Vital Throw (move): Difference between revisions
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jtranslit=Ateminage | | jtranslit=Ateminage | | ||
gameimage=Vital Throw.png | | gameimage=Vital Throw.png | | ||
gameimagewidth=300px | | |||
type=Fighting | | type=Fighting | | ||
damagecategory=Physical | | damagecategory=Physical | | ||
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maxpp=16 | | maxpp=16 | | ||
power=70 | | power=70 | | ||
accuracy=— | | accuracy=—| | ||
priority=-1 | | priority=-1 | | ||
gen=II | | gen=II | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Enables the user to perform last in the next turn. | | scdesc=Enables the user to perform last in the next turn. | | ||
appeal6=2| | |||
jam6=0| | |||
cdesc6=Works great if the user goes last this turn.| | |||
pokefordex=Vital%20Throw | | pokefordex=Vital%20Throw | | ||
touches=yes | | touches=yes | | ||
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target=anyadjacent | | target=anyadjacent | | ||
footnotes= }} | footnotes= }} | ||
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]], | '''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of the {{p|Machop}} [[evolution]]ary line. | ||
==Effect== | ==Effect== | ||
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw does not miss unless the target has just used {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, | Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw does not miss unless the target has just used {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, {{m|Shadow Force}}, or {{m|Phantom Force}}. | ||
==Description== | ==Description== | ||
{{movedesc|fighting}} | {{movedesc|fighting}} | ||
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}} | {{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}} | ||
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{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}} | {{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}} | {{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}} | ||
{{movedescentry|{{gameabbrev3|Colo}}|Makes the user go last, but it never misses.}} | {{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Makes the user go last, but it never misses.}} | ||
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}} | |||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}} | ||
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user attacks last. In return, this throw move never misses.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Moveheader/Level|Fighting|2}} | {{Moveheader/Level|Fighting|2}} | ||
{{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|'''}} | {{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|{{tt|31|XY}}<br>{{tt|25|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|'''}} | {{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|{{tt|32|XY}}<br>{{tt|25|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|'''}} | {{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|{{tt|32|XY}}<br>{{tt|25|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25|B2W2=22}} | {{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25|B2W2=22|{{tt|22|XY}}<br>{{tt|18|ORAS}}}} | ||
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|'''}} | {{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|{{tt|10|XY}}<br>{{tt|22|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|'''}} | {{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|{{tt|10|XY}}<br>{{tt|22|ORAS}}|STAB='''}} | ||
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|'''}} | {{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|17|STAB='''}} | ||
{{Moveentry/Level2|674|Pancham|1|Fighting|Fighting|no|no|no|no|27|STAB='''}} | |||
{{Moveentry/Level2|675|Pangoro|2|Fighting|Dark|no|no|no|no|27|STAB='''}} | |||
{{Movefooter|Fighting|2}} | {{Movefooter|Fighting|2}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Moveheader/Breed|Fighting|2}} | {{Moveheader/Breed|Fighting|2}} | ||
{{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|'''}} | {{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB='''}} | ||
{{Movefooter|Fighting|2}} | {{Movefooter|Fighting|2}} | ||
==In other games== | |||
==={{pkmn|Mystery Dungeon}} series=== | |||
A Pokémon using Vital Throw will gain the [[Status ailments in Mystery Dungeon#Battle status conditions|Vital Throw]] status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room. | |||
==In the anime== | ==In the anime== | ||
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{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | {{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}} | ||
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | {{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}} | ||
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws | {{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}} | ||
{{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}} | {{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}} | ||
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genIII=Vital Throw III| | genIII=Vital Throw III| | ||
genIV=Vital Throw IV| | genIV=Vital Throw IV| | ||
genV=Vital Throw V| | |||
}} | |||
{{movegen| | |||
type=Fighting| | |||
PMDRB=Vital Throw PMD RB| | |||
}} | |||
{{movegen| | |||
type=Fighting| | |||
Stad2=Vital Throw Stad2| | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* | * In [[Generation III]], the status screen erroneously states that move has 100% accuracy, even though it ignores accuracy and evasion checks. | ||
* In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}. | |||
* {{ | |||
==In other languages== | ==In other languages== | ||
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|zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí|Enemy-subduing Move}}'' | |zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí|Enemy-subduing Move}}'' | ||
|nl=Vitale Worp | |nl=Vitale Worp | ||
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]]) | |||
|fr=Corps Perdu | |fr=Corps Perdu | ||
|de=Überwurf | |de=Überwurf | ||
|el= | |el=Ζωτικό Ρίψιμο | ||
|pt_br= | |pt_br=Arremesso Vital | ||
|it=Vitaltiro | |it=Vitaltiro | ||
|ko=받아던지기 ''Bat'a Deonjigi'' | |ko=받아던지기 ''Bat'a Deonjigi'' | ||
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|es=Tiro Vital}} | |es=Tiro Vital}} | ||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | |||
[[Category:Decreased priority moves]] | [[Category:Decreased priority moves]] | ||
[[Category:Moves that cannot miss]] | [[Category:Moves that cannot miss]] | ||
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[[pl:Vital Throw]] | [[pl:Vital Throw]] | ||
[[pt:Vital Throw]] | [[pt:Vital Throw]] | ||
[[zh:一招制敌(技能)]] |
Revision as of 16:58, 16 May 2015
Vital Throw あてみなげ Strike Throw | ||||||||||||||
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Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of the Machop evolutionary line.
Effect
Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw does not miss unless the target has just used Fly, Dig, Dive, Bounce, Shadow Force, or Phantom Force.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
066 | Machop | Fighting | 31 | 31 | 25 | 31 | 31 25 | |||||||
067 | Machoke | Fighting | 34 | 33 | 25 | 32 | 32 25 | |||||||
068 | Machamp | Fighting | 34 | 33 | 25 | 32 | 32 25 | |||||||
127 | Pinsir | Bug | 25 | 25 | 22 | 22 18 | ||||||||
296 | Makuhita | Fighting | 13 | 10 | 10 | 10 22 | ||||||||
297 | Hariyama | Fighting | 13 | 10 | 10 | 10 22 | ||||||||
538 | Throh | Fighting | 17 | 17 | ||||||||||
674 | Pancham | Fighting | 27 | |||||||||||
675 | Pangoro | Fighting | Dark | 27 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
619 | Mienfoo | Fighting | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Mystery Dungeon series
A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
In the anime
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground. | |||
Brawly's Makuhita | Brave the Wave | Debut | |
Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground. | |||
Brawly's Hariyama | Just One of the Geysers | None | |
Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent. | |||
Gavin's Machamp | From Brags to Riches | None |
In the manga
In the Pokémon Adventures manga
The user lets the opponent attack it first, then throws it to the ground. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground. | |||
Chuck's Machamp | Entranced by Entei | Debut |
In other generations
Trivia
- In Generation III, the status screen erroneously states that move has 100% accuracy, even though it ignores accuracy and evasion checks.
- In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |