User talk:SnorlaxMonster

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Welcome to SnorlaxMonster
Pumpkinking0192 was the last person to edit this page. He made the edit on August 25, 2016. Today is April 20, 2024.
On this day in 2008, Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness were released in the US!


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Continued from my questions

Sorrry, I couldn't find the archived talk where I originally posted this. Anyway, why can't the Generation VI sprites just be treated like 120 by 120 still images? sumwun (talk) 18:43, 14 August 2016 (UTC)

The archive is here. You can find it by mousing over "Pokémon" in the template at the top of the page (maybe I should make that clearer).
Anyway, there are no sprites in Gen VI, only models. Models just don't work the same way, so we decided to use artwork instead. --SnorlaxMonster 00:35, 15 August 2016 (UTC)

Anime ordering

Hi, I saw User:SnorlaxMonster/Anime ordering and I would suggest that you check out this (not made by me): https://github.com/mal/pokemon/blob/gh-pages/data/anime.md --PannenkoekenNL (talk) 13:57, 17 August 2016 (UTC)

We already have the air dates on Bulbapedia. Having a list of them isn't really helpful in constructing that page. --SnorlaxMonster 01:45, 18 August 2016 (UTC)
It's in chronological order, not only the air dates.--PannenkoekenNL (talk) 06:33, 18 August 2016 (UTC)

Super Mystery Dungeon Move Descriptions

I'm planning to begin adding Super Mystery Dungeon's move descriptions to each of the move pages. However, each move has two separate descriptions, one on the move's basic info box, and another one that goes into more detail if needed, and I'd like your opinion (others are welcome too) on which should be used before I start. Most of the time, they're either the same or they managed to fit the most important details fit into the shorter one, but occasionally not; for example, Stockpile's short description doesn't mention its Defense/Sp. Defense raising effect. I've included example images of Stockpile and three others in this imgur album–Feint (expanded detail example), Extrasensory (where the 'short' one is actually longer), and Splash (another 'expanded detail' one, but both have a fair amount of fluff). There have been a few descriptions added already (mainly starter moves) and they've all used the short one, but I wanted to make sure I'm doing the most desirable thing before I put the effort into documenting them all. VioletPumpkin (talk) 00:57, 18 August 2016 (UTC)

I don't really know. I haven't played Super Mystery Dungeon or very much of Gates to Infinity, so I haven't really helped with their coverage. In the older Mystery Dungeon games there are two descriptions for items (one very short, one full length), and I had been using the full-length descriptions on item pages. --SnorlaxMonster 01:45, 18 August 2016 (UTC)
I see. I'm not familiar with the older Mystery Dungeon games, so it's interesting that something similar existed there. I noticed earlier today while working on the item pages that the people who had been editing those pages had been using the short descriptions for SMD, though in most cases those descriptions are very similar. That said, after looking at the entries for old games and comparing them to the SMD ones, it looks like the full-length ones were used for the old games, and more information than I thought was being lost with the shorter ones, so I think I'll go with the full-length ones. Thanks for answering! VioletPumpkin (talk) 04:27, 18 August 2016 (UTC)
Just to chime in, I've been using the long descriptions for the items I've been editing. At first, I wasn't aware of the short version so while I was editing I was confused about where people had gotten a different item description than me, so I changed them. I only realised later, but I've stuck to the long ones for now, but many of the item descriptions haven't been reverted to the long version. I agree that going for the long one has less risk of losing information.--Wowy(토크) 08:44, 18 August 2016 (UTC)
Ah, I didn't realize that, so thanks for the heads up. I'll probably be doing more SMD additions today, so I'll be sure to double-check the Health Drink page (where I made those edits) first. VioletPumpkin (talk) 15:42, 22 August 2016 (UTC)

Struggle and recoil

UPC says that Struggle does not have recoil damage from Gen IV onward, and every other effect we have that affects recoil does not affect the self-inflicted HP loss from Struggle. And Struggle's effect contradicts our definition of recoil, as it is not depending on the damage dealt. Struggle's description never says recoil, and the in-game description does not call it recoil. So I could only imagine you mean/checked the message, and that that's just the standard recoil message that says "recoil"? In which case, I guess we should separate Struggle recoil from any other recoil, and just say that Struggle is also said to have recall, even though it... hasn't. Nescientist (talk) 10:14, 18 August 2016 (UTC)

When you use Struggle in battle, it says "<Pokémon> was damaged by the recoil", just like every other recoil move. Its recoil damage is calculated in a different way to other recoil moves (except Shadow End) and it's not affected by Abilities that affect other recoil moves, but the game calls it recoil so that's what it is. Struggle is clearly a special-case move, so I think it being an exception to these effects makes perfect sense.
It's also worth noting that the move descriptions for recoil moves are worded the same way as Struggle's (not that you can ever see Struggle's move description in-game). --SnorlaxMonster 10:24, 18 August 2016 (UTC)
Ok, fair point. Well, technically, it isn't the same recoil than the others; so Rock Head's description, for example, is either refering to specifically the non-Struggle "recoil" variant, or does only refer to "some" recoil it can protect from. Does that mean that you think we should do what I just proposed, or do you think we should redefine our recoil definition (and make a special case for Struggle post-GenIII)?
Worth noting that Overheat and its variations also mention "recoil" in their descriptions. Would you prefer to include that on the page? Nescientist (talk) 10:37, 18 August 2016 (UTC)
Ability descriptions tend to try to be very concise because they don't have much room (particularly in older games). Struggle is an exception, but Ability descriptions don't tend to note exceptions; the Shadow moves that inflict recoil are also both exceptions to Rock Head. Also, Struggle calculated recoil damage the same way as other recoil moves did in Gen III, but it still wasn't affected by Rock Head.
I don't think Overheat is referring to the same concept (notably it doesn't say "recoil damage", just "recoil"). I wouldn't be surprised if the description didn't consistently use the word used for recoil damage across languages (although it might anyway).
As for what to do, my suggestion would be to fix the recoil page to correct the definition of recoil. --SnorlaxMonster 10:45, 18 August 2016 (UTC)
Descriptions seem to be consistent across languages (checked Japanese and German). I guess the concepts may be related (negative effect of using a move), but they obviously aren't all the same. Anyway, our description says it's damage, as does the pokemon.com glossary that we encountered at Multi Battle.
I'll be redefining then, if you don't mind. Nescientist (talk) 10:58, 18 August 2016 (UTC)
Not that it matters anymore since we seem to have reached a consensus, but that page also says Struggle also causes recoil damage equal to 25% of the attacking Pokémon's maximum HP. --SnorlaxMonster 11:08, 18 August 2016 (UTC)
Ok, even better then. And I guess one just cannot share too much relevant information in any constructive discussion. Nescientist (talk) 11:30, 18 August 2016 (UTC)

Edit war

Can you check this edit war about the order moves should be listed: User_talk:VioletPumpkin#ORAS order. Jeangabin666 (talk) 17:06, 22 August 2016 (UTC)

Ash's Donphan trivium intervention request

If it's not too much trouble, could I ask you to please take a look at the last few revisions of Ash's Donphan and give your opinion? I'd like a ruling from someone higher up so I don't have to go back and forth with Force Fire on a talk page, since frankly in the past few weeks he seems to have developed a vendetta against me. Thanks for your consideration. Pumpkinking0192 (talk) 06:06, 25 August 2016 (UTC)