Vital Spirit (Ability): Difference between revisions
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Vital Spirit prevents the Pokémon from being afflicted by {{status|sleep}} and {{m|Yawn}}. {{m|Rest}} will fail when used by the Pokémon. | Vital Spirit prevents the Pokémon from being afflicted by {{status|sleep}} and {{m|Yawn}}. {{m|Rest}} will fail when used by the Pokémon. A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like {{m|Skill Swap}}, or is put to sleep by a Pokémon with an Ability like {{a|Mold Breaker}}). If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake. | ||
===Outside of battle=== | ===Outside of battle=== | ||
If a sleeping Pokémon gains Vital Spirit by evolution or the [[Ability Capsule]], it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcarde]]'s game board. | |||
From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is leading the [[party]], the chance of encountering a higher-leveled wild Pokémon increase by 50%. It shares this effect with {{a|Hustle}} and {{a|Pressure}}. | From {{game|Emerald}} onwards, if a Pokémon with Vital Spirit is leading the [[party]], the chance of encountering a higher-leveled wild Pokémon increase by 50%. It shares this effect with {{a|Hustle}} and {{a|Pressure}}. | ||
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[[Category:Abilities that affect appearance of wild Pokémon]] | [[Category:Abilities that affect appearance of wild Pokémon]] | ||
[[Category:Abilities that prevent non-volatile status | [[Category:Abilities that prevent non-volatile status conditions]] | ||
[[Category:Abilities that can heal non-volatile status conditions]] | |||
[[Category:Abilities that prevent volatile status conditions]] | |||
[[Category:Abilities with field effects]] | [[Category:Abilities with field effects]] | ||
Revision as of 11:27, 10 July 2014
Vital Spirit | やるき | ||||||||||||||||||||||||||||||||||||||||
Willingness | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Vital Spirit (Japanese: やるき Willingness) is an Ability introduced in Generation III. Twelve Pokémon can have this Ability. It is one of three Abilities that prevent sleeping, the others being Insomnia and Sweet Veil.
Effect
In battle
Vital Spirit prevents the Pokémon from being afflicted by sleep and Yawn. Rest will fail when used by the Pokémon. A Pokémon with this Ability will wake up if it is asleep in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is put to sleep by a Pokémon with an Ability like Mold Breaker). If a Pokémon with this Ability is drowsy due to Yawn, when it would fall asleep the Ability activates and keeps it awake.
Outside of battle
If a sleeping Pokémon gains Vital Spirit by evolution or the Ability Capsule, it will not wake up until sent into battle. Pokémon with Vital Spirit will not be put to sleep by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcarde's game board.
From Pokémon Emerald onwards, if a Pokémon with Vital Spirit is leading the party, the chance of encountering a higher-leveled wild Pokémon increase by 50%. It shares this effect with Hustle and Pressure.
In Generation V, Vital Spirit also prevents a Pokémon from visiting the Dream World.
Pokémon with Vital Spirit
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0056 | Mankey |
Fighting | Vital Spirit | Anger Point | Defiant | ||
0057 | Primeape |
Fighting | Vital Spirit | Anger Point | Defiant | ||
0125 | Electabuzz |
Electric | Static | None | Vital Spirit | ||
0126 | Magmar |
Fire | Flame Body | None | Vital Spirit | ||
0225 | Delibird |
Ice | Flying | Vital Spirit | Hustle | Insomnia | |
0236 | Tyrogue |
Fighting | Guts | Steadfast | Vital Spirit | ||
0239 | Elekid |
Electric | Static | None | Vital Spirit | ||
0240 | Magby |
Fire | Flame Body | None | Vital Spirit | ||
0288 | Vigoroth |
Normal | Vital Spirit | None | None | ||
0466 | Electivire |
Electric | Motor Drive | None | Vital Spirit | ||
0467 | Magmortar |
Fire | Flame Body | None | Vital Spirit | ||
0506 | Lillipup |
Normal | Vital Spirit | Pickup | Run Away | ||
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The user cannot fall asleep, and nullifies moves that causes sleep. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Vigoroth attacks and destroys moves that would cause it to fall asleep with its claws. | |||
Marcel's Vigoroth | The Garden of Eatin' | Debut |
Trivia
- Vital Spirit is the only variation of Water Veil that has been seen in the anime so far.
In other languages
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Variations of the Ability Limber | |
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Limber • Oblivious • Insomnia • Immunity • Own Tempo • Inner Focus • Magma Armor • Water Veil • Vital Spirit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |