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Volt Tackle ボルテッカー Volteccer
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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May affect anyone adjacent to the user
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Availability
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Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of the Pikachu evolutionary line.
Effect
Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of paralyzing the target.
Description
Games
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Description
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RSE
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A life-risking tackle that slightly hurts the user.
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FRLG
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The user throws an electrified tackle. It hurts the user a little.
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A life-risking tackle that also hurts the user.
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The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
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The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
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Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
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The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
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Learnset
From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
#
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Pokémon
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Type
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Father
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II
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III
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IV
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V
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VI
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172
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Pichu
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Electric
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Electric
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*
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Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
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Special move
Pokémon Mystery Dungeon
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.
In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Pichu has a chance of learning Volt Tackle as an Egg move by obtaining a Pichu Egg from a mission.
In Pokémon Mystery Dungeon: Gates to Infinity, Pikachu can learn Volt Tackle once Paradise reaches Perfect Rank.
In other games
Volt Tackle is the only move of Raichu. It has a chance to paralyze. After use, it lowers Raichu's Defense and limits Range to 1 on its next turn, regardless of any abilities or items that would normally increase Range. If Raichu uses Volt Tackle consecutively, its Range will continue to be penalized until it passes a turn without attacking.
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Power ★★★★★
Orange squares indicate hit area. Blue squares indicate area Pokémon the Pokémon will need to move to perform the move. Red squares indicate the knockback on hit Pokémon. Table assumes the Pokémon is in the square marked by ^.
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Pikachu preparing to use Volt Tackle
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.
Trophy information
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
In the anime
In the manga
In the Ash and Pikachu manga
Pikachu
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The user tackles the foe with a burst of electricity surrounding itself.
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Pokémon
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Method
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User
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First Chapter Used In
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Notes
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Surrounding itself with electricity, Pikachu tackles the opponent.
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Ash's Pikachu
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An Infinite Bond!!
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Debut
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In the movie adaptations
In the Pokémon Adventures manga
Pikachu
Pichu
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The user generates powerful electricity and fires it at the opponent.
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Pokémon
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Method
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User
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First Chapter Used In
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Notes
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Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.
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Gold's Pibu
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The Last Battle XIV
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Debut Given the name Super Rising Thunder in its first appearance
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Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them.
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Red's Pika
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The Final Battle IX
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None
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Yellow's Chuchu
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The Final Battle IX
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None
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In the Pokémon Battrio: Aim to be Battrio Master manga
Pikachu
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The user tackles the foe with a burst of electricity surrounding itself.
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Pokémon
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Method
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User
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First Chapter Used In
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Notes
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Surrounding itself with electricity, Pikachu tackles the opponent.
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Ryū's Pikachu
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ABM07
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Debut
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In the Pocket Monsters Diamond & Pearl manga
Pikachu
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The user tackles the foe with a burst of electricity surrounding itself.
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Pokémon
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Method
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User
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First Chapter Used In
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Notes
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Surrounding itself with electricity, Pikachu tackles the opponent.
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Ash's Pikachu
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PDP07
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Debut
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In other generations
Trivia
- Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack that Pulseman, the protagonist of a Game Freak game of the same name, uses. Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
- Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle). It now shares this status with V-create, Celebrate, Happy Hour, Hold Back, and Hold Hands.
In other languages