Vital Throw (move): Difference between revisions
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{{MoveInfobox| | {{bad picture|2=Should be replaced with Generation VII images}} | ||
n=233 | | {{MoveInfobox | ||
name=Vital Throw | | |n=233 | ||
jname=あてみなげ | | |name=Vital Throw | ||
jtrans=Strike Throw | | |jname=あてみなげ | ||
jtranslit=Ateminage | | |jtrans=Strike Throw | ||
gameimage=Vital Throw.png | | |jtranslit=Ateminage | ||
type=Fighting | | |gameimage=Vital Throw.png | ||
damagecategory=Physical | | |gameimagewidth=300 | ||
basepp=10 | | |type=Fighting | ||
maxpp=16 | | |damagecategory=Physical | ||
power=70 | | |basepp=10 | ||
accuracy=— | | |maxpp=16 | ||
priority=-1 | | |power=70 | ||
gen=II | | |accuracy=— | ||
category=Cool | | |priority=-1 | ||
appeal=3 | | |gen=II | ||
jam=0 | | |category=Cool | ||
cdesc=The next appeal can be made later next turn. | | |appeal=3 | ||
appealsc=2 | | |jam=0 | ||
scdesc=Enables the user to perform last in the next turn. | | |cdesc=The next appeal can be made later next turn. | ||
|appealsc=2 | |||
touches=yes | | |scdesc=Enables the user to perform last in the next turn. | ||
protect=yes | | |appeal6=2 | ||
magiccoat=no | | |jam6=0 | ||
snatch=no | | |cdesc6=Works great if the user goes last this turn. | ||
|touches=yes | |||
kingsrock=yes | |protect=yes | ||
|magiccoat=no | |||
|snatch=no | |||
sound=no | | |mirrormove=yes | ||
target=anyadjacent | |kingsrock=yes | ||
|sound=no | |||
|target=anyadjacent | |||
}} | |||
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of the {{p|Machop}} [[evolution]]ary line. | '''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of the {{p|Machop}} [[evolution]]ary line. | ||
==Effect== | ==Effect== | ||
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw | Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
==Description== | ==Description== | ||
{{movedesc|fighting}} | {{movedesc|fighting}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}} | {{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user attacks last. In return, this throw move never misses.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Fighting|2}} | ||
{{Moveentry/ | {{Moveentry/6|066|Machop|1|Human-Like|Human-Like|31|31|25|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|067|Machoke|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|068|Machamp|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|127|Pinsir|1|Bug|Bug|||25|25{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>18{{sup/6|ORAS}}|18}} | ||
{{Moveentry/ | {{Moveentry/6|296|Makuhita|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|297|Hariyama|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|538|Throh|1|Human-Like|Human-Like||||17|17|9|STAB='''}} | ||
{{ | {{Moveentry/6|674|Pancham|2|Field|Human-Like|||||27|27|STAB='''}} | ||
{{Moveentry/6|675|Pangoro|2|Field|Human-Like|||||27|27|STAB='''}} | |||
{{Moveentry/6|794|Buzzwole|1|Undiscovered|Undiscovered||||||19|STAB='''}} | |||
{{Movefoot|Fighting}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Breed|Fighting|2}} | ||
{{Moveentry/ | {{Moveentry/6|619|Mienfoo|2|Field|Human-Like||||✔|✔|✔|STAB='''}} | ||
{{ | {{Moveentry/6|766|Passimian|1|Field|Field||||✔|✔|✔|STAB='''}} | ||
{{Movefoot|Fighting}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
A Pokémon using Vital Throw will gain the [[Status ailments in Mystery Dungeon#Battle status conditions|Vital Throw]] status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room. | |||
===Description=== | |||
{{movedesc|fighting}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | {{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | ||
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | {{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | ||
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws | {{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}} | ||
{{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}} | {{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}} | ||
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==In other generations== | ==In other generations== | ||
{{Movegen| | {{Movegen | ||
type=Fighting| | |type=Fighting | ||
genII=Vital Throw II| | |genII=Vital Throw II | ||
genIII=Vital Throw III| | |genIII=Vital Throw III | ||
genIV=Vital Throw IV| | |genIV=Vital Throw IV | ||
|genV=Vital Throw V | |||
}} | |||
{{movegen | |||
|type=Fighting | |||
|PMDRB=Vital Throw PMD RB | |||
}} | |||
{{movegen | |||
|type=Fighting | |||
|Stad2=Vital Throw Stad2 | |||
|Colo=Vital Throw Colo | |||
|XD=Vital Throw XD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* | * In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks. | ||
* In the anime, Vital Throw appears similar to | * In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}. | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | {{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}} | ||
|zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí| | |zh_cmn=借力摔 ''{{tt|Jièlì Shuāi|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yīzhāo Zhìdí|One Move Subdue}}''{{tt|*|Anime (Advance Generation), Adventures}} | ||
|nl=Vitale | |zh_yue=借力摔 ''{{tt|Jelihk Sēui|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yātjīu Jaidihk|One Move Subdue}}''{{tt|*|Anime (Advance Generation), Adventures}} | ||
|fi=Vauhtiheitto ([[AG127]]) | |nl=Vitale worp | ||
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]]) | |||
|fr=Corps Perdu | |fr=Corps Perdu | ||
|de=Überwurf | |de=Überwurf | ||
|el=Ζωτικό Ρίψιμο | |el=Ζωτικό Ρίψιμο | ||
|it=Vitaltiro | |it=Vitaltiro | ||
|ko=받아던지기 ''Bat'a Deonjigi'' | |ko=받아던지기 ''Bat'a Deonjigi'' | ||
|sr=Vitalno | |pt_br=Arremesso Vital<br>Lançamento Vital (TCG) | ||
|es=Tiro Vital}} | |sr=Vitalno bacanje | ||
|es=Tiro Vital | |||
|vi=Đòn Đánh Chí Mệnh | |||
}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
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[[ja:あてみなげ]] | [[ja:あてみなげ]] | ||
[[pl:Vital Throw]] | [[pl:Vital Throw]] | ||
[[zh:借力摔(招式)]] | |||
[[zh: |
Revision as of 01:21, 7 December 2016
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII images |
Vital Throw あてみなげ Strike Throw | ||||||||||||||
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Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of the Machop evolutionary line.
Effect
Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0066 | Human-Like | 31 | 31 | 25 | 31 | 31XY 25ORAS |
25 | ||||||
0067 | Human-Like | 34 | 33 | 25 | 32 | 32XY 25ORAS |
25 | ||||||
0068 | Human-Like | 34 | 33 | 25 | 32 | 32XY 25ORAS |
25 | ||||||
0127 | Bug | 25 | 25BW 22B2W2 |
22XY 18ORAS |
18 | ||||||||
0296 | Human-Like | 13 | 10 | 10 | 10XY 22ORAS |
22 | |||||||
0297 | Human-Like | 13 | 10 | 10 | 10XY 22ORAS |
22 | |||||||
0538 | Human-Like | 17 | 17 | 9 | |||||||||
0674 | Field | Human-Like | 27 | 27 | |||||||||
0675 | Field | Human-Like | 27 | 27 | |||||||||
0794 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 19 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0619 | Field | Human-Like | ✔ | ✔ | ✔ | ||||||||
0766 | Field | ✔ | ✔ | ✔ | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
Description
|
In the anime
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground. | |||
Brawly's Makuhita | Brave the Wave | Debut | |
Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground. | |||
Brawly's Hariyama | Just One of the Geysers | None | |
Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent. | |||
Gavin's Machamp | From Brags to Riches | None |
In the manga
In the Pokémon Adventures manga
The user lets the opponent attack it first, then throws it to the ground. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground. | |||
Chuck's Machamp | Entranced by Entei | Debut |
In other generations
Trivia
- In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
- In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |