that only 2x and 3x multiplier cards must be flipped over to win the game. If a row or column contains only 1x or Voltorb cards (which can be proven using a certain requirement shown below), that row has nothing of value left in it, and can be left unturned to complete the game. These "dead" rows/columns should be marked appropriately so as to not take unnecessary risks. Rows or columns with point/Voltorb totals of 4/1, 3/2, 2/3, 1/4 or 0/5 can be automatically eliminated as there can only be a 1 or a Voltorb in them.

Dead row/column formula

Given:

  • a = Total Voltorb in a row or column
  • b = Sum of Multiplier Cards for a row or column
  • c = Number of ×2 cards flipped
  • d = Number of ×3 cards flipped

If a + b - 5 > c + 2d, then the row is not yet "dead" - there is still at least one ×2 and/or ×3 card left to flip.

A second formula also may help to find dead rows and columns:

Given:

  • a = Total Voltorb in a row or column
  • b = Sum of Multiplier Cards for a row or column
  • c = Number of Unflipped Cards in a row or column
  • d = Sum of Flipped Cards in a row or column

If c - a = b - d, then the row/column is "dead", as all the remaining multiplier cards in that row must have a value of 1x. (To put it plainly, if the number of remaining non-Voltorb tiles equals the remaining point value of the unflipped cards in that row, it's a dud.)

A simpler calculation is also possible:

Given:

  • a = Total Voltorb in a row or column + Sum of multipliers in the same row or column

Subtract the multiplier of each flipped card in that row/column by 1 and then subtract the result from the a value of the row or column; repeat with all the cards from that row or column cumulatively, until the result is 5.

Replacement

The replacement of slot machines with Voltorb Flip was likely due to stricter PEGI guidelines which required that any game deemed to "encourage or teach gambling" be classified at minimum 12[2] at the time of release of HeartGold and SoulSilver, which had previously caused the replacement of slot machines with game machines in European versions of Pokémon Platinum.[3] Furthermore, countries outside of Japan have developed an increasing distaste towards gambling and the exposure of it to minors since the release of Pokémon Gold and Silver, with these changing social values being the cause of PEGI's guideline revisions in the first place. The increasingly controversial nature of gambling in video games is the most likely cause of the Slot Machines' removal in all international releases of HeartGold and SoulSilver, including those outside of PAL territories.

The Voltorb Flip game is likely included to provide a fun alternative to the slot machines. The initial reviews of the game were positive, with the Official Nintendo Magazine stating the game is "awesome".[1]

Voltorb Flip also does not require money to be played, with the player only losing the Coins they collected from the game.

Trivia

  • This game seems to be similar to the cancelled game Pokémon Picross for the Game Boy Color (Not to be confused for released Pokemon Picross for the 3DS).
  • The Voltorb can be thought of as a dramatic way of saying ×0, as it is round-shaped. The game ends at that point because after multiplying the payout by 0, no other multipliers will ever change the total payout to anything other than 0.

In other languages

Language Title
France Flag.png French Voltorbataille
Germany Flag.png German Voltofalle
Italy Flag.png Italian Gira Voltorb
South Korea Flag.png Korean 찌리리공 뒤집기 Jjiririgong Flip
Spain Flag.png Spanish Giravoltorb

References