Vital Throw (move): Difference between revisions

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jtrans=Strike Throw |
jtrans=Strike Throw |
jtranslit=Ateminage |
jtranslit=Ateminage |
gameimage=Vital Throw V.png |
gameimage=Vital Throw.png |
gameimagewidth=300px |
type=Fighting |
type=Fighting |
damagecategory=Physical |
damagecategory=Physical |
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maxpp=16 |
maxpp=16 |
power=70 |
power=70 |
accuracy=— |
accuracy=—|
priority=-1 |
priority=-1 |
gen=II |
gen=II |
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appealsc=2 |
appealsc=2 |
scdesc=Enables the user to perform last in the next turn. |
scdesc=Enables the user to perform last in the next turn. |
appeal6=2|
jam6=0|
cdesc6=Works great if the user goes last this turn.|
pokefordex=Vital%20Throw |
pokefordex=Vital%20Throw |
touches=yes |
touches=yes |
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==Effect==
==Effect==
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw does not miss unless the target has just used {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}.
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw is unaffected by modifications to the {{stat|accuracy}} and {{stat|evasion}} stats, but it will not hit a Pokémon during the semi-invulnerable turn of moves such as {{m|Fly}} and {{m|Dig}}.
 
===Pokémon Mystery Dungeon===
 
A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.


==Description==
==Description==
{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}}
{{movedescentry|{{gameabbrev3|GSC}}|A 2nd-strike move that never misses.}}
{{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}}
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}}
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Makes the user go last, but it never misses.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev3|XY}}|The user attacks last. In return, this throw move never misses.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user attacks last. In return, this throw move never misses.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Moveheader/Level|Fighting|2}}
{{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|STAB='''}}
{{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|{{tt|31|XY}}<br>{{tt|25|ORAS}}|STAB='''}}
{{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|32|STAB='''}}
{{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|{{tt|32|XY}}<br>{{tt|25|ORAS}}|STAB='''}}
{{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|STAB='''}}
{{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|{{tt|32|XY}}<br>{{tt|25|ORAS}}|STAB='''}}
{{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25|B2W2=22}}
{{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25|B2W2=22|{{tt|22|XY}}<br>{{tt|18|ORAS}}}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|STAB='''}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|{{tt|10|XY}}<br>{{tt|22|ORAS}}|STAB='''}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|STAB='''}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|{{tt|10|XY}}<br>{{tt|22|ORAS}}|STAB='''}}
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|STAB='''}}
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|17|STAB='''}}
{{Moveentry/Level2|674|Pancham|1|Fighting|Fighting|no|no|no|no|27|STAB='''}}
{{Moveentry/Level2|674|Pancham|1|Fighting|Fighting|no|no|no|no|27|STAB='''}}
{{Moveentry/Level2|675|Pangoro|2|Fighting|Dark|no|no|no|no|27|STAB='''}}
{{Movefooter|Fighting|2}}
{{Movefooter|Fighting|2}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|2}}
{{Moveheader/Breed|Fighting|2}}
{{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|STAB='''}}
{{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB='''}}
{{Movefooter|Fighting|2}}
{{Movefooter|Fighting|2}}
==In other games==
===[[Pokémon Mystery Dungeon series]]===
A Pokémon using Vital Throw will gain the [[Status ailments in Mystery Dungeon#Battle status conditions|Vital Throw]] status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
===Description===
{{movedesc|fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}}
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}}
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}}
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws it with its arm.}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}}
{{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}}
{{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}}


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genIV=Vital Throw IV|
genIV=Vital Throw IV|
genV=Vital Throw V|
genV=Vital Throw V|
}}
{{movegen|
type=Fighting|
PMDRB=Vital Throw PMD RB|
}}
{{movegen|
type=Fighting|
Stad2=Vital Throw Stad2|
Colo=Vital Throw Colo|
XD=Vital Throw XD|
}}
}}


==Trivia==
==Trivia==
* Although being a never-missing move, it had 100% accuracy in Generation III.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* In the anime, Vital Throw appears similar to the pro-wrestling move [[wp: Powerslam#Side slam|Side slam]].
* In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí|Enemy-subduing Move}}''
|zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí|Enemy-subduing Move}}''
|nl=Vitale Worp
|nl=Vitale worp
|fi=Vauhtiheitto ([[AG127]])
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]])
|fr=Corps Perdu
|fr=Corps Perdu
|de=Überwurf
|de=Überwurf
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[[ja:あてみなげ]]
[[ja:あてみなげ]]
[[pl:Vital Throw]]
[[pl:Vital Throw]]
[[pt:Vital Throw]]
[[zh:一招制敌(招式)]]
[[zh:一招制敌(技能)]]

Revision as of 20:01, 18 May 2016

Vital Throw
あてみなげ Strike Throw
[[File:|300pxpx|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of the Machop evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw is unaffected by modifications to the accuracy and evasion stats, but it will not hit a Pokémon during the semi-invulnerable turn of moves such as Fly and Dig.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
ColoXD Makes the user go last, but it never misses.
DPPtHGSS The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XYORAS The user attacks last. In return, this throw move never misses.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
066 Machop Machop Fighting Fighting 31 31 25 31 31
25
067 Machoke Machoke Fighting Fighting 34 33 25 32 32
25
068 Machamp Machamp Fighting Fighting 34 33 25 32 32
25
127 Pinsir Pinsir Bug Bug     25 25 22 22
18
296 Makuhita Makuhita Fighting Fighting   13 10 10 10
22
297 Hariyama Hariyama Fighting Fighting   13 10 10 10
22
538 Throh Throh Fighting Fighting       17 17
674 Pancham Pancham Fighting Fighting         27
675 Pangoro Pangoro Fighting Dark         27
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
619 Mienfoo Mienfoo Fighting Fighting       MachopMachokeMachampMakuhitaHariyamaThroh MachopMachokeMachampMakuhitaHariyamaThrohPanchamPangoro
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.

Description

Games Description
MDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.


In the anime

Gavin Machamp Vital Throw.png
Machamp
Brawly Makuhita Vital Throw1.png
Makuhita starting Vital Throw
Brawly Makuhita Vital Throw2.png
Makuhita
Brawly Hariyama Vital Throw.png
Hariyama
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
Machamp Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Mandarin Chinese 一招制敵 Yīzhāo Zhìdí
The Netherlands Flag.png Dutch Vitale worp
Finland Flag.png Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
France Flag.png French Corps Perdu
Germany Flag.png German Überwurf
Greece Flag.png Greek Ζωτικό Ρίψιμο
Italy Flag.png Italian Vitaltiro
South Korea Flag.png Korean 받아던지기 Bat'a Deonjigi
Brazil Flag.png Brazilian Portuguese Arremesso Vital
Serbia Flag.png Serbian Vitalno Bacanje
Spain Flag.png Spanish Tiro Vital


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