Volt Tackle (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=344 |
n=344 |
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jtrans=Volteccer |
jtrans=Volteccer |
jtranslit=Borutekkā |
jtranslit=Borutekkā |
gameimage=Volt Tackle B2W2.png |
gameimage=Volt Tackle.png |
gameimage2=Volt Tackle 2.png |
gameimagewidth=300px |
type=Electric |
type=Electric |
damagecategory=Physical |
damagecategory=Physical |
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==Effect==
==Effect==
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target. This move has a 10% chance of {{status|Paralysis|paralyzing}} the target.
===Generations III and IV===
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target.
 
===Generation V===
Volt Tackle now has a 10% chance of {{status|paralyzing}} the target.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}}
{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A life-risking tackle that also hurts the user.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A life-risking tackle that also hurts the user.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|{{color2|000|Pokémon Conquest|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a {{DL|Stat-enhancing item|Light Ball}} when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a {{DL|Stat-enhancing item|Light Ball}} when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
 
{{Moveheader/Breed|Electric|3}}
{{Moveheader/Breed|Electric|3}}
{{Moveentry/Breed3|172|Pichu|1|Electric|Electric|no|E={{bag3|Light Ball}}{{tt|*|E}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|STAB='''}}
{{Moveentry/Breed3|172|Pichu|1|Electric|Electric|no|E={{bag3|Light Ball}}{{tt|*|E}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|STAB='''}}
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====[[Generation IV]]====
====[[Generation IV]]====
{{Learnlistspecial|Electric}}
{{Learnlistspecial|Electric}}
{{Moveentry|172|Pichu|1|Electric|Electric|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br/>{{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}|'''}}
{{Moveentry|172|Pichu|1|Electric|Electric|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br>{{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}|'''}}
{{Learnlist/footer}}
{{Learnlist/footer}}


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{{Learnlist/footer}}
{{Learnlist/footer}}


===Pokémon Mystery Dungeon===
====[[Generation VI]]====
{{Learnlistspecial|Electric}}
{{Moveentry|025|Pikachu|1|Electric|Electric|[[PGL Pikachu]]|'''}}
{{Learnlist/footer}}
 
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}.
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}.


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==In other games==
==In other games==
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
Volt Tackle is the only move of {{p|Raichu}}. It has a chance to paralyze. After use, it lowers Raichu's Defense and limits Range to 1 on its next turn, regardless of any abilities or items that would normally increase Range. If Raichu uses Volt Tackle consecutively, its Range will continue to be penalized until it passes a turn without attacking.
{{Conquestmove
{| style="margin:auto; background: #{{electric color}}; border: 3px solid #{{electric color dark}};" class="roundy"
|type=Electric
|-
|grid={{Conquestmove/Grid/rows|dist=1|shift=1}}
|
|stars=5
{| style="margin:auto; background: #ddf; border: 3px solid #{{electric color dark}};" class="roundy"
|pow=58
|-
|acc=100%
|
|eff=Lowers the user's Defense and limits range to 1 on its next turn, regardless of any <br>Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;" cellpadding="2px"
|users={{CSP|026|Raichu}}
{| width="100%" style="margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;"
}}
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #6495ED; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | ^
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|}
|}
| align="left"|Power ★★★★★
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:0px solid #{{electric color dark}}; border-collapse:collapse;" cellpadding="2px"
{| width="100%" style="margin:auto; text-align:center; background:#{{electric color dark}}; border-collapse:collapse;"
|-
| style="background: #{{electric color dark}}; border: 1px solid #000000; |<small>Orange squares indicate hit area.<br/>Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.<br/>Red squares indicate the knockback on hit Pokémon.<br/> Table assumes the Pokémon is in the square marked by '''^'''.
|}
|}
|}
|}


===[[Super Smash Bros.]] series===
===[[Super Smash Bros.]] series===
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====Trophy information====
====Trophy information====
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
===Description===
{{movedesc|Electric}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. However, it also hurts the user.}}
{{movedescentry|{{gameabbrevss|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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genIV=Volt Tackle IV|
genIV=Volt Tackle IV|
BW=Volt Tackle BW|
BW=Volt Tackle BW|
B2W2=Volt Tackle B2W2|
}}
}}


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type=Electric|
type=Electric|
PMDRB=Volt Tackle PMD RB|
PMDRB=Volt Tackle PMD RB|
}}
{{Movegen|
type=Electric|
Colo=Volt Tackle Colo|
XD=Volt Tackle XD|
}}
}}


==Trivia==
==Trivia==
* Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, uses. Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka.
* Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, uses. Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka.
* Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle). It now shares this status with {{m|V-create}}, {{m|Celebrate}}, {{m|Happy Hour}}, {{m|Hold Back}}, and {{m|Hold Hands}}.
* Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle).


==In other languages==
==In other languages==
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
|zh_cmn=伏特攻擊 ''{{tt|Fútè Gōngjí|Volt Attack}}''
|zh_cmn=伏特攻擊 ''{{tt|Fútè Gōngjí|Volt Attack}}''
|nl=Volt Tackle
|nl=Volttackle
|fi={{tt|Voltti-isku|Volt Strike}}
|fi={{tt|Voltti-isku|Volt Strike}}
|fr=Électacle{{tt|*|Generation V onwards}}<br/>Electacle{{tt|*|Generations III-IV}}
|fr=Électacle{{tt|*|Generation V onwards}}<br>Electacle{{tt|*|Generations III-IV}}
|de=Volttackle
|de=Volttackle
|el={{tt|Εφόρμηση Ηλεκτρικής Τάσης|Electrical Voltage Onrush}}
|el={{tt|Εφόρμηση Ηλεκτρικής Τάσης|Electrical Voltage Onrush}}
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|sr={{tt|Voltažno Rušenje|Voltage Pull Down}}
|sr={{tt|Voltažno Rušenje|Voltage Pull Down}}
|he=מכת וולט ''{{tt|Mackat volt|Volt Strike}}''
|he=מכת וולט ''{{tt|Mackat volt|Volt Strike}}''
|ro={{tt|Atacul Electric|Electric Attack}}}}
|ro={{tt|Atacul Electric|Electric Attack}}
 
|tr=Volt Vuruşu
}}


{{Double-Edge|Electric}}
{{Double-Edge|Electric}}
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[[de:Volttackle]]
[[de:Volttackle]]
[[es:Placaje Eléctrico]]
[[fr:Électacle]]
[[fr:Électacle]]
[[it:Locomovolt (mossa)]]
[[it:Locomovolt (mossa)]]
[[ja:ボルテッカー]]
[[ja:ボルテッカー]]
[[pl:Volt Tackle]]
[[pl:Volt Tackle]]
[[pt:Volt Tackle]]
[[zh:伏特攻击(招式)]]
[[zh:伏特攻击(技能)]]

Revision as of 20:02, 18 May 2016

Volt Tackle
ボルテッカー Volteccer
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of the Pikachu evolutionary line.

Effect

Generations III and IV

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Generation V

Volt Tackle now has a 10% chance of paralyzing the target.

Description

Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
Colo.XD A life-risking tackle that also hurts the user.
DPPtHGSS The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BWB2W2 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
XYORAS The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.


Learnset

By breeding

From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

# Pokémon Type Father
II III IV V VI
172 Pichu Pichu Electric Electric   Light Ball* Light Ball Light Ball Light Ball
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Pokémon Battle Revolution
Pokéwalker - Yellow Forest
0172 Pichu Pichu
Electric HeartGold and SoulSilver - Ilex Forest (requires Pikachu-colored Pichu)
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By events

Generation IV

#   Pokémon Type Obtained with
0172 Pichu Pichu
Electric Red and Green Anniversary Pichu
Pikachu-colored Pichu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Pikachu Festival
Pika Pika Carnival
Summer 2012 Pikachu
Summer Carnival
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation VI

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric PGL Pikachu
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Pichu has a chance of learning Volt Tackle as an Egg move by obtaining a Pichu Egg from a mission.

In Pokémon Mystery Dungeon: Gates to Infinity, Pikachu can learn Volt Tackle once Paradise reaches Perfect Rank.

In other games

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 58
Accuracy: 100%
Effect: Lowers the user's Defense and limits range to 1 on its next turn, regardless of any
Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
Users: Raichu
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Super Smash Bros. series

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. However, it also hurts the user.
Conq. Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.


In the anime

Raichu Pikachu Volt Tackle.png
Volt Tackle collision
Volkner Pikachu Volt Tackle.png
Pikachu
Sho Raichu Volt Tackle.png
Raichu
Narissa Ditto Volt Tackle.png
Ditto transformed as Pikachu
The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
Pikachu Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Mastered in The Green Guardian
Aura Guardian's Pikachu The Keystone Pops! None
Volkner's Pikachu Flint Sparks the Fire! None
Narissa's Ditto 1 in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
Raichu Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None
Volkner's Raichu Flint Sparks the Fire! None


In the manga

In the Ash and Pikachu manga


In the movie adaptations


In the Pokémon Adventures manga


In the Pokémon Battrio: Aim to be Battrio Master manga


In the Pocket Monsters Diamond & Pearl manga


In other generations

Trivia

  • Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack that Pulseman, the protagonist of a Game Freak game of the same name, uses. Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
  • Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle).

In other languages

Language Title
Mandarin Chinese 伏特攻擊 Fútè Gōngjí
The Netherlands Flag.png Dutch Volttackle
Finland Flag.png Finnish Voltti-isku
France Flag.png French Électacle*
Electacle*
Germany Flag.png German Volttackle
Greece Flag.png Greek Εφόρμηση Ηλεκτρικής Τάσης
Israel Flag.png Hebrew מכת וולט Mackat volt
Indonesia Flag.png Indonesian Volt Tackle
Api Listrik
Italy Flag.png Italian Locomovolt
South Korea Flag.png Korean 볼트태클 Volt Tackle
Poland Flag.png Polish Elektroakcja
Portuguese Brazil Flag.png Brazil Investida Trovão
Portugal Flag.png Portugal Investida Elétrica
Romania Flag.png Romanian Atacul Electric
Serbia Flag.png Serbian Voltažno Rušenje
Spanish CELAC Flag.png Latin America Tacleada de Voltios*
Spain Flag.png Spain Placaje Eléctrico
Turkey Flag.png Turkish Volt Vuruşu


Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.