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Line 24: |
Line 24: |
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| ==Geography== | | ==Geography== |
| | The new Victory Road is built on the same mountain as the [[Victory Road (Black and White)|original Victory Road]] was, due to both paths leading to the [[Pokémon League (Unova)|same location]]. While both Victory Roads have extended series of tunnels within the mountain, the new Victory Road is built on a more diverse and straightforward landscape; the old Victory Road's exterior was made up of plateaus and slides down the mountainside. |
| | |
| | The very beginning of the area the games classify as "Victory Road" actually begins at the new Badge Check Gates accessed from a flight of stairs on Route 23; these are much simpler than the original ones on [[Unova Route 10|Route 10]] were. This time, there is just a long black-and-white hallway stretching from east to west, with eight pairs of pillars representing and in the shape of each of the [[Badge#Black.C2.A02_and_White.C2.A02|current eight Badges of Unova]]. These pillars act as scanners, and will light up if the passing Trainer is shown to possess the relevant Badge. There is no variable scoring here, unlike in the original Badge Check Gates; the full orchestral scoring of Victory Road is played at the start. At the end of the gates, if all eight Badges have been successfully scanned, a huge set of stone gates supported by several pillars on either side will glow blue and orange - possibly representing the [[Fire (type)|secondary]] [[Electric )(type)|types]] and colors of the two original mascots, respectively [[Reshiram (Pokémon)|Reshiram]] and [[Zekrom (Pokémon)|Zekrom]] - then one by one sink to the ground, enabling access beyond. |
| | |
| | The player then comes across a field strewn with ruins, similar to the ruins on [[Spear Pillar]] on top of [[Mt. Coronet]] in [[Sinnoh]]. There is a small maze to the east, where there are a few items (including a hidden [[Vitamin#Iron|Iron]]) can be found. The [[Pokémon Center]] is in a small stone building with a Poké Ball sign; to the east, a narrow path behind some trees leads to a cul-de-sac where [[TM01]] ([[Hone Claws (move)|Hone Claws]] can be found. The entrance to Victory Road proper is through a wide flight of stairs going down, just west of the Pokémon Center. Above it can be seen the wall of what seems to be a castle-like building. |
| | |
| | Furthermore, the first place that the player finds him- or herself in upon entering are what appear to be the ruins of [[N's Castle]], which are built over an underground river with many twists and turns. Due to cracks on the floors that cannot be crossed, several [{Strength (move)|Strength]] boulders block the way and need to be pushed into their respective holes. The general path goes north, west, then north again, which leads to another large staircase out. |
| | |
| | The layout changes depending on what game the player is using. In Black 2, this staircase leads to the base of a large canyon with several other sub-areas that cannot be accessed at this point. There are two paths to the next area from here: the first is a short bridge, while the second is a detour through some [[tall grass]], culminating in a cave entrance. In White 2, however, the staircase leads to a grove with two [[Cut (move)|Cut]] trees that do not have to be cut down to proceed. Both instances are the first time a Victory Road has tall grass where [[wild Pokémon]] can be caught. The way out from this grove leads to the other side of the canyon, with a similar layout of a bridge and detour to the next area. In both games, the canyon bridge that is not first encountered by the player will be broken and cannot be crossed. |
| | |
| | Both ways lead to the same cave, albeit at opposing ends. A third exit in between leads to the rest of the explorable area of the canyon, which has a waterfall that mandates using [[Waterfall (move)|Waterfall]] to climb. [[Surf (move)|Surfing]] on the river below will bring the player to either the western or eastern sides of the canyon, depending on which area was not first explored. Taking a cave entrance found there will enable the player to Surf across parts of the the underground river below the ruins of N's castle, which leads to another part of the ruins that cannot be returned to after jumping down some [[Ledge|ledges]] there. |
| | |
| | The cave leads further up the mountain through a flight of stairs that ends with the player facing several Strength boulders. Again, which game the player is playing depends on which side one of the boulders is blocking. Both paths, however, will lead to the mountainside, both with their own sets of stairs to the top of the mountain. Both paths also have, towards the lower cave entrances, hidden items amongst a rock formation. Again, there is a third exit in the middle of the cave, blocked by the other Strength boulder. This leads to a dark cave where [[Flash (move)|Flash]] must be used to improve visibility. There is a small pond here that leads to the middle exit on the mountainside, mirroring the earlier layout. |
| | |
| | Beside this exit is a second cave entrance behind some [[Tall grass#Dark grass|dark grass]], which leads to a [[Dragon (type)|Dragon]] Pokémon-infested cave going down to the west. This in turn leads to another cave entrance a [[Zoroark (Pokémon)|Zoroark]] is initially guarding. After entering the [[Hall of Fame]], the Zoroark moves to the area with the dark grass, having appeared to [[Hugh]]'s sister in a dream. Upon following it, it is revealed that the entrance the Zoroark is guarding leads to the upper floors of the ruins of N's Castle, which is now underground again after the events of [[Pokémon Black and White Versions|two years earlier]]. |
| | |
| | The three paths up the mountain converge on a large plateau, in the middle of which is yet another flight of stairs flanked by two pillars. A cave entrance at the top leads to the top floor of the original Victory Road, the stairs of which are now barricaded off. The exit is just in front of this, where the player finds him- or herself at the summit of the original Victory Road, with the slides down the mountainside as well as the other cave entrance closed due to the landslide. As is in the original games, an archway in the middle leads to the Pokémon League. |
| | |
| | The design of the mountainside of the original Victory Road does not match the design of the mountainside of the new Victory Road; the latter uses normal mountainside graphics while the former is more clean-cut and lifelike. |
|
| |
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| ==Items== | | ==Items== |
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Geography section, layout
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Victory Road
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チャンピオンロード Champion Road
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"Wild Missingno. appeared!"
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Map description:
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These forking paths are the last obstacle before the Pokémon League!
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Location:
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West of Route 23 East of the Pokémon League
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Region:
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Unova
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Generations:
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V
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Location of Victory Road in Unova.
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Pokémon world locations
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Victory Road (Japanese: チャンピオンロード Champion Road) is the final journey one must take before facing the Elite Four.
Victory Road is accessed via Route 23 to the east. It is partially set within the ruins of N's Castle, which then cuts through a small grove, and then outside to the base of a large canyon. Only a small portion of the previous Victory Road from two years earlier may be explored; this area encompasses the uppermost cavern and the top ledge of the hill outside the Pokémon League. The rest of the original area is blocked off by construction barriers due to an apparent landslide and cave in.
When first entering Victory Road, N will give the player HM05 (Waterfall). After defeating the Champion, N's Castle may be accessed from the newer part of Victory Road. Additionally, the northern part of the cave has limited amount of light, making Flash usable. During the exploration of Victory Road, a Zoroark also appears in the overworld, who the player has to follow. Depending on the version played, the path through Victory Road and the arrangement of some of the Trainers is different.
Map description
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The Pokémon League is through this tunnel!
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Geography
The new Victory Road is built on the same mountain as the original Victory Road was, due to both paths leading to the same location. While both Victory Roads have extended series of tunnels within the mountain, the new Victory Road is built on a more diverse and straightforward landscape; the old Victory Road's exterior was made up of plateaus and slides down the mountainside.
The very beginning of the area the games classify as "Victory Road" actually begins at the new Badge Check Gates accessed from a flight of stairs on Route 23; these are much simpler than the original ones on Route 10 were. This time, there is just a long black-and-white hallway stretching from east to west, with eight pairs of pillars representing and in the shape of each of the current eight Badges of Unova. These pillars act as scanners, and will light up if the passing Trainer is shown to possess the relevant Badge. There is no variable scoring here, unlike in the original Badge Check Gates; the full orchestral scoring of Victory Road is played at the start. At the end of the gates, if all eight Badges have been successfully scanned, a huge set of stone gates supported by several pillars on either side will glow blue and orange - possibly representing the secondary types and colors of the two original mascots, respectively Reshiram and Zekrom - then one by one sink to the ground, enabling access beyond.
The player then comes across a field strewn with ruins, similar to the ruins on Spear Pillar on top of Mt. Coronet in Sinnoh. There is a small maze to the east, where there are a few items (including a hidden Iron) can be found. The Pokémon Center is in a small stone building with a Poké Ball sign; to the east, a narrow path behind some trees leads to a cul-de-sac where TM01 (Hone Claws can be found. The entrance to Victory Road proper is through a wide flight of stairs going down, just west of the Pokémon Center. Above it can be seen the wall of what seems to be a castle-like building.
Furthermore, the first place that the player finds him- or herself in upon entering are what appear to be the ruins of N's Castle, which are built over an underground river with many twists and turns. Due to cracks on the floors that cannot be crossed, several [{Strength (move)|Strength]] boulders block the way and need to be pushed into their respective holes. The general path goes north, west, then north again, which leads to another large staircase out.
The layout changes depending on what game the player is using. In Black 2, this staircase leads to the base of a large canyon with several other sub-areas that cannot be accessed at this point. There are two paths to the next area from here: the first is a short bridge, while the second is a detour through some tall grass, culminating in a cave entrance. In White 2, however, the staircase leads to a grove with two Cut trees that do not have to be cut down to proceed. Both instances are the first time a Victory Road has tall grass where wild Pokémon can be caught. The way out from this grove leads to the other side of the canyon, with a similar layout of a bridge and detour to the next area. In both games, the canyon bridge that is not first encountered by the player will be broken and cannot be crossed.
Both ways lead to the same cave, albeit at opposing ends. A third exit in between leads to the rest of the explorable area of the canyon, which has a waterfall that mandates using Waterfall to climb. Surfing on the river below will bring the player to either the western or eastern sides of the canyon, depending on which area was not first explored. Taking a cave entrance found there will enable the player to Surf across parts of the the underground river below the ruins of N's castle, which leads to another part of the ruins that cannot be returned to after jumping down some ledges there.
The cave leads further up the mountain through a flight of stairs that ends with the player facing several Strength boulders. Again, which game the player is playing depends on which side one of the boulders is blocking. Both paths, however, will lead to the mountainside, both with their own sets of stairs to the top of the mountain. Both paths also have, towards the lower cave entrances, hidden items amongst a rock formation. Again, there is a third exit in the middle of the cave, blocked by the other Strength boulder. This leads to a dark cave where Flash must be used to improve visibility. There is a small pond here that leads to the middle exit on the mountainside, mirroring the earlier layout.
Beside this exit is a second cave entrance behind some dark grass, which leads to a Dragon Pokémon-infested cave going down to the west. This in turn leads to another cave entrance a Zoroark is initially guarding. After entering the Hall of Fame, the Zoroark moves to the area with the dark grass, having appeared to Hugh's sister in a dream. Upon following it, it is revealed that the entrance the Zoroark is guarding leads to the upper floors of the ruins of N's Castle, which is now underground again after the events of two years earlier.
The three paths up the mountain converge on a large plateau, in the middle of which is yet another flight of stairs flanked by two pillars. A cave entrance at the top leads to the top floor of the original Victory Road, the stairs of which are now barricaded off. The exit is just in front of this, where the player finds him- or herself at the summit of the original Victory Road, with the slides down the mountainside as well as the other cave entrance closed due to the landslide. As is in the original games, an archway in the middle leads to the Pokémon League.
The design of the mountainside of the original Victory Road does not match the design of the mountainside of the new Victory Road; the latter uses normal mountainside graphics while the former is more clean-cut and lifelike.
Items
Strength is required to get through the entrance, and to get to the cliffside or northern part of the cave; therefore, items there won't have the move listed unless the HM is also required to access the item itself.
Pokémon
Entrance
Pokémon
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Games
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Location
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Levels
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Rate
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B2
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W2
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47-50
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70%
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B2
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W2
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48-50
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30%
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Surfing
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B2
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W2
|
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35-50
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30%
|
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B2
|
W2
|
|
35-50
|
70%
|
|
B2
|
W2
|
|
35-50
|
70%
|
Rippling water
|
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B2
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W2
|
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35-50
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60%
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B2
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W2
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40-50
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5%
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B2
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W2
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35-50
|
35%
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B2
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W2
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35-50
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35%
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Fishing
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B2
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W2
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40-55
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70%
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B2
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W2
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40-55
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30%
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B2
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W2
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40-55
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30%
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Rippling water
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B2
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W2
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40-60
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65%
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B2
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W2
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50-60
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5%
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B2
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W2
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40-60
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30%
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B2
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W2
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40-60
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30%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Grove
Pokémon
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Games
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Location
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Levels
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Rate
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B2
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W2
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48-50
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30%
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B2
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W2
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47-50
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70%
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B2
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W2
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47-50
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70%
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Dark grass
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B2
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W2
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53-55
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30%
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B2
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W2
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52-55
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70%
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B2
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W2
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52-55
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70%
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Rustling grass
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B2
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W2
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49
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10%
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B2
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W2
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50
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5%
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B2
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W2
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47-50
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80%
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B2
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W2
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50
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5%
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B2
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W2
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50
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5%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Cave Entrance
Pokémon
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Games
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Location
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Levels
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Rate
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B2
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W2
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49, 50
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20%
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B2
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W2
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47-50
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80%
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Dark grass
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B2
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W2
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54, 55
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20%
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B2
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W2
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52-55
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80%
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Rustling grass
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B2
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W2
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49
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10%
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B2
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W2
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50
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5%
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B2
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W2
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47-50
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85%
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Surfing
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B2
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W2
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35-50
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30%
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B2
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W2
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35-50
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70%
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B2
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W2
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35-50
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70%
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Rippling water
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B2
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W2
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35-50
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60%
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B2
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W2
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40-50
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10%
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B2
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W2
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35-50
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30%
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B2
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W2
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35-50
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30%
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Fishing
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B2
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W2
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40-70
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70%
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B2
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W2
|
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40-60
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30%
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|
B2
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W2
|
|
40-60
|
30%
|
Rippling water
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|
B2
|
W2
|
|
40-70
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65%
|
|
B2
|
W2
|
|
50-70
|
5%
|
|
B2
|
W2
|
|
40-60
|
30%
|
|
B2
|
W2
|
|
40-60
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30%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Cave (Southern part)
Pokémon
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Games
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Location
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Levels
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Rate
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B2
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W2
|
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43, 44
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20%
|
|
B2
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W2
|
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41-44
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80%
|
Dust clouds
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|
B2
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W2
|
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41
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20%
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|
B2
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W2
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41-44
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80%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Cave (Northern part)
Pokémon
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Games
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Location
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Levels
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Rate
|
|
B2
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W2
|
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49, 50
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20%
|
|
B2
|
W2
|
|
47-50
|
80%
|
Dust clouds
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|
B2
|
W2
|
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47
|
20%
|
|
B2
|
W2
|
|
47-50
|
80%
|
Surfing
|
|
B2
|
W2
|
|
35-50
|
30%
|
|
B2
|
W2
|
|
35-50
|
70%
|
|
B2
|
W2
|
|
35-50
|
70%
|
Rippling water
|
|
B2
|
W2
|
|
35-60
|
60%
|
|
B2
|
W2
|
|
40-70
|
5%
|
|
B2
|
W2
|
|
35-70
|
35%
|
|
B2
|
W2
|
|
35-70
|
35%
|
Fishing
|
|
B2
|
W2
|
|
40-70
|
70%
|
|
B2
|
W2
|
|
40-60
|
30%
|
|
B2
|
W2
|
|
40-60
|
30%
|
Rippling water
|
|
B2
|
W2
|
|
40-70
|
65%
|
|
B2
|
W2
|
|
50-70
|
5%
|
|
B2
|
W2
|
|
40-60
|
30%
|
|
B2
|
W2
|
|
40-60
|
30%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Cave (Northeast)
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
B2
|
W2
|
|
47-50
|
80%
|
|
B2
|
W2
|
|
49, 50
|
20%
|
Dust clouds
|
|
B2
|
W2
|
|
47
|
20%
|
|
B2
|
W2
|
|
47-50
|
80%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Cliffside
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
B2
|
W2
|
|
47-50
|
70%
|
|
B2
|
W2
|
|
48-50
|
30%
|
Dark grass
|
|
B2
|
W2
|
|
52-55
|
70%
|
|
B2
|
W2
|
|
53-55
|
30%
|
Rustling grass
|
|
B2
|
W2
|
|
47-50
|
95%
|
|
B2
|
W2
|
|
50
|
5%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Topmost room
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
B2
|
W2
|
|
49, 50
|
20%
|
|
B2
|
W2
|
|
47-50
|
80%
|
Dust clouds
|
|
B2
|
W2
|
|
47
|
20%
|
|
B2
|
W2
|
|
47-50
|
80%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
N's Castle Entrance
Pokémon
|
Games
|
Location
|
Levels
|
Rate
|
|
B2
|
W2
|
|
47-50
|
80%
|
|
B2
|
W2
|
|
49, 50
|
20%
|
Dust clouds
|
|
B2
|
W2
|
|
47
|
20%
|
|
B2
|
W2
|
|
47-50
|
80%
|
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
|
Poké Mart
Trainers
Entrance
Trainer
|
Pokémon
|
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|
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|
|
|
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Veteran Claude クロード Claude Reward: $8800 (with Veteran Cecil)
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Veteran Cecile セシル Cecil Reward: $8800 (with Veteran Claude)
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Grove
Ace Trainer Chandra will appear here in Black 2 version, while Ace Trainers Beckett and Shelly will appear here in White 2 version.
Trainer
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Pokémon
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Black 2
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White 2
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Cave Entrance
Ace Trainers Beckett and Shelly will appear here in Black 2 version, while Ace Trainer Chandra will appear here in White 2 version.
Trainer
|
Pokémon
|
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Doctor Logan テルユキ Teruyuki Reward: $3240
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|
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Black 2
|
|
|
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|
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White 2
|
|
|
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Cave (Southern part)
Cave (Northeast)
Cliffside
Topmost Room
If the player chose Snivy:
|
|
Reward: $5700
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|
|
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If the player chose Tepig:
|
|
Reward: $5700
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|
|
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If the player chose Oshawott:
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Reward: $5700
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In the TCG
This listing is of cards mentioning or featuring Black 2 and White 2's Victory Road in the Pokémon Trading Card Game.
Trivia
- This is the only Victory Road in the main series that includes tall grass where wild Pokémon can be caught.
- In the original Japanese version of Black 2 and White 2, Zoroark will glitch if the player stops following it. This glitch was fixed in the international releases.
- Unlike all other locations, Throh and Sawk's availability is the same between versions (being as it would be in White 2).
In other languages