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| Victory Road begins as a complex cave with bridges leading across rock formations. {{ga|Wally}} will battle the player near Victory Road's exit{{sup/3|RS}}{{sup/6|ORAS}}/entrance{{sup/3|E}}. In {{game|Emerald}}, Wally can also be [[rematch]]ed near the exit. | | Victory Road begins as a complex cave with bridges leading across rock formations. {{ga|Wally}} will battle the player near Victory Road's exit{{sup/3|RS}}{{sup/6|ORAS}}/entrance{{sup/3|E}}. In {{game|Emerald}}, Wally can also be [[rematch]]ed near the exit. |
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| Players will need {{m|Strength}}, {{m|Rock Smash}}, {{m|Surf}}, and {{m|Waterfall}} to make their way through the cave. {{m|Flash}}, while not required, make traversing the cave easier. | | Players will need {{m|Strength}}, {{m|Rock Smash}}, and {{m|Surf}} to make their way through the cave. {{m|Flash}} and {{m|Waterfall}}, while not required, make traversing the cave easier. |
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| Unlike the other Victory Roads, a Trainer does not require all eight Badges to enter, as the checkpoint is after it, in the Pokémon League building itself in Ever Grande City. | | Unlike the other Victory Roads, a Trainer does not require all eight Badges to enter, as the checkpoint is after it, in the Pokémon League building itself in Ever Grande City. |
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| {{Itemlist|PP Up|1F, in southeastern corner|Ru=yes|Sa=yes|E=yes|display={{DL|Vitamin|PP Up}}}} | | {{Itemlist|PP Up|1F, in southeastern corner|Ru=yes|Sa=yes|E=yes|display={{DL|Vitamin|PP Up}}}} |
| {{Itemlist|Ultra Ball|1F, at the end of the ledge in the southeast corner, left of the PP Up ''(hidden)''|Ru=yes|Sa=yes|E=yes|display={{ball|Ultra}}}} | | {{Itemlist|Ultra Ball|1F, at the end of the ledge in the southeast corner, left of the PP Up ''(hidden)''|Ru=yes|Sa=yes|E=yes|display={{ball|Ultra}}}} |
| {{Itemlist|Full Restore|B1F, north of Cooltrainer Samuel (requires {{m|Strength}} and {{m|Rock Smash}})|Ru=yes|Sa=yes|E=yes|display={{DL|Status ailment healing item|Full Restore}}}} | | {{Itemlist|Full Restore|B1F, north of Cooltrainer Samuel (requires {{m|Strength}} and {{m|Rock Smash}})|Ru=yes|Sa=yes|E=yes|display={{DL|Potion|Full Restore}}}} |
| {{Itemlist|Max Repel|B2F, in a nook by the ladder at the northeast corner ''(hidden)''|Ru=yes|Sa=yes|E=yes|display={{DL|Repel|Max Repel}}}} | | {{Itemlist|Max Repel|B2F, in a nook by the ladder at the northeast corner ''(hidden)''|Ru=yes|Sa=yes|E=yes|display={{DL|Repel|Max Repel}}}} |
| {{Itemlist|TM Psychic|B1F, in northeastern corner|Ru=yes|Sa=yes|E=yes|display={{TM|29|Psychic}}}} | | {{Itemlist|TM Psychic|B1F, in northeastern corner|Ru=yes|Sa=yes|E=yes|display={{TM|29|Psychic}}}} |
| {{Itemlist|Full Heal|B2F, near Cooltrainer Vito|Ru=yes|Sa=yes|E=yes|display={{DL|Status ailment healing item|Full Heal}}}} | | {{Itemlist|Full Heal|B2F, near Cooltrainer Vito|Ru=yes|Sa=yes|E=yes|display={{DL|Status condition healing item|Full Heal}}}} |
| {{Itemlist|Elixir|B2F, in a small two-square nook to the right above the eastern waterfall ''(hidden)''|Ru=yes|Sa=yes|E=yes|display={{DL|Ether|Elixir}}}} | | {{Itemlist|Elixir|B2F, in a small two-square nook to the right above the eastern waterfall ''(hidden)''|Ru=yes|Sa=yes|E=yes|display={{DL|Ether|Elixir}}}} |
| {{Itemlist|Full Heal|1F, across the bridge above {{tc|Ace Trainer}} Albert (requires {{m|Surf}})|OR=yes|AS=yes|display={{DL|Status ailment healing item|Full Heal}}}} | | {{Itemlist|Full Heal|1F, across the bridge above {{tc|Ace Trainer}} Albert (requires {{m|Surf}})|OR=yes|AS=yes|display={{DL|Status condition healing item|Full Heal}}}} |
| {{Itemlist|Max Repel|1F, in a rock to the east of the staircase leading to {{tc|Ace Trainer}} Hope (requires {{m|Surf}}) ''(hidden)''|OR=yes|AS=yes|display={{DL|Repel|Max Repel}}}} | | {{Itemlist|Max Repel|1F, in a rock to the east of the staircase leading to {{tc|Ace Trainer}} Hope (requires {{m|Surf}}) ''(hidden)''|OR=yes|AS=yes|display={{DL|Repel|Max Repel}}}} |
| {{Itemlist|Ultra Ball|B1F, small rock, left of the ladder (requires {{m|Surf}}) ''(hidden)''|OR=yes|AS=yes|display={{ball|Ultra}}}} | | {{Itemlist|Ultra Ball|B1F, small rock, left of the ladder (requires {{m|Surf}}) ''(hidden)''|OR=yes|AS=yes|display={{ball|Ultra}}}} |
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| {{Itemlist|TM Psychic VI|B1F, down the water corridor south of {{tc|Ace Duo}} Jude & Rory, out the exit, and to the eastern end of the area (requires {{m|Surf}})|OR=yes|AS=yes|display={{TM|29|Psychic}}}} | | {{Itemlist|TM Psychic VI|B1F, down the water corridor south of {{tc|Ace Duo}} Jude & Rory, out the exit, and to the eastern end of the area (requires {{m|Surf}})|OR=yes|AS=yes|display={{TM|29|Psychic}}}} |
| {{Itemlist|TM Fire VI|B1F, north of {{tc|Expert}} Theodore, behind the two boulders (requires {{m|Strength}})|OR=yes|AS=yes|display={{TM|35|Flamethrower}}}} | | {{Itemlist|TM Fire VI|B1F, north of {{tc|Expert}} Theodore, behind the two boulders (requires {{m|Strength}})|OR=yes|AS=yes|display={{TM|35|Flamethrower}}}} |
| {{Itemlist|Full Restore|B1F, northwest of {{tc|Ace Trainer}} Vito|OR=yes|AS=yes|display={{DL|Status ailment healing item|Full Restore}}}} | | {{Itemlist|Full Restore|B1F, northwest of {{tc|Ace Trainer}} Vito|OR=yes|AS=yes|display={{DL|Potion|Full Restore}}}} |
| {{Itemlist|Iron|2F, west of the southernmost bridge ''(hidden)''|OR=yes|AS=yes|display={{DL|Vitamin|Iron}}}} | | {{Itemlist|Iron|2F, west of the southernmost bridge ''(hidden)''|OR=yes|AS=yes|display={{DL|Vitamin|Iron}}}} |
| {{Itemlist|TM Bug VI|2F, atop the southern waterfall (requires {{m|Surf}} and {{m|Waterfall}})|OR=yes|AS=yes|display={{TM|81|X-Scissor}}}} | | {{Itemlist|TM Bug VI|2F, atop the southern waterfall (requires {{m|Surf}} and {{m|Waterfall}})|OR=yes|AS=yes|display={{TM|81|X-Scissor}}}} |
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| |bordercolor={{tcg grass color}} | | |bordercolor={{tcg grass color}} |
| |headcolor=CED8F6 | | |headcolor=CED8F6 |
| |sprite=VSWally<!-- 2-->.png | | |sprite=VSWally 2.png |
| |size=150px | | |size=150px |
| |prize={{PDollar}}1,920 | | |prize={{PDollar}}1,920 |
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| * The music in Victory Road was remixed in [[Super Smash Bros. Brawl]] as music for the {{St|Spear Pillar}} stage. | | * The music in Victory Road was remixed in [[Super Smash Bros. Brawl]] as music for the {{St|Spear Pillar}} stage. |
| * Cooltrainer Vito is the member of the [[Winstrate family]] that was mentioned after the player beats them. | | * Cooltrainer Vito is the member of the [[Winstrate family]] that was mentioned after the player beats them. |
| * While it is possible to enter Victory Road without having eight Badges, or technically any Badges at all due to the fact that the Badge checkpoint isn't until just before taking on the Elite Four, players are required to have at least seven of them - missing only [[Fortree City]]'s {{Badge|Feather}} - to enter. This is due to the game's progress, as being able to use {{m|Waterfall}} outside of battle ({{Badge|Rain}}) to enter [[Ever Grande City]] requires the use of {{m|Dive}} outside of battle ({{Badge|Mind}}) to enter [[Sootopolis City]], itself requiring the use of {{m|Surf}} outside of battle ({{Badge|Balance}}) to reach [[Mossdeep City]], which requires the player to have obtained the first four Badges in the region prior to battling [[Norman]]. | | * In [[Generation III]], while it is possible to enter Victory Road without having eight Badges, or technically any Badges at all due to the fact that the Badge checkpoint isn't until just before taking on the Elite Four, the {{player}} is required to have at least seven of them - missing only [[Fortree City]]'s {{Badge|Feather}} - to enter. This is due to the game's progress, as being able to use {{m|Waterfall}} outside of battle ({{Badge|Rain}}) to enter [[Ever Grande City]] requires the use of {{m|Dive}} outside of battle ({{Badge|Mind}}) to enter [[Sootopolis City]], itself requiring the use of {{m|Surf}} outside of battle ({{Badge|Balance}}) to reach [[Mossdeep City]], which requires the player to have obtained the first four Badges in the region prior to battling [[Norman]]. In [[Generation VI]], due to the player being required to earn the Feather Badge before being able to continue, this is no longer true. |
| * Even though {{ga|Wally}} challenges the player to a battle near the entrance in {{game|Emerald}}, the [[rematch]]es with him take place near the exit, the same place where he's battled in {{game|Ruby and Sapphire|s}}. | | * Even though {{ga|Wally}} challenges the player to a battle near the entrance in {{game|Emerald}}, the [[rematch]]es with him take place near the exit, the same place where he's battled in {{game|Ruby and Sapphire|s}}. |
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| [[Category:Victory Roads]] | | [[Category:Victory Roads]] |
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| | [[de:Siegesstraße (Hoenn)]] |
| [[es:Calle Victoria (Hoenn)]] | | [[es:Calle Victoria (Hoenn)]] |
| [[de:Siegesstraße (Hoenn)]]
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| [[fr:Route Victoire (Hoenn)]] | | [[fr:Route Victoire (Hoenn)]] |
| [[it:Via Vittoria (Hoenn)]] | | [[it:Via Vittoria (Hoenn)]] |
| [[ja:チャンピオンロード (ホウエン地方)]] | | [[ja:チャンピオンロード (ホウエン地方)]] |
| [[zh:冠军之路(丰缘)]] | | [[zh:冠军之路(丰缘)]] |