From Bulbapedia, the community-driven Pokémon encyclopedia.
Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of the Pichu evolutionary line.
Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of paralyzing the target.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Colo, and XD.
|| A life-risking tackle that slightly hurts the user.
|| The user throws an electrified tackle. It hurts the user a little.
|| The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
|| The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
|| Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
While Volt Tackle can be performed in any of the Generation III games, it can only be obtained via Pokémon Emerald or later. There is only one method of obtaining Volt Tackle, which involves breeding a female Pikachu or Raichu holding a Light Ball with any Pokémon in the same Egg Group (or breed a Pikachu or Raichu of any gender holding a Light Ball with a Ditto). If the Pikachu or Raichu and its mating partner are put into the day care and they meet the conditions to produce an Egg, the hatched Pichu will have Volt Tackle. Since this will not work in any game prior to Emerald, trading is the only legitimate way of obtaining Volt Tackle in an older game (like Ruby and Sapphire).
Pokémon Mystery Dungeon
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.
In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Pichu has a chance of learning Volt Tackle as an Egg move by obtaining a Pichu Egg from a mission.
In other games
Volt Tackle is the only move of Raichu.
Pikachu preparing to use Volt Tackle
In Super Smash Bros. Brawl, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control.
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
In the anime
In the manga
In the Pokémon Adventures manga
In other generations
- Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack that Pulseman, the protagonist of a Game Freak game of the same name, uses. Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
- Volt Tackle is the only move that causes recoil to have ever been a special move, due to it being an Electric-type move introduced in Generation III (had Flare Blitz, Wood Hammer, and Wild Charge existed in Generation III, they would have been special as well).
- Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle). It now shares this status with V-create.
- This is another anime inconsistency, where Ash's Pikachu learns the move on its own having not previously known it. It could be suggested that Pikachu knew the move but hadn't mastered it, with Ash not knowing that Pikachu knew the move.
- In Super Smash Bros. Brawl, Volt Tackle is Pikachu's Final Smash. Despite it taking damage from the move in the main series games, Pikachu takes no damage from the move when used in Brawl.
In other languages